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calisk galern
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262
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Posted - 2013.06.10 05:09:00 -
[1] - Quote
on a comparative level,
drop ships can easily dodge them, lav's can out tun them, tanks they gennerally work well against.
if you spec into them they tend to take 3 to 4 shots to kill a vehicle equally specced into, but as mentioned lav's and drop ships will gennerally out run them.
any user using a vehicle is genenrally immune to all weapons except paticular AV weapons, anyone using a swarm launcher is vulnerable to everything including the vehicles it's strong against.
also I get dumbfire missle were broken, but why doesn't it have a fixed version of anti-infantry, hell the forge gun one hits everything it fire at, why were swarms worse then that -.-
pretty sure something could of been done to keep some form of anti-infantry on this weapon.
so ya my two cents on it, don't care if you buff them or leave them as is, just pointing out how stupid the AV system is when these are involved. |
calisk galern
BurgezzE.T.F
262
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Posted - 2013.06.10 05:17:00 -
[2] - Quote
ladwar wrote:no vehicle can out run/dodge swarms. the can only hope to move so that either they out range them or their runs into a wall or something. swarms really are easy mode and hit 100% when in range and used correctly. and by equal you mean 4 to 5 times the sp.
100% accurate my ass, and you can run the missles into a wall, for fun 4 of us were firing at a dropship that was harrassing our team, every time we did it he'd simply hit the nos and would easily out run the shots, we might get lucky and hit a single volley which would deal about 1/2 of his shields.
Lav's going full speed frequently get out of range before the shots hit, if it's running straight at me It will often times get hit, but it takes a minimum of 4 proto volleys to kill a logi lav and by that time he's either turned away and ran or run you over.
any logi lav that's set it's heart on running has always gotten away from my swarms.
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calisk galern
BurgezzE.T.F
262
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Posted - 2013.06.10 05:25:00 -
[3] - Quote
ladwar wrote:you still hit it, you just tried to hit when it was leaving your range and you wonder why it didn't hit.. lol this is whats wrong with the AV guys. first AV: I shot at it but its alive second: did you miss first: no I used swarms me: lol how many shots are they going to waste if I just sit just outside their range?
so an effective AV weapon should not be able to destroy a drop ship floating 5 feet above your head firing missles at you before it gets away.
glad that''s a good weapon, I suppose AR's should only kill people so long as they aren't looking at you or actively trying to run away. even if they start in melee range when they begin running
it's worth noting btw, the a forge gun would still kill them in any of scenario that a swarm fails. |
calisk galern
BurgezzE.T.F
262
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Posted - 2013.06.10 05:29:00 -
[4] - Quote
Heathen Bastard wrote:ladwar wrote:you still hit it, you just tried to hit when it was leaving your range and you wonder why it didn't hit.. lol this is whats wrong with the AV guys. first AV: I shot at it but its alive second: did you miss first: no I used swarms me: lol how many shots are they going to waste if I just sit just outside their range? with a friend in a tank, we tested that. 3 full clips. they'll just keep firing, from the same spot, not advancing or anything. when I used to use them, you fire, and make sure they hit if you think they were even close to outranging you. otherwise, you're wasting ammo.
yes, it takes about 2 seconds to find out the effective range on a swarm launcher, and about 5 to find out anything not militia will likely easily get out of the range/ get behind cover/ or simply be moving to fast.
HAV's are of course exempt, these things are really the punching bag of vehicles this build. |
calisk galern
BurgezzE.T.F
262
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Posted - 2013.06.10 05:32:00 -
[5] - Quote
Johnny Guilt wrote:Dumfire swarms were worse because it was like nukes going off at close range that killed EVERYTHING thats why.
was this before or after missile explosions became water balloons?
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calisk galern
BurgezzE.T.F
262
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Posted - 2013.06.10 05:36:00 -
[6] - Quote
ladwar wrote:calisk galern wrote:Johnny Guilt wrote:Dumfire swarms were worse because it was like nukes going off at close range that killed EVERYTHING thats why. was this before or after missile explosions became water balloons? for you clearly they were always water balloons and DS are walls, brick walls that takes no damage from AV, ever
was mostly referring to missile tanks, though it has been awhile since I used one, maybe missile explosions have suddenly become amazing...though I doubt it |
calisk galern
BurgezzE.T.F
262
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Posted - 2013.06.10 12:44:00 -
[7] - Quote
Aero Yassavi wrote:No single medium frame player should be able to take out a well fitted vehicle solo. Now think of it past what we have currently. Right now the player count is too low to really dedicate a squad to anti-vehicle, likewise maps are still small and infantry focused that there isn't always vehicles out and about.
again....so a player that specs into vehicles should be able to solo every player on the field, be immune to infantry AV, and all forms of weapons, and should only be able to be taken out by focused combined squad play while they themselves in no way require squad play.
WHY? |
calisk galern
BurgezzE.T.F
262
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Posted - 2013.06.10 13:15:00 -
[8] - Quote
BOZ MR wrote: Yeah right, kill my 12.5M Sp spend tanks in 3 volleys and call it balanced, my ass.
i'm not fully specced but an advanced swarm with 4 damage mods at minim has taken 6 shots usually more because of reppers and hardeners. the reason they usually are easy to take down is because they are slow, if I chase them or have a high up position I can usually reload and keep firing before they get behind cover.
not to say they can't get away, because plenty do, it's just alot harder for HAV's.
also technically I have near as much sp invested in my AV fit as you do in your tank so don't really care ow much you have invested in it. you want to know how much effort your 12.5 mil tank needs to put out to kill my 13 mil proto suit, 1 shot, so **** off. |
calisk galern
BurgezzE.T.F
270
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Posted - 2013.06.11 05:08:00 -
[9] - Quote
Spkr4theDead wrote:calisk galern wrote:BOZ MR wrote: Yeah right, kill my 12.5M Sp spend tanks in 3 volleys and call it balanced, my ass.
i'm not fully specced but an advanced swarm with 4 damage mods at minimum has taken 6 shots usually more because of reppers and hardeners, militia tanks usually take 3. the reason they usually are easy to take down is because they are slow, if I chase them or have a high up position I can usually reload and keep firing before they get behind cover. not to say they can't get away, because plenty do, it's just alot harder for HAV's. also technically I have near as much sp invested in my AV fit as you do in your tank so don't really care ow much you have invested in it. you want to know how much effort your 12.5 mil tank needs to put out to kill my 13 mil proto suit, 1 shot, so **** off with that logic. So why should you be able to stand up to my ion cannon in your medium frame dropsuit?
Mostly because it's ALL swarm launchers do, a forge gun can at least work as a main weapon aside from being AV, specing into and using swarms is a huge SP investment and makes you a major liability to every single person on the field vehicle or not, and if it can't even AV why the **** is it a weapon?
as said I don't really care if it was changed, I only specced into swarm launcher to kill militia LAVS, I figured a 13 mil sp required fitting to blow up militia av's is fair and balanced , and just wanted to discuss my general disappointment in an utterly useless weapon from any competitive standing.
as for two shotting a drop ship by one of the users mentioned above, yes one volley would drop half his shield, but they do have armor, so minimum of 3 shots would be required.
I was on the highest ground I could get to, and a second shot could not be landed, i'm not sure what magic you use with your swarm launchers, but it's a lock and fire weapon, their is no trick to using them you lock on and you fire, you can adjust a little but over all their is nothing you can do to improve the swarm launchers abilities against a drop ship, you fire them and they fly away, that's it.... |
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