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demonkiller 12
BetaMax. CRONOS.
24
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Posted - 2013.06.07 14:52:00 -
[1] - Quote
This game has far too many bugs, you need to stop making new crap and just fix the current bugs before anything else, you also need a bigger development team, more GMs and people who will actually give feedback directly to devs, instead of us putting it here to be ignored.
Please make another form of GMs where they play on the current server and people who are in match with them can actually report bugs to them, these people will be stuck to one corp and cannot play PC with other corps but only amongst themselves, they will mainly consist of volunteers and a couple actual CCP employees. |
Private Shaleen
The Southern Legion RISE of LEGION
2
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Posted - 2013.06.07 14:53:00 -
[2] - Quote
Agreed . Dust guys are useless
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demonkiller 12
BetaMax. CRONOS.
24
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Posted - 2013.06.07 14:58:00 -
[3] - Quote
Private Shaleen wrote:Agreed . Dust guys are useless
I am not saying they are useless only that there are not enough of them. |
Text Grant
Planetary Response Organisation
12
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Posted - 2013.06.07 15:08:00 -
[4] - Quote
also make these people not use vehicles and try to play a match. we will show them the meaning of murder taxi till they rage quit so it may actually get fixed. its awesome needing a 50k suit or a suit that wont kill infantry just to kill free lavs |
The2 Holgg
BetaMax. CRONOS.
51
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Posted - 2013.06.07 15:58:00 -
[5] - Quote
Naa what they have to focus on is all the bad bugs! Every 2 or 3 game a full squad have to wait for a guy to get back from DC. They have to make the flow of the game feel right not sluggish and skimpy and a lot of wtf...
Here are some just for starters: -Low Framerate/Lag in Planetary Conquest matches -Getting stuck on stairs and everything -Nanite injectors not reviving -Activating modules & squad orders is misbehaving on Keyboard + Mouse controls -Framerate drops in skirmish, lag, slow texture loading
This is just a small list to show what I mean. |
noobsniper the 2nd
The Surrogates Of War
4
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Posted - 2013.06.09 16:33:00 -
[6] - Quote
+1 to all of this |
NoExsplosionsMgee
The Vanguardians Orion Empire
3
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Posted - 2013.06.10 00:17:00 -
[7] - Quote
+1 |
demonkiller 12
BetaMax. CRONOS.
27
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Posted - 2013.06.12 05:22:00 -
[8] - Quote
bump |
Mikael Murray
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.21 00:18:00 -
[9] - Quote
Your asking them to expand their employees on dust?
The $$$ has to be there in order to pay them. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
145
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Posted - 2013.06.21 04:46:00 -
[10] - Quote
... wrong forum this is tec support/bugs
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demonkiller 12
Seraphim Initiative. CRONOS.
30
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Posted - 2013.06.21 07:37:00 -
[11] - Quote
Syther Shadows wrote:... wrong forum this is tec support/bugs
it started in Requests/Feedback the ******* moved it |
Terry Turner
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.06.22 18:05:00 -
[12] - Quote
I agree with op. Fix what is broken before new features. |
demonkiller 12
Seraphim Initiative. CRONOS.
36
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Posted - 2013.06.23 07:12:00 -
[13] - Quote
when i finish my game design course i will gladly volunteer to help FIX dust in its infinite down spiral |
Django Quik
R.I.f.t
714
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Posted - 2013.06.23 10:48:00 -
[14] - Quote
What because devs who work on spaceships will instantly know what they're doing with an FPS? You do know that game developers specialise into specific areas, right? |
demonkiller 12
Seraphim Initiative. CRONOS.
37
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Posted - 2013.06.23 11:21:00 -
[15] - Quote
Django Quik wrote:What because devs who work on spaceships will instantly know what they're doing with an FPS? You do know that game developers specialise into specific areas, right?
As a game developer in training, yes, you specialize in art & animation, development is a mixed department and programming, no sir it is not hard for an eve developer to move over to an FPS, they dont just go OK PEOPLE WE NEED SOME PEOPLE WITH A DEEP UNDERSTANDING OF SPECESHIPS, what you worked on a FPS? sorry we only take rocket scientists.
It actually is as simple as it sounds, its more like they specialize in certain scripting languages, the only problem would be if they used entirely different languages, which they would then have to learn |
Django Quik
R.I.f.t
719
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Posted - 2013.06.23 12:08:00 -
[16] - Quote
demonkiller 12 wrote:Django Quik wrote:What because devs who work on spaceships will instantly know what they're doing with an FPS? You do know that game developers specialise into specific areas, right? As a game developer in training, yes, you specialize in art & animation, development is a mixed department and programming, no sir it is not hard for an eve developer to move over to an FPS, they dont just go OK PEOPLE WE NEED SOME PEOPLE WITH A DEEP UNDERSTANDING OF SPECESHIPS, what you worked on a FPS? sorry we only take rocket scientists. It actually is as simple as it sounds, its more like they specialize in certain scripting languages, the only problem would be if they used entirely different languages, which they would then have to learn As a qualified game designer, I can tell you that experienced game devs speciailise further than just being programmers. Studios use people with FPS experience to make FPS games. Yes a spaceship dev could eventually learn how to do FPS development but he'd have to start pretty fresh and would be more of a hindrance than a help for that while. It's like chefs - yes, a chef specialising in italian food could work in a chinese kitchen but wouldn't be much use for a few years until he learnt all the intricacies of that particular speciality.
And having spent the last 15 months trying to get work with dev studios, I can certainly tell you that a spaceship studio will look to people with spaceship experience well before taking on an FPS dev. |
demonkiller 12
Seraphim Initiative. CRONOS.
37
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Posted - 2013.06.23 13:01:00 -
[17] - Quote
Django Quik wrote:demonkiller 12 wrote:Django Quik wrote:What because devs who work on spaceships will instantly know what they're doing with an FPS? You do know that game developers specialise into specific areas, right? As a game developer in training, yes, you specialize in art & animation, development is a mixed department and programming, no sir it is not hard for an eve developer to move over to an FPS, they dont just go OK PEOPLE WE NEED SOME PEOPLE WITH A DEEP UNDERSTANDING OF SPECESHIPS, what you worked on a FPS? sorry we only take rocket scientists. It actually is as simple as it sounds, its more like they specialize in certain scripting languages, the only problem would be if they used entirely different languages, which they would then have to learn As a qualified game designer, I can tell you that experienced game devs speciailise further than just being programmers. Studios use people with FPS experience to make FPS games. Yes a spaceship dev could eventually learn how to do FPS development but he'd have to start pretty fresh and would be more of a hindrance than a help for that while. It's like chefs - yes, a chef specialising in italian food could work in a chinese kitchen but wouldn't be much use for a few years until he learnt all the intricacies of that particular speciality. And having spent the last 15 months trying to get work with dev studios, I can certainly tell you that a spaceship studio will look to people with spaceship experience well before taking on an FPS dev.
I dont know how many centuries ago you got your education but its not hard to switch between programming for different genres, you are only changing code, and only small parts of it at that, would take someone 2-3 months max to familiarize between the 2 different kinds of code, i know this as my brother and my mother have been been working in the industry for over 10 years and have worked in different areas only taking them a few weeks to a couple of months to adjust to another code or style |
Django Quik
R.I.f.t
722
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Posted - 2013.06.23 15:00:00 -
[18] - Quote
You're going to have a very tough time getting along in this industry if you think you can be a dev for all genres. Best of luck to you friend. |
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