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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  slap26
 Internal Error.
 Negative-Feedback
 
 672
 
 
      | Posted - 2013.05.31 23:41:00 -
          [1] - Quote 
 Attempting to activate modules with a m/kb feels like russian roulette.
  
 It is way too sensitive when in the module wheel. Along with not activating the module 100% of the time.
 
 It was perfect in the previous build.
 
 Edit: tested with the controller and it doesn't seem to have this problem.
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        |  McFurious
 BetaMax.
 CRONOS.
 
 90
 
 
      | Posted - 2013.06.01 03:16:00 -
          [2] - Quote 
 Yep. Same with squad orders. The ones on the top, bottom, left, and right seem easy enough to select but the diagonals are very twitchy.
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        |  Che Cortez
 Ostrakon Agency
 Gallente Federation
 
 22
 
 
      | Posted - 2013.06.01 03:29:00 -
          [3] - Quote 
 They fixed it, but it wasn't perfect now it's real bad again.
 
 CCP I implore you make is so the modules are bound to the number keys, when u press caps lock, I don't imagine it would be difficult
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        |  Vin Vicious
 Sinq Laison Gendarmes
 Gallente Federation
 
 118
 
 
      | Posted - 2013.06.01 03:49:00 -
          [4] - Quote 
 Signed takes me multiple times to pull out nano hives with kbm
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        |  KolmTankisti JaKoer
 Eesti Leegion
 
 0
 
 
      | Posted - 2013.06.01 08:48:00 -
          [5] - Quote 
 Agreed, playing logi that way is quite annoying,
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        |  Mregomies
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 0
 
 
      | Posted - 2013.06.01 09:04:00 -
          [6] - Quote 
 Same here! As a logibro it is hard to hit nanohives (center of the slots) you have to **** it like a madman before you succeed.
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        |  Psychotic Shooter
 Internal Error.
 Negative-Feedback
 
 72
 
 
      | Posted - 2013.06.01 11:12:00 -
          [7] - Quote 
 It is like this with a controller and i activate the module at the bottom and it activates the module at the top also my modules all turn of now and them when they still have a while left this normally happens in conflicts
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        |  slap26
 Internal Error.
 Negative-Feedback
 
 676
 
 
      | Posted - 2013.06.01 19:36:00 -
          [8] - Quote 
 does CCP know about this issue?
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        |  slap26
 Internal Error.
 Negative-Feedback
 
 677
 
 
      | Posted - 2013.06.03 15:14:00 -
          [9] - Quote 
 Informing CCP of the problem
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        |  Cybus Trama'dol
 EYE Security Task Force and Resources Acquisition
 
 69
 
 
      | Posted - 2013.06.03 15:17:00 -
          [10] - Quote 
 
 Mregomies wrote:Same here! As a logibro it is hard to hit nanohives (center of the slots) you have to **** it like a madman before you succeed. 
 You know it reflects the same order that you put them in your fitting yeah????
 
 But yeah the wheel is a PITA/
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        |  shaman oga
 Nexus Balusa Horizon
 DARKSTAR ARMY
 
 141
 
 
      | Posted - 2013.06.03 17:40:00 -
          [11] - Quote 
 And sometime when you activate your module it doesn't work, when you re-activate it goes in cool down status, without activating his power.
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        |  slap26
 Internal Error.
 Negative-Feedback
 
 681
 
 
      | Posted - 2013.06.05 02:19:00 -
          [12] - Quote 
 bump
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        |  slap26
 Internal Error.
 Negative-Feedback
 
 682
 
 
      | Posted - 2013.06.06 01:20:00 -
          [13] - Quote 
 has CCP acknowledged this problem yet?
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        |  Muscaat 514
 EVE Markets
 
 15
 
 
      | Posted - 2013.06.06 12:56:00 -
          [14] - Quote 
 
 slap26 wrote:has CCP acknowledged this problem yet? They have now: https://forums.dust514.com/default.aspx?g=posts&m=909246#post909246
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        |  slap26
 Internal Error.
 Negative-Feedback
 
 682
 
 
      | Posted - 2013.06.06 16:34:00 -
          [15] - Quote 
 
 
 hopefully they get this bug ironed out asap. It is really hurting vehicle gameplay
 
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        |  BOZ MR
 Internal Error.
 Negative-Feedback
 
 187
 
 
      | Posted - 2013.06.06 17:59:00 -
          [16] - Quote 
 
 slap26 wrote:hopefully they get this bug ironed out asap. It is really hurting vehicle gameplay I hold down the module scrool and acrivate it by moving and than releasing the mouse in the direction insanely fast. Still does not activate/deactivate right module 30% of time.
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        |  KEROSIINI-TERO
 Seraphim Initiative.
 CRONOS.
 
 412
 
 
      | Posted - 2013.06.06 18:16:00 -
          [17] - Quote 
 This needs to be fixed. No sense to force players to pick up controller just to activate something (outright terrible for resistance modules etc)
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        |  slap26
 Internal Error.
 Negative-Feedback
 
 688
 
 
      | Posted - 2013.06.16 03:33:00 -
          [18] - Quote 
 I've been away from dust for awhile, has this been patched yet?
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        |  Dustin Peril
 Krullefor Organization
 Minmatar Republic
 
 2
 
 
      | Posted - 2013.06.19 04:15:00 -
          [19] - Quote 
 Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
 
 
 Planetside 2  
 Coming to PS4 this year Insane Infantry Push
 Amazing Night Battle
 Night to Day Canyon Battle
 Intense Field Battle
 Desert Infantry Line
 Huge Desert Tank Battle
 100 Tank Convoy
 150 man Air Raid
 65/0 Kill streak in the air
 
 NC Montage
 
 Factions Explained
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