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HEAD- HUNTER-GEO
Planetary Response Organization
4
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Posted - 2013.06.06 21:03:00 -
[1] - Quote
We can never seem to get 16 corp members on to one side.We have tried merc battles always get 1 or 2 randoms .We have tried Q sync always get random players. We need away to be able too deploy are 16 corp members on one side!! Besides P.C. Battles i mean just to play with 16 members of your corp on on one side 80 million isk is allot. |
Berserker007
Imperfects Negative-Feedback
308
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Posted - 2013.06.06 21:30:00 -
[2] - Quote
HEAD- HUNTER-GEO wrote:We can never seem to get 16 corp members on to one side.We have tried merc battles always get 1 or 2 randoms .We have tried Q sync always get random players. We need away to be able too deploy are 16 corp members on one side!! Besides P.C. Battles i mean just to play with 16 members of your corp on on one side 80 million isk is allot.
its called PC. Granted you are PRO so you probably need 16 to win ... oh wait, played a game against you with 16 of you on your team still all went negative, against 4 of us. Guess 16 doesn't help much.
There is NO reason CCP should cater to grouping 16 to pubstomp. 6 is good enough to get it done. If you want 16's then attack/defend some PC territory; or take your corp back to MAG and maybe you'll be effective there |
True Adamance
Ametat Security Amarr Empire
80
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Posted - 2013.06.06 21:34:00 -
[3] - Quote
I would like to see more corp sized group in FW. FW is not for soloers who like to run around and just kill things, its more important for players in eve who stake their own ideological impression on the outcome of fights, having half a team on non co-operative and no communicative players in a game like that ruins it for everyone who does want to play it properly.
Those players have public matches since they don't really care enough about the game to pick up a corp aligned with that faction.
I won't even go into FW matches most of the time since the sheer number of non squadded non mic'd players makes each match a struggle to even be a part of.
However when my Alt's corp did manage to stack a Caldari FW match with about 12 players the game opened up and was so much more enjoyable. |
Shrapnels
Better Hide R Die D.E.F.I.A.N.C.E
100
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Posted - 2013.06.06 21:46:00 -
[4] - Quote
if talking about what MAG did, CCP can't get Dust to work right at 24 vs 24. There is already problems in PC with 16v16.
What you really should be asking for is the return of Mercenary Corp Contract Battles !!!!!!!!!!! |
Slow Target
Army of 420's Lokun Listamenn
0
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Posted - 2013.07.02 14:16:00 -
[5] - Quote
Overall, at least for our corp, it is about having the ability to run together as a large group. We enjoy the teamwork and the chatter with each other while taking an objective. Deploying together as a larger group than 6 would be preferable for our enjoyment. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
412
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Posted - 2013.07.02 14:20:00 -
[6] - Quote
I'd like a specific pub lobby that supports multiple squads. Then, any random that queues knows he may be going in against an entire corporation, but it also gives corporations the ability to play together without needing to control or risk control of a district. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
285
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Posted - 2013.07.02 14:27:00 -
[7] - Quote
Halador Osiris wrote:I'd like a specific pub lobby that supports multiple squads. Then, any random that queues knows he may be going in against an entire corporation, but it also gives corporations the ability to play together without needing to control or risk control of a district. Would be nice if contracts opened up a for pub matches that way players can see how many are in a game, and can then stack up in those contracts for ISK and rewards, then the normal random pub making can also go on separately. |
Daedric Lothar
Tritan's Onslaught RISE of LEGION
805
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Posted - 2013.07.02 14:28:00 -
[8] - Quote
The forum is already rife with threads about pubstomping protoplayers.
All we need is for 1 entire side to be stacked with proto pub stompers from 1 corp.
My theory is that match imbalance is due to Squads more then Protogear.
this would just kill the game in its current state. |
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