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Beren Hurin
OMNI Endeavors Reverberation Project
501
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Posted - 2013.06.03 18:42:00 -
[1] - Quote
CCP Remnant wrote:crazy space 1 wrote:Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion .
Dropsuit balance and bonuses . You should give the basic suits a single bonus btw something the same across race. And they would stack with the nee bonuses and give a reason to bring basic to 5 becuase it would increase the bonus on all suits. Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later. ---on 2013/05/21
Any update on this? It was in the 'Amarr Logistics Suit' thread in Feedback/Requests |
Cody Sietz
The Tritan Industries RISE of LEGION
199
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Posted - 2013.06.03 18:57:00 -
[2] - Quote
Sweet, basic suits will be getting some love.
They read my thread! |
Beren Hurin
OMNI Endeavors Reverberation Project
502
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Posted - 2013.06.04 14:31:00 -
[3] - Quote
Still nothing on this? |
NAV HIV
The Generals EoN.
227
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Posted - 2013.06.04 15:13:00 -
[4] - Quote
Why the heck would they do that? what's the point of having a multi-million SP Racial Proto Suit?? |
Sloth9230
Reaper Galactic ROFL BROS
1712
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Posted - 2013.06.04 15:16:00 -
[5] - Quote
NAV HIV wrote:Why the heck would they do that? what's the point of having a multi-million SP Racial Proto Suit?? Obviously they will be getting different bonuses, which will probably stack with the basic suit bonuses. Probably... |
NAV HIV
The Generals EoN.
227
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Posted - 2013.06.04 15:19:00 -
[6] - Quote
Sloth9230 wrote:NAV HIV wrote:Why the heck would they do that? what's the point of having a multi-million SP Racial Proto Suit?? Obviously they will be getting different bonuses, which will probably stack with the basic suit bonuses. Probably...
I'm guessing not. With the way things work around here, a Basic Caldari would end up getting the same bonuses as the Proto Caladari. If that happens, CCP i want my SP back |
Sloth9230
Reaper Galactic ROFL BROS
1712
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Posted - 2013.06.04 15:25:00 -
[7] - Quote
NAV HIV wrote:Sloth9230 wrote:NAV HIV wrote:Why the heck would they do that? what's the point of having a multi-million SP Racial Proto Suit?? Obviously they will be getting different bonuses, which will probably stack with the basic suit bonuses. Probably... I'm guessing not. With the way things work around here, a Basic Caldari would end up getting the same bonuses as the Proto Caladari. If that happens, CCP i want my SP back too bad |
Severance Pay
Purgatorium of the Damned League of Infamy
322
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Posted - 2013.06.04 15:36:00 -
[8] - Quote
NAV HIV wrote:Why the heck would they do that? what's the point of having a multi-million SP Racial Proto Suit?? If I were to guess they will likely buff the racial bonuses and basic will get nerfed versions. Don't forget also that basic proto costs 10k more for proto, which is a big deal to me. Cuz i like money. |
ChromeBreaker
SVER True Blood Unclaimed.
535
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Posted - 2013.06.04 15:38:00 -
[9] - Quote
My heavy suit will be pleased
O.o 25% reload speed... nom nom nom, constant reign of fire bwa ha ha |
xprotoman23
Internal Error. Negative-Feedback
1845
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Posted - 2013.06.04 16:02:00 -
[10] - Quote
Basic suits shouldn't get any bonuses.
if anything it should be a reduction in CPU/PG of modules and equipment. |
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Sloth9230
Reaper Galactic ROFL BROS
1713
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Posted - 2013.06.04 16:07:00 -
[11] - Quote
xprotoman23 wrote:Basic suits shouldn't get any bonuses.
And why is that exactly? Taking the skill to 5 is pointless otherwise. |
xprotoman23
Internal Error. Negative-Feedback
1846
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Posted - 2013.06.04 16:11:00 -
[12] - Quote
Sloth9230 wrote:xprotoman23 wrote:Basic suits shouldn't get any bonuses.
And why is that exactly? Taking the skill to 5 is pointless otherwise.
Basic suits were put into the game to give players with less SP a chance to fight against proto players. That's their only purpose. After skilling it up to three people should be focusing on getting their racial suit. |
Beren Hurin
OMNI Endeavors Reverberation Project
503
|
Posted - 2013.06.04 16:39:00 -
[13] - Quote
I'm thinking the way they might go is something like...
-Remove all proto/adv suits, make most suits basically proto slot layout. -lower base PG/CPU stats on all suits -increase SP costs and effect of engineering/circuitry and/or core upgrades skills. -develop tree as follows:
(Racial) Basic Suits (w/ Racial bonuses from (racial [size] dropsuit skill) Level 1: Unlocks basic suit v. 1 Level 2: +racial bonus Level 3: + racial bonus & Unlocks Assault suits Level 4: + racial bonus & Unlocks Logistics suits Level 5: Unlocks basic suit v. 2
(Racial) [Role] Suit (w/ racial+role bonus) (better base PG/CPU and better role:slot layout) Skill level corresponds to the racial role dropsuit skill Level 1: Unlocks role suit v.1 Level 2: + role bonus Level 3: + role bonus & unlocks role suit v.2 Level 4: + role bonus Level 5: + role bonus
The v.1 suits in each grouping would be the primary core racial roles for those suits. The v.2 suits would add a little different utility, or possibly have different role bonuses based on the suit not based on the skill.
E.g Amarr Basic Suit v.1 Racial bonus: 5% reduction to laser weapon heat buildup per level Amarr Basic Suit v.2 (+1 equip slot, -1 highslot) Racial bonus: 5% reduction to laser weapon heat buildup per level
Amarr Assault Suit v.1 (old adv look) (higher base PG/CPU) Racial bonus: 5% reduction to laser weapon heat buildup per level Role Bonus: 5% shield recharge rate per level Amarr Assault Suit v.2 (old proto look) (higher base PG/CPU) Racial bonus:5% reduction to laser weapon heat buildup per level Role Bonus: 10% reduction to armor speed penalty per level.
Amarr Logistics Suit v.1 (current proto layout) Racial bonus: +5% efficacy of armor repair modules per level Role Bonus: +1 HP/s armor repair rate on dropsuit per level Amarr Logistics Suit v.2 (+1 armor, -1 shield, +speed) Racial bonus: +5% efficaty of armor repair modules per level Role Bonus: -10% PG/CPU cost of remote explosives per level
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