Charlotte O'Dell
Molon Labe. League of Infamy
463
|
Posted - 2013.06.14 01:14:00 -
[1] - Quote
All the balancing for this game done around the terribad players in ambushes when the important parts of the game are PC with the elite players.
Before I go on, I must say that this is not an anti-AR thread because some of the best players in the game are AR guys; that being said, most of the terribad players are AR guys who QQ because they can't kill a tank, a heavy, a sniper, get shotgunned in the back, knifed, blown up by MD's, etc. Then you have the actual good AR players who rarely QQ on the forums because they understand their fit has inherent weaknesses against a weapon designed to work in very certain ways.
In Chromosome, mass drivers were pretty balanced. Yeah, you could get 25:0 in ashlands if you got in a high spot, but on flat ground, not so much. Then AR scrubs (i'm talking nooblets, not true AR specialists who are good at what they do) QQ on the forums about it and it gets nerfed into the ground. This same story goes for just about everything else such as draw range which affects rails, snipers, and forges, and the heavy's in many ways, lasers (**** up close but great at a distance...too bad nobody realized that). Et cetera....
CCP, please stop getting your ideas of balance from noobs who suck at what they do in ambushes and look at the good players fighting good players. If you did that, I'm pretty sure balance would be a lot better. |
Charlotte O'Dell
Molon Labe. League of Infamy
482
|
Posted - 2013.06.15 01:26:00 -
[3] - Quote
I hope CCP is seeing this. We may argue about specific weapons, but the point remains: if CCP only listened to good players then our game would be perfect. I'd say every single weapon gets one representative and one vote for their weapon on any nerfs or buffs. I understand this is easily exploited, but the CPM is not doing a good job helping CCP to balance weapons against eachother without overnerfing things like the laser rifle. Honestly, I haven't seen one since the respec. Mass driver's didn't need a three-point nerf. Maybe just nerfing the dmg vs shields more or the fire rate but what happened was too much. Then of course, the 25% PG nerf for tanks tat nobody asked for and we still don't have pilot suits or adv/pro havs. Way too much balancing is being done around bad players (infantry weapons) and gear that doesn't exist yet (av/vehicle). |