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Charlotte O'Dell
Molon Labe. League of Infamy
395
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Posted - 2013.06.03 13:28:00 -
[1] - Quote
I just thought I'd remind everybody that vehicles lost 25% of their PG and it wasn't very cool. CCP, can we get it back bc I am sure that infantry would lose their mind if they had to fit PG modules to fit armor plates AND a proto weapon. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
706
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Posted - 2013.06.03 13:30:00 -
[2] - Quote
And how we lost our 25% Shield/Armour increase. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
170
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Posted - 2013.06.03 13:30:00 -
[3] - Quote
Amarr logis sympathize with you |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
170
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Posted - 2013.06.03 13:31:00 -
[4] - Quote
Knight SoIaire wrote:And how we lost our 25% Shield/Armour increase. Wait-what? |
Corn In TheSkidmark
Backstabbers N Cheaters Union
124
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Posted - 2013.06.03 13:33:00 -
[5] - Quote
Or give us proto tanks already |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
706
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Posted - 2013.06.03 13:33:00 -
[6] - Quote
RuckingFetard wrote:Knight SoIaire wrote:And how we lost our 25% Shield/Armour increase. Wait-what?
Our Shield/Armour Upgrades, only gives 2% to Armour/Shield resistance per level. Meaning we basically get 10% more Shield/Armour when its at lvl 5. Meaning we lose 15% eHP. |
Arkena Wyrnspire
Turalyon Plus
646
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Posted - 2013.06.03 13:34:00 -
[7] - Quote
Infantry do need to fit PG mods if they want plates and a proto weapon on an STD suit. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
141
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Posted - 2013.06.03 13:39:00 -
[8] - Quote
Arkena Wyrnspire wrote:Infantry do need to fit PG mods if they want plates and a proto weapon on an STD suit. And we need to fit PG mods if we want to fit STD modules on our tanks
The buff on STD tanks was not needed if only the skill was like in chromosome, but tank vs tank now it's better. |
Charlotte O'Dell
Molon Labe. League of Infamy
395
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Posted - 2013.06.03 13:43:00 -
[9] - Quote
Arkena Wyrnspire wrote:Infantry do need to fit PG mods if they want plates and a proto weapon on an STD suit.
This brings up the other issue: Where are our proto tanks? Everything else, even lolplasma cannons, have proto varients. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
170
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Posted - 2013.06.03 13:49:00 -
[10] - Quote
Charlotte O'Dell wrote:Arkena Wyrnspire wrote:Infantry do need to fit PG mods if they want plates and a proto weapon on an STD suit. This brings up the other issue: Where are our proto tanks? Everything else, even lolplasma cannons, have proto varients. Somewhere in the development stage |
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Garrett Blacknova
Codex Troopers
3210
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Posted - 2013.06.03 14:11:00 -
[11] - Quote
Knight SoIaire wrote:RuckingFetard wrote:Knight SoIaire wrote:And how we lost our 25% Shield/Armour increase. Wait-what? Our Shield/Armour Upgrades, only gives 2% to Armour/Shield resistance per level. Meaning we basically get 10% more Shield/Armour when its at lvl 5. Meaning we lose 15% eHP. Except that they also gave HAVs an extra 25% base HP on both shields and armour, so that was actually a buff. They gave LAVs 60% for no sane reason though, and also failed to give Dropships any HP increase, so that's still broken.
Also, with how resistance works, 10% resistance is actually an increase of 11% to your EHP, but Dropships are still losing 14% of the max-skilled potential on top of the PG loss preventing them from fitting as effectively.
EDIT: Although I should also mention that the resistance buff applies to extenders and plates, where the previous HP buff didn't, so with more stacked Shield Extenders than you can fit on anything after the PG nerf, you can possibly argue that the change could have turned out as balanced on some builds. |
Joseph Ridgeson
WarRavens
203
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Posted - 2013.06.03 14:14:00 -
[12] - Quote
Yes, it is ridiculous that no Vehicle can fit Standard modules without a PG module. HAV's either need a PG mod or use LAV gear. Dropships are just royally boned... |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
707
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Posted - 2013.06.03 15:35:00 -
[13] - Quote
Garrett Blacknova wrote:Knight SoIaire wrote:RuckingFetard wrote:Knight SoIaire wrote:And how we lost our 25% Shield/Armour increase. Wait-what? Our Shield/Armour Upgrades, only gives 2% to Armour/Shield resistance per level. Meaning we basically get 10% more Shield/Armour when its at lvl 5. Meaning we lose 15% eHP. Except that they also gave HAVs an extra 25% base HP on both shields and armour, so that was actually a buff. They gave LAVs 60% for no sane reason though, and also failed to give Dropships any HP increase, so that's still broken. Also, with how resistance works, 10% resistance is actually an increase of 11% to your EHP, but Dropships are still losing 14% of the max-skilled potential on top of the PG loss preventing them from fitting as effectively. EDIT: Although I should also mention that the resistance buff applies to extenders and plates, where the previous HP buff didn't, so with more stacked Shield Extenders than you can fit on anything after the PG nerf, you can possibly argue that the change could have turned out as balanced on some builds.
Except they also gave all handheld weaponry (Including AV weapons) a 10% Damage increase. |
Garrett Blacknova
Codex Troopers
3212
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Posted - 2013.06.03 15:45:00 -
[14] - Quote
Knight SoIaire wrote:Garrett Blacknova wrote:Knight SoIaire wrote:RuckingFetard wrote:Knight SoIaire wrote:And how we lost our 25% Shield/Armour increase. Wait-what? Our Shield/Armour Upgrades, only gives 2% to Armour/Shield resistance per level. Meaning we basically get 10% more Shield/Armour when its at lvl 5. Meaning we lose 15% eHP. Except that they also gave HAVs an extra 25% base HP on both shields and armour, so that was actually a buff. They gave LAVs 60% for no sane reason though, and also failed to give Dropships any HP increase, so that's still broken. Also, with how resistance works, 10% resistance is actually an increase of 11% to your EHP, but Dropships are still losing 14% of the max-skilled potential on top of the PG loss preventing them from fitting as effectively. EDIT: Although I should also mention that the resistance buff applies to extenders and plates, where the previous HP buff didn't, so with more stacked Shield Extenders than you can fit on anything after the PG nerf, you can possibly argue that the change could have turned out as balanced on some builds. Except they also gave all handheld weaponry (Including AV weapons) a 10% Damage increase. You mean the same 10% damage increase they used to get from Weaponry? That 10% increase?
Yeah, they did un-nerf the loss of Weaponry skill bonus. Your point? |
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