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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
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Posted - 2013.06.08 21:24:00 -
[1] - Quote
first of all, give shield tanks the 5% pg per level skill, then increase their speed and make their acceleration fast, then make it so shield tanks get damage bonus on hybrid turrets not just blasters, then make the remote resistance mods last longer such as 20 seconds with 30 second recharge or, reduce recharge time to 15 seconds... Armor tanks, keep them the same.... BOOM armor and shield tanks are now good according to physics.
One thing i really hate is that when shield tank survives a hell of a strike and is about left with 40% armor, it lights on fire and your basically dead... and we cannot repair yourself because you are already deprived of pg, you need the low slots for the extra pg mods which only allow us to have 1 heavy shield extender with no heavy booster. so we need our 5% pg per level skill back... that is one of the most important skills that a shield tanker needs |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.06.08 21:28:00 -
[2] - Quote
DUST Fiend wrote:Playing with a single friend who equips a repair tool solves your shield tank burning issue. It's almost like HAVs aren't supposed to be one man wrecking crews
thats not the point, the point is balance between tanks and not infantry and av... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.06.08 21:38:00 -
[3] - Quote
Earl James wrote:Im not sure what this is... Are you saying if they fix a single module that everything is balanced again?
you have only read the 3rd to last sentence in the first paragraph? read the rest carefully... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.06.08 21:39:00 -
[4] - Quote
undeadsoldier90 wrote:Drive to red line hop out use militia rep tool. Has saved my tank countless times.
people have stolen my tank countless times... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.06.08 21:49:00 -
[5] - Quote
Earl James wrote:Because the rest is rather irrelevant, your asking them to remove things from the game that have been around sense Chromo, yeah shield tanks need PG, but they already know that. Armor tanks got a speed boost which literally removed then need to choose between Armor buffs or speed increases. (Bad move on there part) And the racial bonuses for blaster and missiles has always been that way and should stay it, besides it only works for the Enforcer tanks. If you run a shield/ armor tank put an Armor rep on your suite, any smart tanker does. And honestly orbitals should probably just kill you.
ok first of all... armor tanks were almost perfectly balanced before the uprising... armor tanks were slower, shields were faster.... tanks had the 5% pg per level skill, but the only thing left is the resistance mods for shields, which need a buff. anyway, missiles and rails are caldari but enforcer tanks dont get a bonus for using a rail turret... Also, their is not space for a armor repair on a tank as i have already explained above.
i didnt ask to remove anything, i only asked to add...
Also, i think it is retarted for a 2.5 mil tank to be blown up because a squad of 6 nubs like you who managed to get 2500 wp... get lost...
i want shield tanks to be faster because as of now most armor tankers have a nos on their tank, which makes them way faster and faster accelerating than a shield tanks while having 5000 more armor. its like a saying a bus should accelerate faster than your lighter average car.... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.06.08 21:55:00 -
[6] - Quote
Earl James wrote:Anmol Singh wrote:Earl James wrote:Because the rest is rather irrelevant, your asking them to remove things from the game that have been around sense Chromo, yeah shield tanks need PG, but they already know that. Armor tanks got a speed boost which literally removed then need to choose between Armor buffs or speed increases. (Bad move on there part) And the racial bonuses for blaster and missiles has always been that way and should stay it, besides it only works for the Enforcer tanks. If you run a shield/ armor tank put an Armor rep on your suite, any smart tanker does. And honestly orbitals should probably just kill you. ok first of all... armor tanks were almost perfectly balanced before the uprising... armor tanks were slower, shields were faster.... tanks had the 5% pg per level skill, but the only thing left is the resistance mods for shields, which need a buff. anyway, missiles and rails are caldari but enforcer tanks dont get a bonus for using a rail turret... Also, their is not space for a armor repair on a tank as i have already explained above. i didnt ask to remove anything, i only asked to add... Also, i think it is retarted for a 2.5 mil tank should be blown up because a squad of 6 nubs like you get 2500 wp... get lost... Been playing sense august of last year, think before you judge people. Been tanking longer than you have been playing dust :) get lost or better yet. Come find me in a battle so i can mop the floor with everyone of your tank fits, There is a reason no tank gets a rail-gun bonus.
playing since august aye? how long have you been on the forums? i see you only have 10 likes, i must say, you seem pretty dull for a person who has been playing since august... yet you talk like you know a lot....
also if their is a reason for everything, where is the reason for shield tanks being slower?? |
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