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negative49er
One-Armed Bandits Unclaimed.
11
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Posted - 2013.06.07 02:49:00 -
[1] - Quote
I fully spec into a anti vehicle class that is capable of taking out both a gunnlogi and madruger( milta tanks don't stand a chance against me) in two or three shot from a prototype swarm launcher with lv 3 dmg and complex damage mods and advance av grenades. But when i see a Lav especially a logi lav I can never take it out it, it seem impossible to get a hit on them as they murder taxi and run away and why is a lav taking twice the damage a tank can take. I know that swarm launcher need time to lock on and home on their target but that why i try to spec into it damage( i can even scare someone to recall their tank). LAVs were not commonly seen throughout the chromosome stage, because they could only take one av grenade, forge gun, and swarm launcher( if fitted right) now even the starter lav is now capable of taking more damage. I can take them out in one shot, but it the scout and logi Lavs that give me problems. Assault dropship two shot out of the sky, tanks three shot BOOM, scout and logi Lav WHY WON'T YOU DIE. |
iLLMaTiC619
KiLo.
72
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Posted - 2013.06.07 02:52:00 -
[2] - Quote
negative49er wrote:I fully spec into a anti vehicle class that is capable of taking out both a gunnlogi and madruger( milta tanks don't stand a chance against me) in two or three shot from a prototype swarm launcher with lv 3 dmg and complex damage mods and advance av grenades. But when i see a Lav especially a logi lav I can never take it out it, it seem impossible to get a hit on them as they murder taxi and run away and why is a lav taking twice the damage a tank can take. I know that swarm launcher need time to lock on and home on their target but that why i try to spec into it damage( i can even scare someone to recall their tank). LAVs were not commonly seen throughout the chromosome stage, because they could only take one av grenade, forge gun, and swarm launcher( if fitted right) now even the starter lav is now capable of taking more damage. I can take them out in one shot, but it the scout and logi Lavs that give me problems. Assault dropship two shot out of the sky, tanks three shot BOOM, scout and logi Lav WHY WON'T YOU DIE.
cuz this is the state of this game right now.. this is what CCP wants..you can take out a milita tanks easier than a LAV..does that make sense?!? nope |
Buster Friently
Rosen Association
634
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Posted - 2013.06.07 02:56:00 -
[3] - Quote
negative49er wrote:I fully spec into a anti vehicle class that is capable of taking out both a gunnlogi and madruger( milta tanks don't stand a chance against me) in two or three shot from a prototype swarm launcher with lv 3 dmg and complex damage mods and advance av grenades. But when i see a Lav especially a logi lav I can never take it out it, it seem impossible to get a hit on them as they murder taxi and run away and why is a lav taking twice the damage a tank can take. I know that swarm launcher need time to lock on and home on their target but that why i try to spec into it damage( i can even scare someone to recall their tank). LAVs were not commonly seen throughout the chromosome stage, because they could only take one av grenade, forge gun, and swarm launcher( if fitted right) now even the starter lav is now capable of taking more damage. I can take them out in one shot, but it the scout and logi Lavs that give me problems. Assault dropship two shot out of the sky, tanks three shot BOOM, scout and logi Lav WHY WON'T YOU DIE.
Logi LAV is a proto LAV I believe. Meta 4 at least. To me, it seems stupid to compare a proto LAV against a militia HAV, and complain that the militia vehicle is easier to destroy.
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Geth Massredux
Defensores Doctrina
376
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Posted - 2013.06.07 02:59:00 -
[4] - Quote
lol the yellow taxi is so satisfying... They are fast and hard to hit, can drive away and rep back up. And the yellow logi LAV is about 2000+ hp, so yea its going to be hard to take down...
Try proximity mines... Notice the yellow logi LAVS driving pattern, throw proximity mines down, AV nades, etc |
Buster Friently
Rosen Association
634
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Posted - 2013.06.07 03:02:00 -
[5] - Quote
Geth Massredux wrote:lol the yellow taxi is so satisfying... They are fast and hard to hit, can drive away and rep back up. And the yellow logi LAV is about 2000+ hp, so yea its going to be hard to take down...
Try proximity mines... Notice the yellow logi LAVS driving pattern, throw proximity mines down, AV nades, etc
Ah yes. This, for the OP and his like, is called adapting and not dying.
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negative49er
One-Armed Bandits Unclaimed.
11
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Posted - 2013.06.07 03:17:00 -
[6] - Quote
Buster Friently wrote:negative49er wrote:I fully spec into a anti vehicle class that is capable of taking out both a gunnlogi and madruger( milta tanks don't stand a chance against me) in two or three shot from a prototype swarm launcher with lv 3 dmg and complex damage mods and advance av grenades. But when i see a Lav especially a logi lav I can never take it out it, it seem impossible to get a hit on them as they murder taxi and run away and why is a lav taking twice the damage a tank can take. I know that swarm launcher need time to lock on and home on their target but that why i try to spec into it damage( i can even scare someone to recall their tank). LAVs were not commonly seen throughout the chromosome stage, because they could only take one av grenade, forge gun, and swarm launcher( if fitted right) now even the starter lav is now capable of taking more damage. I can take them out in one shot, but it the scout and logi Lavs that give me problems. Assault dropship two shot out of the sky, tanks three shot BOOM, scout and logi Lav WHY WON'T YOU DIE. Logi LAV is a proto LAV I believe. Meta 4 at least. To me, it seems stupid to compare a proto LAV against a militia HAV, and complain that the militia vehicle is easier to destroy.
Did you read all of it i know that i mention gunnlogi and madrugers, but still not sure about the enforcer tanks though |
Buster Friently
Rosen Association
635
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Posted - 2013.06.07 03:21:00 -
[7] - Quote
negative49er wrote:Buster Friently wrote:negative49er wrote:I fully spec into a anti vehicle class that is capable of taking out both a gunnlogi and madruger( milta tanks don't stand a chance against me) in two or three shot from a prototype swarm launcher with lv 3 dmg and complex damage mods and advance av grenades. But when i see a Lav especially a logi lav I can never take it out it, it seem impossible to get a hit on them as they murder taxi and run away and why is a lav taking twice the damage a tank can take. I know that swarm launcher need time to lock on and home on their target but that why i try to spec into it damage( i can even scare someone to recall their tank). LAVs were not commonly seen throughout the chromosome stage, because they could only take one av grenade, forge gun, and swarm launcher( if fitted right) now even the starter lav is now capable of taking more damage. I can take them out in one shot, but it the scout and logi Lavs that give me problems. Assault dropship two shot out of the sky, tanks three shot BOOM, scout and logi Lav WHY WON'T YOU DIE. Logi LAV is a proto LAV I believe. Meta 4 at least. To me, it seems stupid to compare a proto LAV against a militia HAV, and complain that the militia vehicle is easier to destroy. Did you read all of it i know that i mention gunnlogi and madrugers, but still not sure about the enforcer tanks though
Honestly, I stopped about halfway through due to the complete lack of formatting.
Reading now....
Regarding your issues with logi LAVs, let me say that the Logi LAV, like all LAVs, are quite fast so you probably aren't hitting with the swarms as well as you do on HAVS. LAVs, even logi LAVs, do have considerably less HP than HAVs.
My suggestion would be the prox mines for the logi LAVs. Since the LAV buff, LAVs may be too powerful now, but there are tools to deal with them. |
Charlotte O'Dell
Molon Labe. League of Infamy
404
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Posted - 2013.06.07 03:43:00 -
[8] - Quote
I'd say we increase the SP requirement for the LLAV and declare it proto at this point. Tanks, however, need some love. We just want our PG back and to get our ADV and PRO variants before we official turn this AV vs Tank war on. BUFFING AV IS NOT THE ANSWER!
Perhaps if CCP gave us a new low damage, but high velocity and better tracking missile just for LAVs? That could help. But first, we need mlt lavs nerfed, and also to give us adv and proto tanks and dropships, and our PG skill back! |
Chinduko
KILL-EM-QUICK RISE of LEGION
169
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Posted - 2013.06.07 04:21:00 -
[9] - Quote
CCP isn't very good at balancing the game. The suits and weapons are imbalanced so why not imbalance the vehicles too. They should make FREE militia two wheeled vehicles that can take more damage than LAVs. It would makes sense with how the game goes as it is now. |
calisk galern
BurgezzE.T.F
252
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Posted - 2013.06.07 05:01:00 -
[10] - Quote
in short proto lav's are harder to take out because they have significantly more resistance, and are faster thus harder to hit.
tanks are slow, weaker versions of lav's with a big gun.
logi lav's are better known by HLAV's |
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