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D legendary hero
One-Armed Bandits Unclaimed.
133
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Posted - 2013.06.08 05:48:00 -
[1] - Quote
idk about you (the reader) but i use a very basic assault rifle. actually its a 'dren' assault rifle. but in every build from chromosome till now, assault rifles just win every single encounter.
i've used my assault rifle vs just about every other weapon in their optimal range save snipers (and even that is a close one when i begin covering the distance).
in CQC i've beaten shotguns, HMGs (of course), mass drivers, etc, at mid range ive beaten HMGs, lasers, of course my only challenge is other ARs and scrambler rifles.
i speced all my skills in to heavy suits and HMGs. now im wishing i could have respeced to get all my SP into ARs, even with the nerf TACs are still great, and the basic AR out guns proto HMGs in their optimal range.
now when i add my complex damage mods and get headshots, im freakin unstopable in my blueprint suit,but most of the time i just have to spray and i win. CCP can i still respec into being an Assault? |
D legendary hero
One-Armed Bandits Unclaimed.
133
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Posted - 2013.06.08 06:03:00 -
[2] - Quote
the question of the thread answers your question. to spell it out for you. why is it that you can do the job of every other weapon better with an AR or SR?
i mean really just the other nice me and my squad killed a proto tank with just militia assault rifles.
and mAR vs HMG is a joke. when, ever, did AR ever out gun HMG.
hell, the spray and pray on the full autos make them better than basic shotguns.
so the question remains. why does the AR fill the role of every gun?
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D legendary hero
One-Armed Bandits Unclaimed.
133
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Posted - 2013.06.08 06:05:00 -
[3] - Quote
Sloth9230 wrote:What do you mean "and scrambler rifles"? o.O
scrambler rilfes and that bad, but the assault ones get pretty crazy. scrabler rifles are not too far behind ARs. but any nerfs to them IF any nerfs are done to them should be handed delicately, because SR are only slightly over powered. |
D legendary hero
One-Armed Bandits Unclaimed.
142
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Posted - 2013.06.09 11:32:00 -
[4] - Quote
Lea Silencio wrote:I am still lol'ing at the part where you said you all killed a proto tank with only militia AR's.
dude it actually happened, talk to shad newton, jill krill, a sqaud of six off use, we jumped on the tank and just unloaded everything and blew it up... i couldnt beleive it myself... and then it happened again to a militia tank |
D legendary hero
One-Armed Bandits Unclaimed.
142
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Posted - 2013.06.09 11:43:00 -
[5] - Quote
Azrael Aranis wrote:D legendary hero wrote:[quote=Sloth9230]What do you mean "and scrambler rifles"? o.O *presents logical arguement* .
i understand what you mean. but my problem is that even in areas where other weapons are supposed to excel, ARs win over.
yeah they use ARs around the world. but they as use shotguns on spec ops, and there is no excuse for the lmg (which in dust is the hmg), every squad in the Armed force of just about every country in the world has an at least one light machine gunner.
the Ars seem to do everyones job better. in close quarters i can spray a shotgunner while he misses and just win... i can out gun a heavy at any range. and not only have i done it, but i have seen it done, ive had that done me consistently as a heavy machine gunner. |
D legendary hero
One-Armed Bandits Unclaimed.
143
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Posted - 2013.06.09 11:58:00 -
[6] - Quote
Another Heavy SOB wrote:Ignatius Crumwald wrote:Another Heavy SOB wrote:Ignatius Crumwald wrote:I think the fact that the AR is Hybrid and the Scrambler is energy damage have a lot to do with their success considering 99% of the player base is shield tanked.
Also consider the fact that the +3% damage per proficiency level goes a hell of a lot further with the high damage of an AR than it does with low damage of SMGs, HMGs, etc...
Buy a calculator, CCP... Actually when you consider the HMG's ROF you gain more DPS per proficiency level than an AR. To the OP, it's already been stated but I feel the need to reiterate the point. Just because you beat someone with x weapon while they had x doesn't make your weapon OP. Come try to drop me within my HMG's optimal and see how that goes for you. Sorry, the raw numbers on DPS put the HMG below the assault rifle at every level and once you take the damage efficiency and dispersion into consideration it's even lower and thus more pathetic. For the sake of not creating a wall of numbers I'll just calculate DPS from the raw numbers without considering efficiency to armor vs shields. Boundless DPS without proficiency: 19.8+ù2000 = 39600++60 = 660 Boundless DPS with level I proficiency: 19.8+ù1.03 = 20.394+ù2000 = 40788++60 = 679.8 So one level of proficiency nets a 19.8 gain to DPS with a Boundless HMG. Duvolle DPS without proficiency: 37.4+ù750 = 28050++60 = 467.5 Duvolle DPS with level I proficiency: 37.4+ù1.03 = 38.522+ù750 = 28891.5++60 = 481.525 One level of proficiency nets a 14.025 gain to DPS with a Duvolle AR. Based on those calculations I'd have to disagree. No this does not account for bullets not hitting due to spread...as soon as someone come's up with the correct formula to calculate DPS loss from dispersion at various ranges I'm sure we would see there is a range at which the AR begins to out damage the HMG.
(Tdps - (Tdps *dispersion %)) - RD(n) = edps
where, Tdps =theoretical damage per second RD = range deduction, or damage reduced per meter out of optimal range n = number of meters edps = effective damage per second.
i.e. boundless hmg (660- (660dps *35%d))- RD(0) = edps edps = 429
I dnt know the damage reduction constant but it is a constant that is increased by the meters in range past optimal. the sipersion on the HMG is high, because in chromosome it was meant to have the same range as the AR, but the AR was more accurate while the HMG put out more dps. but now with the Ar boost and the horrbile dps of the hmg PLUS the turn speed, etc. the hmg is terrible.
Duvole assault rifle (433- (433 *5%d) - RD(0) = edps edps = 411.35
these are rough estimates but the hmg has a very high dispersion and AR very little so they balance eachother, except one has 3x the range of the other. this balance can esily be tiped in the favor of the AR by bunny hping and/or headshots. so it does hmg like damage at almost no penalty to the owner. |
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