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Mike Poole
Kirkinen Risk Control Caldari State
92
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Posted - 2013.06.01 16:35:00 -
[1] - Quote
The squad exclusivity on drop uplinks has it's uses. If you're in a well balanced squad you want your drop uplinks to last rather than having everyone using it up the exclusivity is nice.
However it is ridiculously inefficient the higher up in quality the drop links go.
Just at the advanced level you have the ability to put out two drop links at a time each capable of spawning 15 players each for 30 spawns total.
30 spawns for a squad of 6 people, unless your squad is doing fairly horrible that's quite a lot of deaths for one fit worth of drop uplinks and that's just for the basic advanced level drop links, at prototype levels you're looking at 40-60 spawns per fit. Unless your team is spamming starter fits who goes through that many spawns with a single 6 person team?
There needs to be an option on whether or not you want your drop uplinks to be exclusive to your squad or shared through the entire team, otherwise you're practically punishing anyone that used more expensive uplinks because with current squad sizes and a squad that isn't horrible there's a better chance of the match ending before the first uplinks you drop expire otherwise. |
Murt Lesp
Straight-Silvers
4
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Posted - 2013.06.04 02:48:00 -
[2] - Quote
I can see your reasoning and to a point I agree; however, Dust is about teamwork. Not just in a squad but as a whole. I've had experiences where players spawn into our dropship and refuse to leave when we are over an enemy point. I blame muted mics for that. Anyway the option to limit who can use an uplink is valid until lone wolves and glory hounds start handicapping their teams. Players need to understand the foundations of dust before we can trust them with this kind of power. |
Smoky The Bear
Intergalactic Cannibus Cartel
99
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Posted - 2013.06.04 04:21:00 -
[3] - Quote
Murt Lesp wrote:I can see your reasoning and to a point I agree; however, Dust is about teamwork. Not just in a squad but as a whole. I've had experiences where players spawn into our dropship and refuse to leave when we are over an enemy point. I blame muted mics for that. Anyway the option to limit who can use an uplink is valid until lone wolves and glory hounds start handicapping their teams. Players need to understand the foundations of dust before we can trust them with this kind of power.
if its about team work then uplink should be available to all..otherwise us uplink droppers dont join squads |
Emerald Bellerophon
Nenikekamen
19
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Posted - 2013.06.04 05:01:00 -
[4] - Quote
Murt Lesp wrote:I can see your reasoning and to a point I agree; however, Dust is about teamwork. Not just in a squad but as a whole. I've had experiences where players spawn into our dropship and refuse to leave when we are over an enemy point. I blame muted mics for that. Anyway the option to limit who can use an uplink is valid until lone wolves and glory hounds start handicapping their teams. Players need to understand the foundations of dust before we can trust them with this kind of power.
It gives lone wolves *something* to do other than get rolled by enemy squads.
What else would I carry? Nanite injectors?
I used to, but they broke. Uplinks are more rewarding.
If you don't like where I put it, then don't spawn on it. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1078
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Posted - 2013.06.04 06:05:00 -
[5] - Quote
Dust is about choice and about teamwork, bearing that in mind it seems there should be 3 variations within the current uplink lines
- Locked to deploying player
- Locked to squad of deploying player
- Locked to team of deploying player
Each one has a tactical value, especially in full team battles like PC the ability to select your uplink binding based on team needs, personal battlefield roles and possibility of awox would all be valuable. Selecting only one method of handling uplinks seems like selling the possibilities short.
Cheers, Cross |
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