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Eurydice Itzhak
Militaires Sans Jeux
60
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Posted - 2013.06.09 08:47:00 -
[1] - Quote
No vehicle users on CPM is a joke. |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.09 09:18:00 -
[2] - Quote
Dale Templar wrote:Tanks and AV aren't meant to be balanced, just the same way rock and paper will never be balanced...
Picture if the rock was a wrecking ball and scissors was a thumbtac.
Also the person carrying the wreckingball also had some spare paper, just incase.
And the wreckingball cost 50k isk and the thumbtac cost 2 million.
and the wreckingball cost 300k sp investment and the thumbtac cost 7 million. |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.09 09:38:00 -
[3] - Quote
Dale Templar wrote:Eurydice Itzhak wrote:Dale Templar wrote:Tanks and AV aren't meant to be balanced, just the same way rock and paper will never be balanced... Picture if the rock was a wrecking ball and scissors was a thumbtac. Also the person carrying the wreckingball also had some spare paper, just incase. And the wreckingball cost 50k isk and the thumbtac cost 2 million. and the wreckingball cost 300k sp investment and the thumbtac cost 7 million. No, the rock is just a rock.
So a tank doesn't cost 2 million ISK? So a tank doesn't require 7 million SP? So Proto AV costs more than 400k SP? So a person with a duvolle and a packed lai dai isn't perfectly capable of killing infantry and tanks? |
Eurydice Itzhak
Militaires Sans Jeux
60
|
Posted - 2013.06.09 10:17:00 -
[4] - Quote
Mortedeamor wrote:av doesnt need a nerf ....tanks need they're proto equivalencies
Ah yes. True true.
When we get adv or even proto vehicles then things might be different. |
Eurydice Itzhak
Militaires Sans Jeux
62
|
Posted - 2013.06.09 22:11:00 -
[5] - Quote
Joseph Ridgeson wrote:I have heard this so many times and, frankly, I do not believe it. What would a Prototype Tank get to help against Prototype AV weapons, but not be considered overpowered? The previous Advanced Tanks had about 600-800 more HP and a high slot for the Surya and a low slot for the Sagaris. Those slots do not help the Tanks survive in any meaningful way. The Sagaris might get put in a Power Diagnostics to get some extra shield or the Surya might get a Damage Control Module or an Afterburner, but that is pittance compared to the increase of like 30%+ damage to Prototype AV. Giving players back the 5% PG per level would mean Tanks wouldn't be forced to use LAV modules or use PG modules (this kills my Madrugar's tank) to fit Standard level gear. I use Standard guns with Standard Modules and I still need to use a 12% PG module on a Standard Tank; imagine if a Standard Assault Dropsuit couldn't fit Standard Gear without a PG module. Gaining more PG I would be able to use that Slot for something more helpful than "you have to use this or you can't turn on your tank." Give Tanks back the PG Skill, reduce the effectiveness of AV grenades (lower damage or homing or make it a bigger sacrifice than just losing Locus grenades), and I would be oh-so happy ... even if I spend more cash and SP in using a Tank than someone does destroying it. Be well.
There has never been an ADV tank in the game first of all. Marauders were only STD. After months they just changed the STD to say "ADV" if you highlight it in game but on the market it was still just STD.
I agree that we need our PG back but maybe our ADV tanks would have 20% more PG available and 10% more CPU alongside that extra slot. I'm not going to shout for what these tanks could be or should be because I'm not a game developer. I just want them in the game so we can start to balance AV vs Vehicles.
Exmaple Core wrote:
This is completly correct, a proto tank will have nothing to boast when compared to proto AV and will blow up all the same. With the current trend tanks get worse as they progress, the Enforcer tank has less HP and is slower, the extra damage does not make up dfor the lack of survivabilty. The standard tanks are better
You don't know what a proto tank will have. We only have STD tanks in the game, how can you claim to judge what an ADV/PRO tank will do?
Enforcers and Marauders were both STD. |
Eurydice Itzhak
Militaires Sans Jeux
64
|
Posted - 2013.06.09 23:39:00 -
[6] - Quote
Aythadis Smith wrote:Since we have roll specific tanks, I wonder how proto will work with this.
Think medium frame. You got your basic then Logi or Assault. Say if we get proto vehicles, will this apply to our basic chassis? Like Gunn would get a proto then from there you would tree off into either en Enforcer, Black Ops, or Maurader? Then proto variants of those.
Neat to think about it, buuuuut, doubt a future in those
I imagine there being a proto tier for Gunnlogi and a proto tier for Enforcers since it's a branch off and not a staple.
But who knows. |
Eurydice Itzhak
Militaires Sans Jeux
64
|
Posted - 2013.06.09 23:53:00 -
[7] - Quote
Caeli SineDeo wrote:Exmaple Core wrote:CCP elected CPMs to have reliable feedback to modify dust. This is what our CPMs are saying: Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair. Basically hes saying buff all forms of AV and make tanks less survivable, wich is what happened in uprising. There are no tank users on the CPM consul so CCP will be listening to ppl that want to nerf tanks. Sucks how things work Do not worry we still have one CPM member that supports us. Kain does. I have contacted vehicle users from different spectrums of the game and different backgrounds. I am setting up a list of topics key points, detailed infomation. Then hashing it out with these different backgrounds to gain the best possible feedback. Then using this information to talk to blam and gain information from him while we give him feedback from our long time experiences.
You do good work then sir. We need to be noticed. |
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