SuperKing BigNuts
Contract Hunters
95
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Posted - 2013.06.03 15:05:00 -
[1] - Quote
Daxxis KANNAH wrote:I could only go along with this if they upped the amount of passive.
They do that they can remove active SP but if it stayed too low then no way I would stick around to wait even longer to gain gear/skills. ISK at the moment (hell after the first 2-3 weeks) means nothing because the gear isnt priced accordingly and the content is minimal.
For what you want to work , boost SP or at least lower SP requirements in the area of Weaponry / Vehicle Access and increase it in other skills you want to make hard or take long to acquire. Then increase the cost of good bear by a significant amount.
Many will be able to use good gear but skill and risk reward would play much more into how you use it because there would be true apprehension about losing top stuff.
if my math is right, the current weekly cap is roughly equivilant to 0.3SP/second...
7 days x24 hours = 168 168 hours x60 minutes = 10,080 10,080 minutes x60 seconds =604,800
190,000SP / 604,800 seconds = 0.314 SP/ second
if they were to do away with the 'BONUS' sp and limit it to the post-cap active SP gain(1k/battle), and added that bonus to the passive SP, you would do away with a majority of afk campers, seeing as the only reason to be in a battle would be to actively participate.
not having AFK campers would improve server morale, or the game would die out. it hasnt died out yet or degenerated to 32-man afks, which leads me to believe that the skill cap isnt as significant as some people try to make it. |
SuperKing BigNuts
Contract Hunters
95
|
Posted - 2013.06.03 16:20:00 -
[2] - Quote
Rynx Sinfar wrote:The solution isn't in taking away proper player's joy though. The point also isn't to just solve the current issue. They need to prevent future abuse. Just stopping what is occuring now might help things, but they need to prevent what will happen after. If you make a bare minimum then people will find the fastest way to hit bare minimum quickly. If you monitor for movement they'll use rubber bands to run in circles.
In actuallity this kind of behavior is terribly common. Whether called Powerleveling in MMOs, or "ratting" I think it is called in EvE. The only difference in this game is that behavior leaves a hole that needs filled because participation is limited. In the same way you wouldn't PL in a "dungeon raid" or etc.
ratting has nothing to do with powerleveling in EVE, ratting is simply the act of farming NPCs for whatever loot they may, ISK, escalations, resources in the form of reprocessable loot or salvage
its like saying mining is powerleveling... or gathering materials for crafting professions is powerleveling.
a veteran player can help a new player make more money than they could on their own, which might be classifiable as power leveling in the loosest of terms, but they wont be able to access anything better than their skills allow, which is limited by attribute distribution and time.
and to the guy who said EVE isnt action based, thats like saying call of duty isnt action based because you configure your equipment and skills, or fantasy MMOs arent action because there are elves... yes there is a lot of thought that goes into things besides simply blowing things into space dust, and there is a lot of thought that goes into blowing things up. it is a slower paced action than many other games at times, but its not like everyone is just hanging around the pool drinking martinis. if you want easy or safe but repetitive action, you throw over tanked mid-ranged battleships at missions most times, but the same missions become a lot more intense when you switch up to a blaster or autocannon fit battlecruiser/command ship. PVP scales from thousands strong blob fights(reference battle of asakai) to 'elite' 5-10man squads taking on 20+ hostiles and winning. when the action kicks up in EVE, it is brutal and exciting and intense and, most of all, FUN, being on voice comms with 5-10 guys chasing off hostiles who came into the wrong system, trying to throw ECM down range to break enemy locks on your tackle before they die, then flippin on skirm links on a second character who just landed at a safe spot in system, instantly turning the tides of the fight, resulting in successfully destroying 400m+ worth of hostile ships, which would take 4+hours to replace and reminding them why they dont come round 'our neighborhood'. |