|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
115
|
Posted - 2013.06.06 20:37:00 -
[1] - Quote
I would rather do it with a proto forge gun rather than a proto railgun... proto forge gun costs 900k isk less, its 1500 more with dmg mods... and i dont have to be in a so called HAV... which i think is a tin can compared to real tanks.... were in the future and M1A2 has better sustainability than our SHIELD TANKS... shield tanks suck too bad... and people who say that they take less dmg have obviously never herd of flux nades because a proto can do over 2000 dmg to shield and you carry 3... soo wooo their goes your enforces 6k shield in 3 seconds to nades that cost 30k... GL ccp, their cannot be a man on man balance to tanks.... it should be impossible to destroy a enforcer tank without a team of 2 men or more... forge guns are up... under priced for the pack they punch same as Av nades and flux and all types of AV... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
115
|
Posted - 2013.06.06 20:44:00 -
[2] - Quote
If CCP wanted to balance vehicles and AV... they have to do it through isk... its just retarted to see a 2.5 mil isk tank blown up by cheap 50k forgegun or some Av nades... They also have to use skill, right now, it takes bout 8mil-6mil sp to get in a proper tank which isnt really that proper because it can be easily destroyed... it takes what 1mil sp to get into protoforge and a lil bit of sp to get into damage mods... 50k proto forge gun and 2k isk dmg mods,, oop their you got a dropsuit capable of taking out the most expensive piece of artillery on the field... and even if you kill that dude 10 times, he still lost less than 1/8th the isk your bout to loose if he kills you which he can in like 10 seconds... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
115
|
Posted - 2013.06.06 20:45:00 -
[3] - Quote
Crash Monster wrote:Anmol Singh wrote:I would rather do it with a proto forge gun rather than a proto railgun... proto forge gun costs 900k isk less, its 1500 more with dmg mods... and i dont have to be in a so called HAV... which i think is a tin can compared to real tanks.... were in the future and M1A2 has better sustainability than our SHIELD TANKS... shield tanks suck too bad... and people who say that they take less dmg have obviously never herd of flux nades because a proto can do over 2000 dmg to shield and you carry 3... soo wooo their goes your enforces 6k shield in 3 seconds to nades that cost 30k... GL ccp, their cannot be a man on man balance to tanks.... it should be impossible to destroy a enforcer tank without a team of 2 men or more... forge guns are up... under priced for the pack they punch same as Av nades and flux and all types of AV... Psst, pass me the bazooka or rocket propelled grenades.
actually rpgs dont do much to a m1a2... seriously |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
115
|
Posted - 2013.06.06 20:48:00 -
[4] - Quote
Arkena Wyrnspire wrote:Oh hey, it's another tanker whining in GD.
dude i dont use tanks anymore that was only before uprising... im just telling ccp how to balance, so stfu... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
115
|
Posted - 2013.06.06 20:56:00 -
[5] - Quote
Bones McGavins wrote:Quote:it should be impossible to destroy a enforcer tank without a team of 2 men or more Nope. No matter what ISK or SP you dump, a good player should always be able to kill you. If you're logic was implemented then PC would become nothing but tank on tank since ISK and SP arent an issue in PC. ISK and SP are NOT the way to go for good, fun, balanced vehicles versus AV. This may be a game with RPG elements and a fun economy and a meta game to fight over, but its still an FPS. You shouldnt be able to have a "win" button against another player simply because you played longer. ISK and SP get you an advantage, not a win.
so you dont mind losing a 2.5 mil isk tank to a 50k isk forge gun that hits 3000 to a guy on a high spot where their is no possible place to hide.... and when your in a tank their is no isk and sp advantage, i can live longer in a scout suit than i can in a tank... scout suits have more sustainability and probably better at killing also... even tho its milita... and PC you can loose you tank no matter what because most of the time the other team works together, and even if i had the best tank in the world, i can loose it in like 3 minutes in PC only getting like 3 kills , and im not saying it should be a win button but at the moment Forgegun and Av nades is the win button, they require very very little isk and do more damage than a proto railgun and they require little sp... so tell me what is the win button, tank or AV |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.06.08 20:05:00 -
[6] - Quote
Joseph Ridgeson wrote:Charlotte O'Dell wrote:If we had ADV and PRO tanks av vs vehicles would be balanced, but we don't so I'm hesitant to judge, but right now, it's not fair when my gunlogi gets OHK'D by a proto breach. I'm wondering if we will ever get proto tanks or if CCP meant them to be just for pub stomps vs noobs in FW. Honestly, I question this logic. Prototype Tanks would not be able to survive/go against Prototype AV Weaponry, unless Prototype Tanks are leaps and miles ahead of normal Tanks; which I doubt will happen. The previous Advanced Tanks had like 700 more base HP than the Standard Tank, cost 6 times as much for the chassis, and ended up giving a slot that was otherwise worthless to help Tanking (high for Armor, Low for Shield). What could new Prototype Tanks bring to the table to be able to survive Prototype AV without being overpowered? I don't see it happening. I just want my possible 25% Powergrid back
more pg, more cpu, 4 people carry slots, stealthier, harder to see for far way, smoke to help with stealth, more damage and range, more ehp shield protos get more shield and vise versa, proto tanks are faster.... 2 types of camaras, thermal and normal and more slots, more torque |
|
|
|