Harpyja
DUST University Ivy League
127
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Posted - 2013.06.15 13:41:00 -
[1] - Quote
Copied into its own thread to make identification easier and for more feedback on a specific suggestion. Contribute to the original thread: shield tanks needs a buff
Currently, I believe armor reps finish their cycles somewhere between 15-20s and boosters finish after 15 seconds. In order to make shield boosters favor burst tanking and make armor reps favor sustained tanking, I think shield boosters should not only have an increased hp/s, but also a smaller cycle time than 15s, and armor reps should provide less hp/s than the shield booster but are active for a longer period of time.
Like for example, let's use a repping power of 5000 hp in 10 seconds to equal 500 hp/s. The current best armor rep does 414hp/s. Shield boosters in EVE cycle significantly faster than armor reps do. So I suggest to make shield boosters pulse for 500 shield every second for 10 seconds, and make armor reps pulse once every 3 seconds for 45 seconds. The best armor rep will remain with 414 hp repaired per pulse.
Let's do the math. The best shield booster will rep a total of 4500 shield. The best armor rep will rep a total of 6210 armor (which is the current amount, except this will now be slower).
Now let's add cooldowns. The current cycle time for a shield booster is 45 seconds, and the current cycle time for armor reps is 45-50 seconds (can an armor tanker help me on this?). Shield boosters will have their cooldown increased to 35 seconds to accommodate a 5 second reduction to its active time, and armor reps will have their cooldown decreased to 5 seconds to accomodate the increase in duration of its active time.
I think this is the ideal solution because now shield tanks can burst tank and armor tanks can only sustain a moderate tank without being able to burst tank. Also, the shield booster will now have an active duration equal to the shield hardener so the EHP repped during both active cycles will also be greater than it currently is.
Alternative suggestion:
Based on feedback from the original thread/post, armor reps can stay as they are currently, but make shield boosters do more hp/s in a shorter amount of time than mentioned as above. So 5000 hp in 5 seconds to equal 1000hp/s. Now that is in the true meaning of burst tanking: rep a lot of hp in quick bursts with long intervals between bursts. |
BL4CKST4R
WarRavens League of Infamy
261
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Posted - 2013.06.15 14:24:00 -
[2] - Quote
By saying shields HAVs you automaticaly omit dropsuits, what makes them OP or seem OP is their super fast repping with very high HP (like a caldari suit ), and their bonus damage to shields if using a railgun. I think to adress this, and many other issues, damage modifiers should not go over 120%, and buff the rep bonus of shield boosters. |