Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SATAN'S PRODIGY
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.06.02 11:01:00 -
[1] - Quote
CCP, you either spawn me right into a group of enemies or you spawn me so far away I wander aimlessly for way too long looking for the enemy. Your maps are way too big for the number of soldiers in these battles. I recently did not see an enemy until 4 minutes left in a full ambush game. =VERY BORING!!!!!! |
Stefan Stahl
Seituoda Taskforce Command Caldari State
104
|
Posted - 2013.06.02 11:33:00 -
[2] - Quote
I don't think that this is going to change in the future, so here are two practical tips: 1. You can try calling in an LAV to drive to your friends much more quickly. 2. (Almost) instant teleportation is available at the low price of your current fitting. More bluntly put: You can always suicide and respawn. Not very useful in an ambush match, I know, but still more fun than playing the world's worst stealth-shooter until you get to your friends.
I once didn't get to see an enemy until the other team had already lost 30 of their 50 clones in an ambush. And I did look for enemies as quickly as I could. |
Protocake JR
Internal Error. Negative-Feedback
74
|
Posted - 2013.06.02 11:39:00 -
[3] - Quote
I agree for Ambush matches. There are incredibly large areas of certain maps that are rarely played on. It almost feels wasted effort to make maps this large then have a low player count like this. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
140
|
Posted - 2013.06.02 11:50:00 -
[4] - Quote
It should be funny playing inside a spaceship, or in a skyscraper. We need maps with vertical design. Without vehicles. |
Mac Dac
Wraith Shadow Guards
50
|
Posted - 2013.06.02 13:00:00 -
[5] - Quote
i remember CCP speculating on the gladiator feature during a fanfest video and they said something about a coliseum... i just got the idea that this may be like the romen coliseum which would be more of a closed arena instead of the open battlefields we have now, but this feature could be years away and their roadmap seems to only increase the size and player count of maps. |
TheEnd762
Algintal Core Gallente Federation
47
|
Posted - 2013.06.02 13:42:00 -
[6] - Quote
-1
Big levels are better for sniping. |
General Erick
Onslaught Inc RISE of LEGION
37
|
Posted - 2013.06.03 10:01:00 -
[7] - Quote
*Imitates Rodney Carrington* I like my maps like I like my chicken, with a little bit of fat on the end. Not too much and not too little....
Show some love for the big girls! I'm pretty sure they are adding more players soon. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
91
|
Posted - 2013.06.03 10:05:00 -
[8] - Quote
I agree the ambush maps right now are to big to really make it an ambush. The older ones where much smaller and really made it into that kind of fast paced game play that ambush should be. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
216
|
Posted - 2013.06.03 10:30:00 -
[9] - Quote
I'd like to see some smaller maps as well, thought I'd really like them to make a smaller infantry only 8v8 (or something like that) gamemode specifically for them. Ideally they'd be unique maps with more focused design and better choke points. |
D legendary hero
One-Armed Bandits Unclaimed.
73
|
Posted - 2013.06.03 10:45:00 -
[10] - Quote
SATAN'S PRODIGY wrote:CCP, you either spawn me right into a group of enemies or you spawn me so far away I wander aimlessly for way too long looking for the enemy. Your maps are way too big for the number of soldiers in these battles. I recently did not see an enemy until 4 minutes left in a full ambush game. =VERY BORING!!!!!!
they are planning on adding more players to each game, making it 32v32, 64v64, you saw they increased the sqaud size. all in due time my friend
|
|
|
|
|
Pages: 1 :: [one page] |