Brutus Va'Khan
Sanmatar Kelkoons Minmatar Republic
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Posted - 2013.06.09 23:37:00 -
[1] - Quote
I feel like character creation is confusing, even though it technically does nothing. There might be an explanation of each race's specialties such as minmatar speed, armor regen or Caldari shields, etc. Make sure it explicitly states that your starting race DOES NOT affect anything, as a merc can strap on any suit.
After that is taken care of, let the into video play. I really liked watching that when I started, it got me really pumped for the game. The informative side of the video was silly, because it did not go into depth with fittings, combat, etc. Let it just be there to get newbies pumped up and also add in a little EVE lore so that people understand what is going on.
Next, I would put the player Ina solo PvE training zone. Give a little backstory on the merc aspect of things going out to train first. Put them up in the MCC and allow the pretty female voice to explain things. I remember when I first had to jump out of the MCC and it took me a few minutes to do it, what with no explanation on the stability dampers that allow you to fall. Anyway, go over hacking the artillery, vehicles, and why it gives you an edge in combat. Next, introduce actual combat to the player and let them knock out a few (weak) drones. Also, force them to switch suits so that they see how taking a bad situation on with the right suit can be game changing. Like that moment when a proto tank rolls in and everyone runs over to the supply depot for a switch. Lastly, the player must take and defend an objective with derp teammates (bots whose ability is above the enemy bots) and go to explain the importance of squadding up and sticking together. Fight together, or die alone as I always say.
After the combat tutorial is finished, get into skilling up. Explain generalization vs specialization. Go over why it is important to skill up. Better gear, passive bonus, etc. Go over why it is important to save up sp to think about spendint it later on. I think this is the hardest part for new players because the skill system is VERY intimidating and confusing at first glance. Also allow free respects while under xxxx amount of SP so that players can get something to try out and get a feel for each role. Alternatively, allow for a "test drive" mode where players can use any vehicle, any gear, any thing as they see fit. It will be tough to also go over drop suit fittings, marketplace, vehicle fittings, etc without the player getting bored. Make sure they know how to use the different default gear first, then allow them to take more in depth tutorials as they see fit.
My 2 isk. Thanks for reading! |