|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pro'fane
RestlessSpirits
8
|
Posted - 2013.07.11 22:25:00 -
[1] - Quote
EnglishSnake wrote:Basic problems
Militia AV - It's too good, alot of players do use them against basic vehicles, you want players to try them out sure but you also want players to specialize into AV if they like it. Reduce militia AV by 50% damage
Hate to tell you this, but that militia AV didn't do jack to you. It was the 3-9 advanced or proto grenades that were thrown before it. That little blueberry with the militia gear just got lucky enough to throw the last one. Trust me, I've had a lot of tank kills 'stolen' from me by basic AVs.
Quote:Militia Vehicles - The LAV is generally too good now since the HP buff, even the HAV got a HP buff which wasn't needed, so remove the buff to militia vehicles, dropship stays the same. This would generally stop militia LAV as murder taxis since they would be more like paper so easier to take out
They all need the buffs lowered. I threw three Lai Dais (packed proto) at an Onokuma that wasn't moving once. To be fair, I think the first fell slightly short. But it should not have taken more than one to destroy it. That's a packed proto AV vs a militia vehicle. I can take out a half-shielded Madrugar with three packed Lai Dais. LAV having the same resistance as an HAV? C'mon. Nevermind that damned yellow logi LAV that can't be destroyed at all.
Quote:AV nades - Many assault/logis use this as their main source of AV because they are skilled mostly into their primary and dropsuit/mods, problem is they are very good for knocking out a HAV on its own, the nades should be more of a deterrent and not as a standalone AV weapon to be put next to the SL/FG/PL, it should be used with the AV weapons. I would reduce the damage by 25-50%, also it would help if we could see how much damage they do to begin with
You vehicle people continuously complain about AVs. You need to learn how to play with your team. You are not a one-man army. You are support. If you are close enough to infantry to get AV'ed enough to die, you deserved it. Want to know how to stay alive? Get your team to kill the infantry around you so they can't AV you. Same thing with swarms. You need your team to be killing people trying to take you out instead of assuming you should be the only unkillable thing on the field.
I know this from actually playing with my clan's tankers. |
Pro'fane
RestlessSpirits
8
|
Posted - 2013.07.11 22:41:00 -
[2] - Quote
EnglishSnake wrote:Now the problem is we can't really change AV as such because we don't have advanced/proto vehicles and if/when they are added if they are stronger and have more armor/shield and it can stand up to proto then the jobs a good one.
So for now we have to deal with proto AV vs basic vehicles or to balance the playing field until advanced/proto vehicles are added temporarily remove advanced/proto AV so its basic AV going against basic vehicles. I know this option will not go down well to AV guys skilled into proto but also think of it this way, how would you like to not even be able to dent a stationary proto HAV because you are basic AV? you wouldn't and how many players including infantry would call for the removal of proto vehicles if this was the case? the vast majority would want them removed First you want to reduce the damage, now you want to remove them. I won't repeat my earlier suggestion. I will say that until they severely downgrade the murder taxis, you've no business asking for proto AVs to be removed or nerfed. Frankly, given that they nerfed them with Uprising (homing is so screwed up that they now bounce off of vehicles and explode in your face), I don't see it as necessary.
Quote:Armor vs Shield - Shield is weaker in every single battle when against an armor tank, if both tanks have the same fit the shield fit will generally lose and lose badly
Armor has great resistance modules - 60sec on 15 sec cooldown, 25% resist, keep it as it is its fine since everything which is not a FG hurts armor alot more
Shield on the other hand - 10sec on 30sec cooldown,30% resist, it's not good at all even for a hit and run player it simply doesn't last long enough against AV or tanks, now if it was improved and lasted for 30sec on and 30sec off then it would be alot better and shield would hopefully be used a bit more and could stand up to a bit more punishment
No. They shouldn't be even. Wanna know why? Shield tanks are harder to kill on foot. You need multiple people with different weapons to take them out. Everything is supposed to have a weakness, which means armor tanks are shield tanks' weakness.
Quote:Shield Boosters - Generally on a 5k tank the booster reps about 1.5 back with the best booster doing 328HP per pulse where as the best armor repper does 414HP per pulse not including skills, max skills increase rep rate by 15% so shield can rep about 1900 where as armor is closer to 2400. The difference being 500hp which takes 19sec to passively rep back using the passive shield recharge rate, a slight buff would help so it doesn't take more than 2 uses of the boost to get back to full shield or thereabouts
Advanced /Proto vehicles - Should have more base shield/armor/CPU/PG and slots than the HAV/LAV/DS before it just like dropsuits, also when advanced/proto vehicles are added and with more slots put the extra slots in the correct areas. Again, you are not a one-man army. You require and are support. I regularly jump in clan members' tanks, both to be a gunner and to be on-site support when infantry gets too close. I've watched a tank take 8-10 swarm hits before finally taking the wrong road though AV alley. You guys can take a lot of damage and not get destroyed. What you keep asking for is to be nearly indestructible so that you can drive through a herd of red dots and not die. The HAVs are fairly well-balanced at this point, but they do require a lot more strategy and teamwork than a dropsuit. Most tankers do not lose 5-15 tanks a round. They lose one, maybe two. Most decent tankers will lose none. That's evidence enough that tanks are fairly balanced. |
Pro'fane
RestlessSpirits
8
|
Posted - 2013.07.11 22:44:00 -
[3] - Quote
EnglishSnake wrote:Logi vehicles - All logi vehicles should get the 2% bonus to shield/armor resistances
Logi vehicles - Currently you only need level 1 to use a Logi vehicle, I would hope in the future that level 3 & 5 would give access to 2 advanced/proto Logi vehicles which are slightly better but at the cost of more SP and ISK
*stares angrily* NO. Not unless running people over ceases to be an option. Those stupid logi LAVs are impossible to kill so you get a guy in it and he spends an entire game running people down. A dozen AVs thrown at him, never even shakes the shield.
|
Pro'fane
RestlessSpirits
11
|
Posted - 2013.07.18 05:56:00 -
[4] - Quote
Takahiro Kashuken wrote:
Maybe because ppl using the LLAV are skilled into vehicles
18mil SP into vehicles, 1.8mil into LLAV, 60% resistances on LLAV, running over idiots who think SL will do anything priceless
Maybe i would logi more if it got WP
So overall you know nothing about vehicles, you want armor to be stronger than shield tanks, you want to nerf vehicles more, you dont want proto vehicles because they would be too strong and you think AV is fine
Uh, I never said anything about proto HAVs. LAVs already have proto, given that they more than match tanks on damage resistance. And I'm pointing out that shield tanks are stronger than armor tanks in specific situations. It's a bit like saying a heavy is better than an assault soldier in specific situations. You lot are the ones wanting to take the shield tank and turn it into something stronger than an armor tank, all because in this one situation, you get your asses handed to you. Oh boohoo, the scout with the shotgun just murdered me and ran away too fast for my teammates to kill him! Give assault class a speed boost!
And skilled into vehicles or not, running people over works just as well for brand new blueberries as it does for anyone with serious SP. It doesn't take SP, it doesn't take actual skill. It's an OP issue. I honestly wouldn't have a problem with the vehicles remaining as they are, as long as impact damage is reduced. |
Pro'fane
RestlessSpirits
11
|
Posted - 2013.07.18 06:03:00 -
[5] - Quote
RINON114 wrote:Godin Thekiller wrote:
I saw a Chary, shot 1 adv. swarm, and threw 2 packed AV grenades, and it died. maybe your doing it wrong?
I don't think you did. My buddy and I hit a charybdis with 3 proxy mines, 3 AV grenades and an advanced swarm and it didn't even scratch the paint. You must have got lucky with a really squishy one. As for this entire thread, it's getting a little sickening to hear GÇ£tankersGÇ¥ cry about AV. I've started running tanks myself, and with just one good infantry support plus some spacial awareness you can come out on top. I use a Soma. I have barely any SP invested into tanks and I manage to do okay.
My point exactly. The other guy crying about needing snipers for swarm launchers? Yeah, I've protected a tanker from multiple swarm launchers and I don't have a single sniper loadout. It requires coordination and a willingness to stay with your tanker. I've also watched a Sica survive nearly a whole Domination match just because the guy driving it stayed behind and with infantry. They finally took him out with a precision strike (because their swarms weren't hitting enough and the AV guys couldn't get close). |
|
|
|