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Master Jaraiya
Ultramarine Corp
166
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Posted - 2013.06.09 11:33:00 -
[1] - Quote
New Player: "I get killed in about .5 seconds by (insert weapon) while running in my MLT Dropsuit. It seriously needs to be nerfed! I mean c'mon seriously there's no way it should be able to kill a merc in MLT gear that quickly!"
On a serious note, If CCP were to implement some kind of better matchmaking system I think it would drastically cut down on all of the nerf threads.
My suggestion is an SP Tier/Meta Gear based system where you play in matches at or above your Tier Bracket of SP:
SP tiers: 500k - 2mil, MLT Gear 500k - 4 mil MLT, and Standard Gear 500k - 6 mil MLT, Standard, and Advanced Gear 500k - 8 mil ANY/ALL Gear 500k - 10 mil ANY/ALL Gear 500k and up ANY/ALL Gear
Notice that players could willingly join a higher tier, but restrict higher tier players from going back to lower tiers and pubstomping. This would place all players into more competitive matches.
As for squads:
If you are in a squad you must play in the tier corresponding to the highest SP ranking player in the squad.
This matchmaking system would only apply to instant battles. If you fight in PC or FW be prepared.
Thoughts? |
Master Jaraiya
Ultramarine Corp
303
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Posted - 2013.06.25 17:17:00 -
[2] - Quote
ZDub 303 wrote:
I don't like this idea at all.
The idea of excluding your playerbase from eachother will not work with so few players. You're also going to end up in a situation where people quit once they hit 4 or 6 million SP as they are placed into tiers with only the few high SP players online at the time and will get wrecked.
We need gear separated matching options not sklll point separated matching options
The problem with basing it solely on gear is that the amount of SP allocated into skills like Armor Upgrades, Shield Upgrades, and Weapon Proficiencies make a HUGE difference!
If I am completely new with little to no SP placed into these skills, and I am fighting guys with these skills and more fully fleshed out, I don't stand a chance.
Here is a very simple example of what I am talking about.
Player 1 has: Shield + Armor Upgrades at lvl 5 Weapon Proficiency lvl 5 Full MLT Caldari Frontline Starter Fit
Player 2 has
Shield + Armor Upgrades at lvl 1 Full MLT Caldari Frontline Starter Fit
Player 1 has 40% more HP than player 2 and does 15% more damage. Player 2 would always lose in this situation and these only include 3 skills that vets would have the advantage in. When you start factoring in other supportive skills like Biotics, Profile Dampening, Range Amplification, Scan Precision, Hacking Speed, etc. you have quite a large disparity in passives alone. Granted not all vets will have all of these skills at LVL 5, but they definitely have more than any noob. This creates a disparity that only SP tiers could remedy.
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Master Jaraiya
Ultramarine Corp
303
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Posted - 2013.06.25 17:32:00 -
[3] - Quote
Liara Kaiba wrote:I agree, the separation is more about gear than SP.
A Standard HMG does 18 base damage a Boundless does 19.8 this is a 10% damage increase from Standard to Proto
Weapon Proficiency gives 15% more damage
SP give 5% damage advantage
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MLT Heavy Dropsuit has 405 Shields and 304 Armor for a total of 709 HP
Amarr Heavy Frame ak.0 has 405 Shields and 405 Armor for a total of 810
Difference of 101 HP MLT to Proto
=================================
MLT Heavy Dropsuit has 405 Shield 304 Armor for a total of 709
MLT Heavy Dropsuit with Shield + Armor Upgrades at LVL 5 has 506 Shield and 380 Armor for a total of 880 HP
Difference of 171
SP gives 70 HP advantage |
Master Jaraiya
Ultramarine Corp
303
|
Posted - 2013.06.25 17:37:00 -
[4] - Quote
ZDub 303 wrote:First thing... people need to get out of militia fits... seriously. Its garbage gear and I still don't understand everyone's hard on for it.
Second... you are technically correct that armor/shield upgrades and electronics/engineering will give some players an advantage. But its a ton better than the proto vs mlt gear disparity we currently have, and in reality its only the difference between 1-2 more bullets.. you would hardly notice the core skill hp increase. It sounds bad on paper, but in practice it would always be skill > gear.
Third.. You absolutely cannot exclude players from eachother like you're proposing.
Could you imagine how bad it could get for people over 6m SP?
You're literally saying that the moment you hit 6m SP you will always be forced to play in null sec proto matches against people with ever increasing SP counts. I gaurantee that in a few months all you would see from people is QQ about how this game wasted their time and gave them the finger the moment they hit 6m SP and were FORCED to play against people with 15-20-30-40-etc million SP.
Also... you'll find this mass exodus of players above 6m SP who dont want to play the same 16 try hards game after game... and you'll end up in a situation where null sec matches become the same ~100 people playing constantly. I know this game has ~5000 players in it (so they say) but i am already facing the same groups game after game when I queue for a match... could you imagine how bad it would be if there were only a couple hundred that you could match with, ever? Over all game modes? Now way.
What you're also proposing is that we have 16 separate lobbies for IB... 16!! We can't hardly keep matchmaking going with 4... and you want to add 12 more lobbies? Half those lobbies probably wouldn't even get filled late at night.
What you're proposing would kill this game, hands down.
Well maybe my idea isn't perfect or the best, but simply basing matches on gear alone isn't enough because SP gives more of an actual advantage vs gear alone.
The SP disparity only becomes more of a problem when you increase in Meta gear. At least until you reach a point where players are close to the same amount of SP invested in the supportive skills mentioned above. |
Master Jaraiya
Ultramarine Corp
304
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Posted - 2013.06.25 17:38:00 -
[5] - Quote
ZDub 303 wrote:
You're not accounting for modules, and new players can get 3 levels of armor and shield upgrades relatively quick to close that disparity.
Yes but the vets would be equipping the same modules on the same suits thus the SP disparity remains. |
Master Jaraiya
Ultramarine Corp
304
|
Posted - 2013.06.25 17:59:00 -
[6] - Quote
ZDub 303 wrote:
Isn't that the point of this game though? The RPG aspect of SP = power. You will become more and more powerful over time.
I would agree with this as it applies to FW and PC.
ZDub 303 wrote:But you can't force the playerbase to segregate... period. You're idea might work if there were hundreds of thousands of players playing this game, and each lobby was filled to the brim with players at all times, but there aren't that many... there won't be that many for many many years, if at all. What can I say. |
Master Jaraiya
Ultramarine Corp
304
|
Posted - 2013.06.25 18:11:00 -
[7] - Quote
ZDub 303 wrote:Nobody will ever be evenly matched... there will always be a wide spetrum of skill disparity in any fps game.
Gear disparity right now is bad, mostly because the difference between standard gear with standard modules and no passives and proto gear proto modules and full passives is too great.
However, limiting it to normalizing just gear disparity would fix 90% of the problems here. yes there will always be SP disparity but that can be overcome with skill. And SP disparity will not be that apparent compared to skill disparity.
I suppose.
I'm pretty anxious to see what CCP has worked out concerning this issue. |
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