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stlcarlos989
SVER True Blood
85
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Posted - 2013.06.09 23:03:00 -
[1] - Quote
Add solo player instant battles, people can set up squads in the warbarge to get an advantage on the other team. What itwill mainly do is keep the 6-man proto squads away from the newer players who aren't in a corp and are just running solo. Also it will make the current instant battles we have more competitive because the likelihood of 6-man squads being matched against other 6-man squads increase. |
Delta 749
Kestrel Reconnaissance
279
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Posted - 2013.06.09 23:05:00 -
[2] - Quote
Different tiers set up by gear level would be better, its easier to stay competitive when footing is more even And add better rewards for the higher tiers |
stlcarlos989
SVER True Blood
85
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Posted - 2013.06.09 23:09:00 -
[3] - Quote
Delta 749 wrote:Different tiers set up by gear level would be better, its easier to stay competitive when footing is more even And add better rewards for the higher tiers
That won't work because there needs to be a risk to using prototype gear |
The Robot Devil
BetaMax. CRONOS.
384
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Posted - 2013.06.09 23:12:00 -
[4] - Quote
Delta 749 wrote:Different tiers set up by gear level would be better, its easier to stay competitive when footing is more even And add better rewards for the higher tiers
Use the meta number from the entire suit. Add all the meta levels and the have the security status of the system determine the max meta level allowed in the battle. Like acceleration gates that restrict hull size or tech level. |
Kane Fyea
DUST University Ivy League
239
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Posted - 2013.06.09 23:18:00 -
[5] - Quote
Delta 749 wrote:Different tiers set up by gear level would be better, its easier to stay competitive when footing is more even And add better rewards for the higher tiers I'd much rather have solo game mode simply because it would be quick and easy to add.
Also I like going solo |
TheMarkOf22
Internal Error. Negative-Feedback
192
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Posted - 2013.06.09 23:27:00 -
[6] - Quote
they don't have the player base to do it, bad enough they split you up with 4 repetitive game modes already... |
Patoman Radiant
ZionTCD Unclaimed.
130
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Posted - 2013.06.09 23:33:00 -
[7] - Quote
TheMarkOf22 wrote:they don't have the player base to do it, bad enough they split you up with 4 repetitive game modes already...
give regular ambush the axe, have just OMS, and call it ambush |
hooc order
Deep Space Republic
289
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Posted - 2013.06.09 23:39:00 -
[8] - Quote
Quote:How to easily make pub matches more competitive
Make tiers based on SP on who plays who.
or
Just do the obvious thing and eliminate SP. |
ReGnYuM
Imperfects Negative-Feedback
124
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Posted - 2013.06.09 23:47:00 -
[9] - Quote
Down for solo gamemode.
Tired of soloing and getting ROFLstomped by a fully geared team of 6 |
ladwar
Dead Six Initiative Lokun Listamenn
600
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Posted - 2013.06.09 23:49:00 -
[10] - Quote
this idea wouldn't change a thing |
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Kane Fyea
DUST University Ivy League
239
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Posted - 2013.06.10 00:01:00 -
[11] - Quote
ladwar wrote:this idea wouldn't change a thing I think it would since all of the solo guys would go to the solo game mode and the guys in squads can go and fight each other. |
Thor Odinson42
Molon Labe. League of Infamy
340
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Posted - 2013.06.10 00:05:00 -
[12] - Quote
stlcarlos989 wrote:Delta 749 wrote:Different tiers set up by gear level would be better, its easier to stay competitive when footing is more even And add better rewards for the higher tiers That won't work because there needs to be a risk to using prototype gear Umm, the risk would come from all the other proto suits. |
Chinduko
KILL-EM-QUICK RISE of LEGION
178
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Posted - 2013.06.10 00:06:00 -
[13] - Quote
True competitive game modes have to be balanced. As long as there are huge differences between militia gear and prototype gear, the team with the best gear has the advantage. There is no competition when one team uses the crutch of better equipment in pub matches unless the rare event where all the much lesser skilled players are in the proto gear while the more skilled players are in militia or standard gear. It's true that some players are skilled enough to defeat proto users more often than not but those players are not as common as the average player than isn't able to defeat advanced to prototype gear users.
Dust is designed to give clear advantages to higher SP players and increase the odds of lower SP players of competing so competition in pub matches may not be possible unless everyone is wearing the same level of gear. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
89
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Posted - 2013.06.10 00:07:00 -
[14] - Quote
Delta 749 wrote:Different tiers set up by gear level would be better, its easier to stay competitive when footing is more even And add better rewards for the higher tiers
By this logic, they should just stick all the logis in one match. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
204
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Posted - 2013.06.10 00:10:00 -
[15] - Quote
I think just making High, Low, and Null sec queues that lock out fits containing gear too high for that area would be the best way.
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Onesimus Tarsus
Tal-Romon Legion Amarr Empire
312
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Posted - 2013.06.10 01:38:00 -
[16] - Quote
Proto kills proto = 1x normal points ADV or lower kills ADV or lower = 1x normal points Proto kills ADV or lower = 0x normal points ADV or lower kills Proto = 3x normal points
No need for matchmaking, Protos become the hunted. Protos start hemorrhaging ISK every match, and they'll only pull it out when it counts or they know they're up against a field of other Protos. |
Malkai Inos
Opus Arcana Orion Empire
375
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Posted - 2013.06.10 01:47:00 -
[17] - Quote
Onesimus Tarsus wrote:Proto kills proto = 1x normal points ADV or lower kills ADV or lower = 1x normal points Proto kills ADV or lower = 0x normal points ADV or lower kills Proto = 3x normal points
No need for matchmaking, Protos become the hunted. Protos start hemorrhaging ISK every match, and they'll only pull it out when it counts or they know they're up against a field of other Protos. While i fought artificially increased gains for running proto on several occations i equally object to artificially reducing gains for that matter. Destroyed assets are already part of the equation so that killing many protos leads to better payout for the whole team while pubstomping MLT gear pays comparatively badly.
I think a better matchmaking combined with more protoheavy (i.e. competitive) content is indeed the solution we should strife for.
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Onesimus Tarsus
Tal-Romon Legion Amarr Empire
312
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Posted - 2013.06.10 01:51:00 -
[18] - Quote
Malkai Inos wrote:Onesimus Tarsus wrote:Proto kills proto = 1x normal points ADV or lower kills ADV or lower = 1x normal points Proto kills ADV or lower = 0x normal points ADV or lower kills Proto = 3x normal points
No need for matchmaking, Protos become the hunted. Protos start hemorrhaging ISK every match, and they'll only pull it out when it counts or they know they're up against a field of other Protos. While i fought artificially increased gains for running proto on several occations i equally object to artificially reducing gains for that matter. Destroyed assets are already part of the equation so that killing many protos leads to better payout for the whole team while pubstomping MLT gear pays comparatively badly. I think a better matchmaking combined with more protoheavy (i.e. competitive) content is indeed the solution we should strife for.
I'm fine with that as long as the announcer in the warbarge says: "All kills against Proto Suits net larger payout for you and your teammates." |
Scheneighnay McBob
Bojo's School of the Trades
1513
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Posted - 2013.06.10 02:00:00 -
[19] - Quote
Last battle, the other team had 3 corps. My team only had a 2 person squad, and they just AFKed in the MCC. |
Schalac 17
Seituoda Taskforce Command Caldari State
258
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Posted - 2013.06.10 03:10:00 -
[20] - Quote
The problem is, anyone can use any suit at any time once they get into battle. So if you base it off of favorite it won't work. If you base it off of most suit used it won't work. If you base it off of total suits made it won't work. What there needs to be is a SP equation for squads. Average the total SP of a squad and match them with other squads with relative SP total. But even in the long run that won't work.
So what do we do? We focus on the squad. Make a tutorial that shows people the benefits of being in a squad. I used to play FFXI and to help people understand parties they would have quests where you had to form a party of specific type and go to an objective. Was it effective? Yes. It taught people the interface, it taught people party mechanics and it brought people together. DUST is a very team oriented game. You will never get an orbital bombardment playing alone.
Also, CCP needs to up the match numbers to match the 3 squad system. Having 2 squads of 6 and one of 4 is bad. Allow 18 a side and place full squad matching on the top of the priority list. That way full squads get matched with each other and singles have an incentive to join squads when they join the lesser matches. |
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Jaleyn Sadur
Shadow Company HQ
2
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Posted - 2013.06.10 03:27:00 -
[21] - Quote
CCP has no time to baby you. Its not the proto's fault that they were here longer than you. If they are willing to spend more SP into that limited 1-3 roles they chose? Let them be more powerfull, let them risk more ISK. They earned it. Either get it yourself or outplay them. |
Master Jaraiya
Ultramarine Corp
167
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Posted - 2013.06.10 04:28:00 -
[22] - Quote
Like this:
https://forums.dust514.com/default.aspx?g=posts&t=85976&find=unread |
Superhero Rawdon
Bloodwolves Battalion
36
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Posted - 2013.06.10 05:23:00 -
[23] - Quote
bump |
Shion Typhon
Intara Direct Action Caldari State
30
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Posted - 2013.06.10 05:33:00 -
[24] - Quote
stlcarlos989 wrote:Delta 749 wrote:Different tiers set up by gear level would be better, its easier to stay competitive when footing is more even And add better rewards for the higher tiers That won't work because there needs to be a risk to using prototype gear
You mean like the risk incurred by a team of 12 proto-stompers all gunning for the 2 militia pubbies not afk on the other team?
Yeah ...
How about they incur the risk of facing another team of proto-stompers who actually pose a threat. |
The Robot Devil
BetaMax. CRONOS.
387
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Posted - 2013.06.10 06:16:00 -
[25] - Quote
hooc order wrote:Quote:How to easily make pub matches more competitive Make tiers based on SP on who plays who. or Just do the obvious thing and eliminate SP.
Limiting by SP would make it worse. What would be the spread for the SP per battle and what is the upper limit? I have 8 mil SP that should about proto a full suit, can I run with 11 mil? We don't have the player base to segregate us too much.
Getting rid of SP would ruin the game. It would be boring and people would quit even faster than they do now. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
205
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Posted - 2013.06.10 06:46:00 -
[26] - Quote
Jaleyn Sadur wrote:CCP has no time to baby you. Its not the proto's fault that they were here longer than you. If they are willing to spend more SP into that limited 1-3 roles they chose? Let them be more powerfull, let them risk more ISK. They earned it. Either get it yourself or outplay them.
Unfortunately, they've dumbed down the controls and gameplay to the point where SP>Player Skill to such a degree that most players quit after a week out of the battle academy.
I've seen terrible players do excellent simply because of a gear discrepancy - and by terrible, I mean just standing there shooting - that was never the case in early beta
They need to close the gap a little between proto and militia. |
stlcarlos989
SVER True Blood
92
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Posted - 2013.06.10 07:11:00 -
[27] - Quote
Novawolf McDustingham The514th wrote:Jaleyn Sadur wrote:CCP has no time to baby you. Its not the proto's fault that they were here longer than you. If they are willing to spend more SP into that limited 1-3 roles they chose? Let them be more powerfull, let them risk more ISK. They earned it. Either get it yourself or outplay them. Unfortunately, they've dumbed down the controls and gameplay to the point where SP>Player Skill to such a degree that most players quit after a week out of the battle academy. I've seen terrible players do excellent simply because of a gear discrepancy - and by terrible, I mean just standing there shooting - that was never the case in early beta. If you sucked, you got owned. They need to close the gap a little between proto and militia or separate them out into their own little playhouse.
Exactly, what CCP should have done was keep high strafing speeds (Scouts>Assaults>Logis>Heavies). They should have only used the DS3 and perfected that control scheme before trying to add KBM or move.
What happened during closed beta Closed beta mainly consisted of EVE online players and people who signed up who were FPS gamers. The game had high strafe speeds and people and no stamina for jumping. Well all skilled console FPS gamers were destroying the EVE online gamers who didn't have experience in playing FPS games with a DS3.
Originally when I heard about this game 4 years ago the developers said they would not have KBM support, EVE online gamers complained so CCP gave in before they perfected the DS3 controls and now they have to balance DS3, KBM, and PS Move while trying to perfect the control schemes at the same time, making their jobs of creating precise accurate controls 10 times harder.
Skilled FPS console were able to strafe at high speeds whiled maintaining good aim but people complained about how strafing was a ridiculous tactic because they couldn't same, they complained about bunny hopping during gun fights and used real world examples of why it was ridiculous, not taking into account that we are playing a sci-fi video game. So CCP reduced strafing speeds and added jump stamina.
TLDR: CCP listened to the non-skilled FPS players and dumbed down the game to the point where player skill meant less than player SP level. |
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