|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
695
|
Posted - 2013.06.02 00:16:00 -
[1] - Quote
I posted in a previous thread that I would murder a kitten every time this is brought up.
I already buried Lily. I'll go get Sammy's shoebox. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
698
|
Posted - 2013.06.02 00:19:00 -
[2] - Quote
HK Rage wrote:This is on there long To-Do List, honestly this game is still in alpha stages considering how much is missing from the game when they first introduced the trailers. It's actually not on their to-do list, unless you can link me to a dev post stating otherwise. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
698
|
Posted - 2013.06.02 00:23:00 -
[3] - Quote
dabest2evadoit7 wrote:Butt Dancer wrote:It seems a little silly to me that with how long it takes to understand this game, and set up a character, that you never get the option to respec your character short of contacting the makers of the game.
Many FPS's give you the ability to respec. I understand this is not like regular FPS's, but many MMOs also give you the ability to respec your skills.
I do not think you should be able to respec whenever you want, but what I propose is you get to respec your character after hitting some kind of goal. For example:
Once every week you get to respec. You can respec at the cost of 20,000 SP You can respec at the cost of 1,000,000 ISK
Something like that. Does that sound acceptable or would it ruin this clearly perfect game? Lol @ the sarcasm at the end. Tbh, as it stands with all these changes I think a respec should be given without questions, Once the game is on solid foundation, I think it would be okay to do it after a certain time period. In Eve you get three respecs with every new toon, then u have to wait a year and you get the opportunity to do it again. These are not skill respecs you get. You reallocate attributes, which, in turn, generate SP faster in some areas and slower in others.
Eve is purely passive, as you train over time, not through actions. Every skill has two attributes that effect the training speed of the skill (such as Intelligence and Memory). The attribute level determines your training time.
The reallocation lets you swap a handful of stats between each other, really only affecting your long-term training.
Say something takes 100 days to train into, since you don't have the attributes for it. You use a "Neural Remap" (which is what they're called) to move some attributes out of some stats and into others (Taking Charisma and putting it into Perception). You cut your training time down to, say, 94 days.
What a respec does is take already spent skillpoints and allocates them elsewhere, as when the Learning skills were removed. This would let you instantly learn a new skill instead of train it over time. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
698
|
Posted - 2013.06.02 00:28:00 -
[4] - Quote
dabest2evadoit7 wrote: Or should there not be one for Dust players? There should not be one. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
699
|
Posted - 2013.06.02 00:39:00 -
[5] - Quote
Malkai Inos wrote:Neural remaps are just a remnant of the fact that bloodlines once had varying attributes(i.e. some could train weapon skills betterm others industry, yadda). Those differences have since been removed because everyone choose best overall bloodline and neural remaps added to preserve the ability to "guide" ones skilltraining.
None of this applies to dust, neural remaps are not even similar to respec.
I have crossed "Neural Remaps" on my specially made "Respec Bullshit Bingo". Let's see if i get a price again.... Did you get mark off the "Penalize refunded SP" square yet? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1315
|
Posted - 2013.07.04 00:47:00 -
[6] - Quote
Thread Necro 5 get |
|
|
|