|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
hydraSlav's
Ostrakon Agency Gallente Federation
186
|
Posted - 2013.06.01 23:58:00 -
[1] - Quote
As first identified in post #174 here and conclusion being made in #177 here, the Nanocircuitry skill is having a 5% CPU reduction bonus to Nanohives and Nanite Injectors.
The description in-game does not mention this hidden bonus. Also, other equipment skills (Active Scanner Operation, Drop Uplink Deployment, Repair Tool Operation) do NOT have similar effect on their respective modules.
The bonus seems to equal 5% per level Militia Nanohive (base 30 CPU) took 28 CPU at LVL1, and 25 CPU at LVL3 30 * 0.95 = 28.5 rounded to 28 in-game 30 * 0.85 = 25.5 rounded to 25 in-game
Nanite Injector (base 15 CPU) took 14 CPU at LVL1,and 13 CPU at LVL3 15 * 0.95 = 14.25 rounded to 14 in-game 15 * 0.85 = 12.75 rounded to 13 in-game
Is this the intended bonus of this skill (it used to be in Chromosome's description)? Or is this a bug?
People are complaining that my tool is inaccurate because of this. I need to know if i should modify the tool for this, or wait for CCP to fix the bug
Thank you |
hydraSlav's
Ostrakon Agency Gallente Federation
197
|
Posted - 2013.06.08 01:22:00 -
[2] - Quote
J Falcs wrote:Hydra, does your fitting tool currently have the bonus included?
The latest version, 3.2.0, has it. I've marked it in red on the skill sheet, with a link to this same thread
Oh, and i love the new forum notifications! Would never have seen your reply without those |
hydraSlav's
Ostrakon Agency Gallente Federation
202
|
Posted - 2013.06.12 02:33:00 -
[3] - Quote
Well apparently the "short" description of the skill that you see when you go to market and then Skills / Dropsuits category does state 5% CPU reduction.
I can honestly say that: never since the beginning of the game did i go to Skills section of the market, that's just not the way you buy skills in Dust. Considering that the GMs had to "get back to me" on this issue after confirming with Dev team proves that i am not the only one.
Bottom line: the bonus is here to stay (the description needs to be updated), confirmed through petition |
hydraSlav's
Ostrakon Agency Gallente Federation
202
|
Posted - 2013.06.12 13:20:00 -
[4] - Quote
That's right, the Explosives bug had been fixed (i checked in-game on Grenades... haven't tried REs though) |
hydraSlav's
Ostrakon Agency Gallente Federation
202
|
Posted - 2013.06.13 15:16:00 -
[5] - Quote
Wakko03 wrote:My mistake, for some reason my existing suits were still showing the no effect, had to delete them and remake for the -3% cpu to take effect.
Interesting observation. Good to know |
hydraSlav's
Ostrakon Agency Gallente Federation
204
|
Posted - 2013.06.18 19:25:00 -
[6] - Quote
Joey-Number1 wrote: Explosives bug? What is this problem exactly.
There was a bug where the "Explosives" skill was not reducing the fitting CPU requirements of grenades. That has been fixed. |
|
|
|