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jenza aranda
BetaMax. CRONOS.
1830
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Posted - 2013.06.13 17:04:00 -
[1] - Quote
Hey all,
About a week ago, i posted this thread asking people to fill out a survey for factional warfare, and thanks to everyone, there was over 300 responses, so thanks a lot.
First to the results
How often do you participate in dust factional warfare?
More than 30 a week -----------36 - 12% Between 20 and 29 a week-----22 - 7% Between 10 and 19 a week-----59 - 19% Between 1 and 9 a week--------150 - 49% Never ------------------------------38 - 12%
Do you prefer playing Factional Warfare, or public games more?
Factional Warfare ------152 - 50% Public matches ---------150 - 50%
this actually suprised me, the survey stayed at around 50% for the whole week
Given the choice, which empire are you most likely to choose to fight for?
Gallente -------------------------96 - 31% Amarr ---------------------------49 - 16% Caldari---------------------------58 - 19% Minmatar------------------------58 - 19% I choose a race at random--44 - 14%
didnt really suprise me, gallente is usually the most popular and amarr the least.
Is the empire you fight for influenced by your character's race?
Yes -- 178 - 58% No ----127 - 42%
This did actually surprise me, i didnt expect so many where infulenced that much.
When you go for a factional warfare battle, do you try and find player orbital support?
Yes -------------------------------------------29 - 10% No -------------------------------------------209 - 69% Sometimes --------------------------------59 - 19% I use my eve character for orbitals --6 - 2%
Have you ever seen a player (hybrid/laser/projectile tactial) strike in an Uprising FW match?
Yes - 92 - 30% No -- 211 - 70%
See, i consider this an issue, its a very serious feature and only 30% of players have ever seen an orbital ingame. Something to think about
Do you like how accessible FW is compared to the previous build?
Yes ------------------------------------ 222 - 73% No ------------------------------------- 55 - 18% I was not in the previous build - 26 - 9%
Some people where confused abut this question, they didnt realise that Corp Matches, pre uprising where Factional Warfare.
There was also 2 text questions, one asking why they prefered FW or Public games and one asking for suggestions to FW.
A lot of the whys where relating to either the time it takes to get into a match, or regards to queue syncing in FW, a few where saying about how they like to RP that they are fighting for their nation and some felt that it was more purposeful.
There where also some really great ideas in the ideas box, some of the most common things where to make FW more rewarding like adding factional loot or simply better isk, one thing i liked was
Quote:Make the ISK reward completely dependent on whether your team wins or loses (but keep SP rewards the same) That way, players will be encouraged to put their team before their personal WP. You should see more dropships and objective defense this way.
another interesting idea was that someone wanted to fight as a soldier, not a merc
Quote:I would like to be able to join the FW corp as a soldier, not a merc. So in the corp battle finder tab, I would have the option to join the fight as 24th Imperial or the State Pro. Also as for further development, I want to see Fw planets fully accessable. To be able to drive from district to district with "gates" at corners or points. Possibly "corridors" in between districts that can not be contested. Have a station or barracks in certain districts that are fought over. Give us something to do when on the ground, maybe PvE type areas between districts.. salvaging modules, faction mods that npc mercs can drop.
A very common request was for simply more battles to be spawned and i honestly totally agree. Thanks again to everyone wh suggested stuff and yes, i did read it all.
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Ideas and stuff
The CPM have been talking about various ideas to make PC better, while i cant share all of them, here are a few ideas i have had and i would love some feedback from people.
idea 1) - regards getting eve players more involved with FW
Right now largely FW eve players have no say and seemingly little interest in the FW of the dust players, and dust players mostly seem to have very little interest on who they fight for and where.
What if there was a way to allow EVE players to invest in the factional warfare events in a certain system?
For example. EVE corp A wants to flip a system, they invest x isk into that system for attacking. On the dust side, it becomes evident that that side which the EVE corp invested in will be paying out more compared to their opponents.
Meanwhile, EVE corp B which is trying desperately to defend the system can see that their enemies have had a investment, allowing for almost a bidding war to happen over who will offer the most.
This could be a short term idea leading up to eve corps directly paying dust corps to take districts.
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jenza aranda
BetaMax. CRONOS.
1830
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Posted - 2013.06.13 17:04:00 -
[2] - Quote
Reserved. |
jenza aranda
BetaMax. CRONOS.
1830
|
Posted - 2013.06.13 17:05:00 -
[3] - Quote
Reserved. |
Django Quik
R.I.f.t
664
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Posted - 2013.06.13 17:14:00 -
[4] - Quote
Give us anti-ship cannons instead of null-cannons and you'll soon see Eve players in FW caring about Dust and having an orbital support ship in every fleet just to provide our orbitals.
Also, if you change the orbital mechanics, so that Eve ships providing orbital cover can make an actual difference in a Dust battle, as opposed to the current situation where they don't matter at all. |
Beren Hurin
OMNI Endeavors
525
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Posted - 2013.06.13 17:15:00 -
[5] - Quote
Nice work. I still think letting system upgrades in eve becoming something that modifies dust battles, possively altering rewards, starting clones, or MCC HP would be a nice twist.
Also the basic difficulty of quickly getting in contact with local people to bombard a system is difficult. Just being able to know which districts are vulnerable in Eve would be a big improvement. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
771
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Posted - 2013.06.13 17:25:00 -
[6] - Quote
There probably shouldn't be a warbarge strike option in scenarios where the sky is literally locked up with EVE ships. It strains credulity.
I'm for faction warfare having faction-specific loyalty rewards (either a store that unlocks according to standings, or items purchasable with some sort of loyalty currency). Standings makes more sense I think, and keeps secondary currency out of the picture.
An option to just queue as a squad or team for "the next Gallente battle" or whatever would be preferable to refreshing or eyeballing the tabs in-game waiting for your faction to pop up. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
859
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Posted - 2013.06.13 17:29:00 -
[7] - Quote
Keep the surveys coming broham-sandwich. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2236
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Posted - 2013.06.13 17:37:00 -
[8] - Quote
To encourage more people to play FW, and with more people i mean more corps Q syncing, raise the rewards. There's no incentive really to play FW other than to get easier pub games tbh.
If people got more ISK or better / more salvage, you'll start seeing more and more corps getting involved.
The wait time though...terrible. It takes sooo long to get into a game sometimes when you're trying to Q sync a couple squads, and that is a deterrent most of the time for people. People wanna get things done quickly, not wait 15-20 minutes to get in a game. |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
89
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Posted - 2013.06.13 17:49:00 -
[9] - Quote
Ummm reading the above "conclusions" & suggestions, I'm a little confused as to what FW is/will be.
My original thought was that FW transcended Corp vs Corp battles, & was just pure, hardcore Race vs Race. Free & open for all to play for whichever faction they feel loyal to.
But it seems that the intention is to basically make FW bog standard corp battles? With the worrying possibility that small corps & individuals will be locked out of, just like PC.
I agree that there should be high rewards, which get higher depending on your standing within a faction.
I also agree that FF should definitely be switched on, and I disagree that we should put up ISK before we fight in case we kill some friendlies...what a ridiculous idea that is. It's supposed to be a friggin war, kitten poo happens!! Yes there is a risk of an infiltrator taking pot shots at your own side, but that is what we gamble for high rewards! |
Django Quik
R.I.f.t
664
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Posted - 2013.06.13 17:54:00 -
[10] - Quote
Lance 2ballzStrong wrote:To encourage more people to play FW, and with more people i mean more corps Q syncing, raise the rewards. There's no incentive really to play FW other than to get easier pub games tbh.
If people got more ISK or better / more salvage, you'll start seeing more and more corps getting involved.
The wait time though...terrible. It takes sooo long to get into a game sometimes when you're trying to Q sync a couple squads, and that is a deterrent most of the time for people. People wanna get things done quickly, not wait 15-20 minutes to get in a game. Totally agree - the time waiting to get into a match even after eventually deploying into the warbarge is far too long and the main reason I rarely play FW these days. |
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Django Quik
R.I.f.t
664
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Posted - 2013.06.13 17:56:00 -
[11] - Quote
Bucktooth Badger wrote:I also agree that FF should definitely be switched on, and I disagree that we should put up ISK before we fight in case we kill some friendlies...what a ridiculous idea that is. It's supposed to be a friggin war, kitten poo happens!! Yes there is a risk of an infiltrator taking pot shots at your own side, but that is what we gamble for high rewards! Who has ever suggested putting up isk for FW matches? That's a new one to me and I spend a lot of time on these forums. Don't worry yourself; that'll never happen. |
Severance Pay
Purgatorium of the Damned League of Infamy
361
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Posted - 2013.06.13 18:38:00 -
[12] - Quote
Lots of great feedback here. It has inspired me to think, so here goes. I don't feel a personal connection or attachment to EVE. I would like an EVE pilot to hire me not really my corp and not by his corp. I think it would be fun to develope connections with individual EVE pilot. Would be fun to log in and check my mail and there is a request from a pilot to engage in a specific battle coming up.
"Dude we are getting read to flip a system in an hour need your leadership on this one, we got your OB support and your team is already selected. Pay is 1m on this one."
Or
"Your mission, should you choose to accept it is to destroy this man's dropship. Here is your advance, don't let him get off the ground" |
Scheneighnay McBob
Bojo's School of the Trades
1564
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Posted - 2013.06.13 18:48:00 -
[13] - Quote
My FW suggestion (first quote) made it! :P |
Scheneighnay McBob
Bojo's School of the Trades
1564
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Posted - 2013.06.13 18:50:00 -
[14] - Quote
Everything in this thread is great |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
220
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Posted - 2013.06.13 19:06:00 -
[15] - Quote
TL:DR
300 responses LOL |
Bucktooth Badger
Buck's Intergalactic Pawn Shop
89
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Posted - 2013.06.13 19:21:00 -
[16] - Quote
Django Quik wrote: Who has ever suggested putting up isk for FW matches? That's a new one to me and I spend a lot of time on these forums. Don't worry yourself; that'll never happen.
Idea # 2 from the CPM with regards to FF. We each pay a 'deposit' of 1 million ISK, any friendly kills a portion of that deposit is taken away.
I realise we get the ISK back, but still not a good way to play FW imo. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
162
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Posted - 2013.06.13 19:50:00 -
[17] - Quote
I really like the collateral and the corps-choosing-attacks concepts.
I think it would make FW much more competitive instead of just Public++.
Also, FFS, separate EVE bombardments from the WP system! As a small note, it may be that some players DID get Tactical Starship striked and didn't know it. The warning sound and impact sounds should be drastically different from the generic warbarge precision strikes.
As another layer of Dust/EVE interaction: It'd be nice if EVE players could dump either active players onto a planet, making a battle 16v20 for instance, or even "resupplying" the surface with additional clones. To make it risky, make either option require at least 1000 M^3. |
Beren Hurin
OMNI Endeavors
528
|
Posted - 2013.06.13 19:53:00 -
[18] - Quote
BursegSardaukar wrote:I really like the collateral and the corps-choosing-attacks concepts.
I think it would make FW much more competitive instead of just Public++.
Also, FFS, separate EVE bombardments from the WP system! As a small note, it may be that some players DID get Tactical Starship striked and didn't know it. The warning sound and impact sounds should be drastically different from the generic warbarge precision strikes.
As another layer of Dust/EVE interaction: It'd be nice if EVE players could dump either active players onto a planet, making a battle 16v20 for instance, or even "resupplying" the surface with additional clones. To make it risky, make either option require at least 1000 M^3.
OOOOH! I really like that clone link resupply! Have clones in cargo bay, link with satellite, 'reinforcements get ordered', 15 extra clones are shown on MCC. |
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