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ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
106
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Posted - 2013.06.09 07:02:00 -
[1] - Quote
Lav rebalancing.
Range buffs on all weapons.
Assault class suit rebalancing.
Scout class suit rebalncing.
Heavy class suit rebalancing.
Plasma Cannon rebalancing.
walking speed and running speed rebalancing.
Proto tank rebalancing.
PC Lag/framerate issues touched up.
Flaylock pistol rebalancing.
HMG relooked at.
Internal Error return looked at.
FUSED locus nades removed from game completely.
SP reduced on most/all skills.
If you wish for my opinion on any of these subjects I'll tell ya how to fix em CCP. |
ladwar
Dead Six Initiative Lokun Listamenn
598
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Posted - 2013.06.09 07:03:00 -
[2] - Quote
Assault class suit rebalancing.
Scout class suit rebalncing.
Heavy class suit rebalancing. sounds like rebalancing logi suit only |
DJINN Marauder
Purgatorium of the Damned League of Infamy
776
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Posted - 2013.06.09 07:03:00 -
[3] - Quote
You forgot matchmaking |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
106
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Posted - 2013.06.09 07:05:00 -
[4] - Quote
ladwar wrote:Assault class suit rebalancing.
Scout class suit rebalncing.
Heavy class suit rebalancing. sounds like rebalancing logi suit only
I feel as if Logi suit is decent comparatively to weapons, however these suits are not. also the logi-suits fill their roles, these suits do not. (try not to hurt CCP's brain) |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
106
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Posted - 2013.06.09 07:05:00 -
[5] - Quote
DJINN Marauder wrote:You forgot matchmaking
Pubs are irrelevant. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
182
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Posted - 2013.06.09 07:07:00 -
[6] - Quote
'cept the range buff (general) , yes. Only the laser rifle and to a certain extent, Scramblers and breach AR need it |
ladwar
Dead Six Initiative Lokun Listamenn
598
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Posted - 2013.06.09 07:07:00 -
[7] - Quote
ALMIGHTY STATIUS wrote:ladwar wrote:Assault class suit rebalancing.
Scout class suit rebalncing.
Heavy class suit rebalancing. sounds like rebalancing logi suit only I feel as if Logi suit is decent comparatively to weapons, however these suits are not. also the logi-suits fill their roles, these suits do not. (try not to hurt CCP's brain) but they had so much right before then blam, all wrong, I don't understand why. I think CCP had a brain fart with uprising. it just feels so much worse then before with everything. |
TheMarkOf22
Internal Error. Negative-Feedback
185
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Posted - 2013.06.09 07:09:00 -
[8] - Quote
game modes, controls and frame rate> balancing |
DJINN Marauder
Purgatorium of the Damned League of Infamy
777
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Posted - 2013.06.09 07:09:00 -
[9] - Quote
ALMIGHTY STATIUS wrote:DJINN Marauder wrote:You forgot matchmaking Pubs are irrelevant. If you want the game to die then yes |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
107
|
Posted - 2013.06.09 07:10:00 -
[10] - Quote
ladwar wrote:ALMIGHTY STATIUS wrote:ladwar wrote:Assault class suit rebalancing.
Scout class suit rebalncing.
Heavy class suit rebalancing. sounds like rebalancing logi suit only I feel as if Logi suit is decent comparatively to weapons, however these suits are not. also the logi-suits fill their roles, these suits do not. (try not to hurt CCP's brain) but they had so much right before then blam, all wrong, I don't understand why. I think CCP had a brain fart with uprising. it just feels so much worse then before with everything.
The problem with CCP is that they attempt to release large amounts of content at the same time, this unfortunately makes the road to fixing everything that much harder because now you've got a whole new set of data to compare new data to, making it nearly impossible to balance, if they released things in small amounts as they dev it, it wouldn't be so hard to fix.
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ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
107
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Posted - 2013.06.09 07:11:00 -
[11] - Quote
TheMarkOf22 wrote:game modes, controls and frame rate> balancing
These things are killing the game, normally I would agree. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3557
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Posted - 2013.06.09 07:13:00 -
[12] - Quote
DJINN Marauder wrote:ALMIGHTY STATIUS wrote:DJINN Marauder wrote:You forgot matchmaking Pubs are irrelevant. If you want the game to die then yes
Your list is also **** poor in that you don't elaborate on anything :/
Oh, and you probably won't see a range buff since they want to add in weapon falloff, which in essence will be a range buff. |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
107
|
Posted - 2013.06.09 07:14:00 -
[13] - Quote
DUST Fiend wrote:DJINN Marauder wrote:ALMIGHTY STATIUS wrote:DJINN Marauder wrote:You forgot matchmaking Pubs are irrelevant. If you want the game to die then yes Your list is also **** poor in that you don't elaborate on anything :/ Oh, and you probably won't see a range buff since they want to add in weapon falloff, which in essence will be a range buff.
Damage fall off doesn't make my weapon any more effective at range. |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
107
|
Posted - 2013.06.09 07:15:00 -
[14] - Quote
DUST Fiend wrote:DJINN Marauder wrote:ALMIGHTY STATIUS wrote:DJINN Marauder wrote:You forgot matchmaking Pubs are irrelevant. If you want the game to die then yes Your list is also **** poor in that you don't elaborate on anything :/ Oh, and you probably won't see a range buff since they want to add in weapon falloff, which in essence will be a range buff.
I don't feel like dealing with a shitstorm, I basically listed things that needed nerf. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
198
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Posted - 2013.06.09 07:15:00 -
[15] - Quote
Logi suits don't fill their roles. They're the best front line slayers in the game right now - it's supposed to be a class for circle holders.
Right now the best support repair tool class is a scout, like WTF? |
TheMarkOf22
Internal Error. Negative-Feedback
185
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Posted - 2013.06.09 07:16:00 -
[16] - Quote
ALMIGHTY STATIUS wrote:TheMarkOf22 wrote:game modes, controls and frame rate> balancing These things are killing the game, normally I would agree.
balance never kills a game, balancing is a waste of time.
games been on ps3 for over a year, they can't get it right, so move on.. |
Klash 816
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
10
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Posted - 2013.06.09 07:36:00 -
[17] - Quote
Geez guys give CCP a break. It's their very first FPS and it is getting better. But hay if you think you can make a better FPS your more than welcome to try, and I'll let you know right now developing a video game is not easy, and to make a good game can take upwards of 3 years. |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
107
|
Posted - 2013.06.09 07:38:00 -
[18] - Quote
Klash 816 wrote:Geez guys give CCP a break. It's their very first FPS and it is getting better. But hay if you think you can make a better FPS your more than welcome to try, and I'll let you know right now developing a video game is not easy, and to make a good game can take upwards of 3 years.
WE'RE NOT COMPARING DUST TO EVERYONE'S FIRST FPS, WE'RE COMPARING IT TO WHAT IS ON THE MARKET NOW GET THIS THROUGH YOUR HEAD FANBOIS |
ladwar
Dead Six Initiative Lokun Listamenn
599
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Posted - 2013.06.09 07:39:00 -
[19] - Quote
ALMIGHTY STATIUS wrote:ladwar wrote:ALMIGHTY STATIUS wrote:ladwar wrote:Assault class suit rebalancing.
Scout class suit rebalncing.
Heavy class suit rebalancing. sounds like rebalancing logi suit only I feel as if Logi suit is decent comparatively to weapons, however these suits are not. also the logi-suits fill their roles, these suits do not. (try not to hurt CCP's brain) but they had so much right before then blam, all wrong, I don't understand why. I think CCP had a brain fart with uprising. it just feels so much worse then before with everything. The problem with CCP is that they attempt to release large amounts of content at the same time, this unfortunately makes the road to fixing everything that much harder because now you've got a whole new set of data to compare new data to, making it nearly impossible to balance, if they released things in small amounts as they dev it, it wouldn't be so hard to fix. pretty much it. and no update notes. stealthing and waiting for the players to tell them how its working just isn't working either. |
Klash 816
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
10
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Posted - 2013.06.09 07:59:00 -
[20] - Quote
ALMIGHTY STATIUS wrote:
WE'RE NOT COMPARING DUST TO EVERYONE'S FIRST FPS, WE'RE COMPARING IT TO WHAT IS ON THE MARKET NOW GET THIS THROUGH YOUR HEAD FANBOIS
Caps really? Any that's not really a comparison it's just a list of noob complaints that CCP is already aware of. And the reason they release so much content at once is because n00bz like you ask for it.
Don't like it, don't play the game, simple. |
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ImpureMort
Seykal Expeditionary Group Minmatar Republic
103
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Posted - 2013.06.09 08:46:00 -
[21] - Quote
ALMIGHTY STATIUS wrote:Lav rebalancing. Range buffs on all weapons. Assault class suit rebalancing. Scout class suit rebalncing. Heavy class suit rebalancing. Plasma Cannon rebalancing. ..(ost worthless av item in dust) walking speed and running speed rebalancing. Proto tank rebalancing. PC Lag/framerate issues touched up. Flaylock pistol rebalancing. HMG relooked at. Internal Error return looked at. FUSED locus nades removed from game completely...(i know you just loath these ) SP reduced on most/all skills. If you wish for my opinion on any of these subjects I'll tell ya how to fix em CCP.
...really lav re balancing..lavs are the first non underpowered vehicle in dust ..if anything they are close to being balanced.. it takes proto av to deal with them..and almighty cant re balance proto tanks they're are no proto tanks.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1259
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Posted - 2013.06.09 09:11:00 -
[22] - Quote
Not listing Matchmaking makes the OP invalid. Fix matchmaking and it'll cut down on unnecessary nerfs and it'll make it easier to collect data on what actually does need a nerf and what really needs a buff. |
tander09
RISE OF THE EMPIRE The Superpowers
21
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Posted - 2013.06.09 09:46:00 -
[23] - Quote
nerf the scrambler rifle's assault variant. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
183
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Posted - 2013.06.09 12:10:00 -
[24] - Quote
tander09 wrote:nerf the scrambler rifle's assault variant. STFU |
DUST Fiend
OSG Planetary Operations Covert Intervention
3565
|
Posted - 2013.06.09 14:19:00 -
[25] - Quote
ALMIGHTY STATIUS wrote:Damage fall off doesn't make my weapon any more effective at range.
It doesn't make you "more" effective, but it allows you to slowly chip away at enemies who are outside of your optimal. This will be a HUGE change for the game, and is vital; it needs to be pushed out ASAP so long as it's DONE when it goes live. The forge gun desperately needs this to help balance it against dropships. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
6
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Posted - 2013.06.09 16:23:00 -
[26] - Quote
DUST Fiend wrote:ALMIGHTY STATIUS wrote:Damage fall off doesn't make my weapon any more effective at range. It doesn't make you "more" effective, but it allows you to slowly chip away at enemies who are outside of your optimal. This will be a HUGE change for the game, and is vital; it needs to be pushed out ASAP so long as it's DONE when it goes live. The forge gun desperately needs this to help balance it against dropships. Forge Gunner here. The projectile is fast enough to make swatting dropships within your range pretty easy, their complete lack of durability means I've only ever needed two hits meaning if I'm in poor form I can miss half of my magazine and still take them down. A flat 300m isn't so bad and even if they move out of your range the severe threat you pose in essence serves as area denial in a 300m radius around you.
Dropship pilots do -not- need to be specifically victimised any further. At the moment they're too easy to take down, are a higher cost playstyle and earn their pilots bugger-all points even if they're doing excellent game-changing work. Forge Guns are too effective against them currently, when fall-off is implemented that will only exacerbate the issue. They need to acquire a bit more resilience before then.
Also consider that the fact they're in the air usually means you have clearance to fire from unexposed cover, quite often. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
105
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Posted - 2013.06.09 18:48:00 -
[27] - Quote
ALMIGHTY STATIUS wrote:Lav rebalancing. OHH god yes !!! Revert LAVs back to chromosome level and then give them some bonuses to their turret to make that at least as good as their front bumper. YESRange buffs on all weapons. The falloff implement is going to help this a lot and by buffing all ranges you'r just gonna make the reign of the ARs come back and destroy the meta game. NOAssault class suit rebalancing. If you mean better and more what can i call it more saying bonuses toboth assault suits in geral but also to the independent suits then i'm totally with you. YESScout class suit rebalncing. Same asabove plus give them back their second equipment slot at higher tier levels. Scouts never stepped into any logi role. YESHeavy class suit rebalancing. Same as the one for assaults. The bonus talked about here should be a 2% resistance increase per level. Maybe a bit more EHP just a bit and the fallof implement hopefully also helps the low range of the HMG. What should be even better for heavies should be: the implementation of the last heavy frames !! YESPlasma Cannon rebalancing. Quote:YES. Nothing else to be said if not the most UP weapon then atleast down there walking speed and running speed rebalancing. What ??? I have no idea what you mean here.....Proto tank rebalancing. If you mean enforcers I think they are meant to be sniper tanks atleast their bonuses kind of make them this. But yeah no proto tanks as far as i see it missing the sagaris and surya.PC Lag/framerate issues touched up. YESFlaylock pistol rebalancing. Mmmm i've heard both god and bad regarding this gun. Splash damage should probably be lower than direct so i still sees this gun as being on ecstasy. YESHMG relooked at. Again i hope the falloff implementation will help the low range of the HMG. Giving the HMG much longer range might again destroy the meta game.Internal Error return looked at. ........... FUSED locus nades removed from game completely. If they move the aurum version to have same stats as the thukker version and just make it available at level 3 then i don't see a problem. Just don't add any contact isk version grenades at a low level. NOSP reduced on most/all skills. NO !!!!! It's meant to take time you'r not meant to just run around in proto gear after playing a week. I think we just need more alternatives to do in-between when we're capped out. Right now only option is to simply keep playing pub matches and earn a bit of isk. NO HELL NO MATCH MAKING !! MASS DRIVER !! THE GAP BETWEEN NEW PLAYER AND VETERAN !!! <----- If you wish for my opinion on any of these subjects I'll tell ya how to fix em CCP.
Well......... Stated my reviews above. Sorry for all the caps words only easy option i found so that what i wrote would stick out to what you wrote.
ladwar wrote:Assault class suit rebalancing.
Scout class suit rebalncing.
Heavy class suit rebalancing. sounds like rebalancing logi suit only
No no no no no no. We all know the Call logi is way out of line while all the other logis are only doing their job !!! The entire community have all agreed on that rebalancing bonuses for scouts, heavies and assaults should very much deal with the "wildcard logi" thing that's going on. (my way of saying logi assault". Otherwise i'll gladly make Cosgar debate above with you as i know he'll gladly debate all night with you about making all classes balanced compared to the logi |
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