Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
0
|
Posted - 2013.05.31 03:29:00 -
[1] - Quote
I'm working on a scout build that uses the scrambler rifle and SMG. However, as someone else said, a mean look will kill a scout, the role of the scout build would be to avoid combat as much as possible and sneak around hacking enemy installations, especially the clone reanimation units (to bring in reinforcements). However, I'm having trouble deciding what i should start devoting my sp to at the moment.
Currently I have the following skills:
Dropsuit Command: Dropsuit Command lv2 Gallente Light Dropsuits lv3 Gallente Scout Dropsuits lv1
Dropsuit Upgrades: Dropsuit Upgrades lv1 Dropsuit Core Upgrades lv1
Weaponry: Weaponry lv3 Light Weapon Operation lv2 Scrambler Rifle Operation lv1 Sidearm Operation lv2 Submachine Gun Operation lv1
Would shield modules really make a difference?
How great of speed boost do the kinetic catalyzers provide?
Would it be more beneficial to use a drop uplink (In case a clone reanimation unit is not available)? or should I use an active scanner to find enemies before they find me?
Does the extra hacking speed provided by the hacking skill and codebreaker modules make a big difference?
And above all, what should I start devoting sp to first? |
Bojo The Mighty
Bojo's School of the Trades
1187
|
Posted - 2013.05.31 03:37:00 -
[2] - Quote
shield modules on paper don't really make a difference, but they increase your buffer, allowing you to react and still be alive to an event. So they do make a difference (especially enhanced and complex)
Kinetic catalyzers give varying speed boosts, it depends on the level of them. But I can assure you that the effects are noticeable.
Droplink > Active Scanner for scouts because we already have innate bonuses to scanning so rely on those bonuses and save up the equipment for droplinks which are excellently used with scouts, because scouts can get behind enemy lines much easier, so that opens up a wide range of tactical possibilities when combined with a droplink.
Hacking skill and modules are well worth it.
I honestly don't have enough information on your play style to effectively give SP direction, but I say go all out on Dropsuit Upgrades, because they make all the difference. I put all my SP into those upgrades first and my scout has 162 armor innately, with no speed penalty.
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
0
|
Posted - 2013.05.31 03:45:00 -
[3] - Quote
Essentially my play style at the moment is to get near enemy controlled null canons (this build is essentially only going to be played on Skirmish battle modes). If the canon has people around it, hack any nearby clone units and then anything else. If no one is around it, hack the null canon and get to a safe distance to guard it (or again start hacking other things). If I happen upon a single enemy, I try to do an initial charged scrambler shot to give as much damage as possible on the first strike and try to finish them off. If there are two or more enemies near each other I try to avoid them. If the enemy doesn't control any null canons or they are too well guarded for me to make a difference, I head to the main area of fighting and provide support fire using my scrambler rifle from a distance while trying to not let the enemy notice me. I'm far too squishy to do any direct combat. |
Bojo The Mighty
Bojo's School of the Trades
1187
|
Posted - 2013.05.31 03:52:00 -
[4] - Quote
Yeah then throw that SP into some hacking skills. You appear to be very much the E-Warfare type, where you are passively attacking.
So prepare your SP for hacking modules, scanning modules (best for larger maps though), and in the future other E-War related skills.
You are a breed I like to call 'L'Infiltrator' |
Sontie
Ill Omens EoN.
501
|
Posted - 2013.05.31 06:39:00 -
[5] - Quote
join one of the two trainer corps. they will help. I'll give you one guess as to the name of one of them. |
Sontie
Ill Omens EoN.
501
|
Posted - 2013.05.31 06:41:00 -
[6] - Quote
The problem with the SCR is that the charge slows you down, and with the TAC out there, you can't afford to be shot, ever. Speed is the only thing that keeps you alive as a scout.
The minmatar logi makes a better ninja hacker than any of the scouts. and can run just as fast.
speed is your tank. with 10.00m/s or more, you can run straight through a group of red dots and live.
|
Asmodeus Reinhart
Ninth Rim
19
|
Posted - 2013.05.31 07:49:00 -
[7] - Quote
I bought the gallente scout. Have basic armor and shield upgrades. And I wasted a bunch of points on misc stuff before I knew what I was doing. Tried to use an assault rifle and you just can't. You lose. Finally got with a decent squad but all I could manage was to harass and flee. Whittling down people and running away to enjoy the quick recharge (shield) of the scout suit.
then I equipped the militia shotgun...
Life changer. People ran from me! They back up and jump in horror of being one shot killed. So I ran into groups and got some kills but died a lot as well. Then I learned to skirt the edge of the battle just like I was before... but look for stragglers. Then dash in and blast them and run run run! Heavies are even fun to sneak up on. Boom - dash - boom dash boom. And they die.
On bigger maps the scramblers range and charge shot is a hot ticket IMO. For a scout with low level gear it evens the damage ratio if you are good at landing those charged shots. But that is just it. You HAVE to land charged shots. You also need to land the first hit. That usually makes people back off. Getting inside of assault rifle range is suicide. Stay just out of their range and ding them. Run to the edge of the fight and hit people from the side that are already engaged in a fight. Pick people off that are on railings and rocks and busy trying to cherry pick.
Stay out of assault rifle range. Period. Don't even try to use the normal SR shots. Pointless. Either full or half charge. Use the charge time to strafe and line up the shot. Aim center of mass. The delay makes it hard to land a head shot while moving. If they are sitting still... a charged head shot is usually lights out.
The SMG kinda sucks in this game IMO. Your call but its a last ditch weapon. Landing a scrambler pistol shot or two does way more immediate damage. You don't have time to chew them apart in a scout suit. You need dead right now or you'll be dead right now. You will lose every f2f fight with any other suit nearly always.
I'm not saying my set up is ideal or voting approval of your build either. Only that I've tried it kinda. And those were my results. And how I used it without getting killed constantly. You will still only be marginally combat effective. But combined with the fact you like to hack etc. You'll play a larger role than just killing people anyway.
Your personal ability to aim is key. You have to be able to land those charged shots or the scrambler rifle is not an option. Just snipe and hack or something. |
Ty'Daryn
Circle of Huskarl Minmatar Republic
1
|
Posted - 2013.05.31 19:19:00 -
[8] - Quote
I can't offer much in terms of build advice as I use a minnie scout, but I would be wary of using a scrambler rifle with a scout unless you are able to be exceedingly attentive to the heat build up: that thing overheats once and your shields are pretty much gone. The increased shield recharge rate of scout suits might make the overheat tolerable, but only if your not getting shot at in return.
I'm with Asmodeus that the shotgun is a brilliant tool (I however do prefer the SMG as a secondary), even the standard "shotgun" is brutal, it does take time to get used to but the key feature of it is that it allows you to keep moving, and like what most have already said: a scout standing still will not last long. Granted at the distance you have to use the thing you either take everyone out or your running away with bullets in your back. |
Asmodeus Reinhart
Ninth Rim
19
|
Posted - 2013.05.31 19:59:00 -
[9] - Quote
Ty'Daryn wrote:I can't offer much in terms of build advice as I use a minnie scout, but I would be wary of using a scrambler rifle with a scout unless you are able to be exceedingly attentive to the heat build up: that thing overheats once and your shields are pretty much gone. The increased shield recharge rate of scout suits might make the overheat tolerable, but only if your not getting shot at in return.
I'm with Asmodeus that the shotgun is a brilliant tool (I however do prefer the SMG as a secondary), even the standard "shotgun" is brutal, it does take time to get used to but the key feature of it is that it allows you to keep moving, and like what most have already said: a scout standing still will not last long. Granted at the distance you have to use the thing you either take everyone out or your running away with bullets in your back.
The feedback damage of the scrambler only takes 1/4 to a 1/3 of my shields when I bone head it and try to spray or let a full charge go right away send a second partial and then maybe fan it to try and finish a guy off.
Gallente Scout G-1 (tier 1) basic shield extender / basic armor plate
I can't remember the #'s for HP. But I think it's like 96 and 200? Someone can correct me if I'm wrong.
But the 40% recharge rate is killer on the scout. I had a REALLY hard time adjusting to hit and run type tactics. I DO NOT like leaving a fight with the other guy standing. But that is literally what you HAVE to do - at least at this level of suit / equip. I will ping a guy with a full charge scrambler. Try to hit him again to take him down. But as SOON as I start taking hits - I run. Immediately.
Not around a corner.
AWAY.
Like go find someone else to pick on on another part of the map - take a long loop. And I don't come back until those shields are back.
If I have a crowd like last night with a logi. (She was literally healing me the second I got hit) I will stay and draw as much fire as I can. Because people don't usually hit me as much as the slower suits. And I can keep a whole bunch of people busy trying to hit me.
Even then, my eye is on that health gauge the whole time. And aside from grenades and a little firing fully charged scrambler shots to make them think about rushing me. I am ready to dart away at any second when the shields full drop.
Harass and annoy. Harass and annoy. Scope people so they show up on radar. Take a shot. Run.
Make them feel like you'll be lurking around every corner...
Don't let them settle in. And stick with your squad but run just outside of their area of influence. That way if the fight comes to them in a big way you can land a few charged shots to help take big chunks out of those rushing your people.
And I do run the SMG with the shotgun. But I will tell you that it is absolutely too slow to kill and you will absolutely get destroyed if you are trying to use it as your primary weapon. You will be too close, and it will lose to every assault rifle even when you are in a medium suit. If you are in SMG range you should be hitting them with something harder like the shotgun or maybe a flaylock? Scrambler pistol... nova knives... Something with real good punch.
YMMV
But outside of a quick finish or to pick on a farther away target from a sneaky position. The SMG + Scout at this low level gear = instant death. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
0
|
Posted - 2013.05.31 23:52:00 -
[10] - Quote
Scout G-1 is 70/130.
And i chose the SMG because I like the look of it and also because it makes a good panic weapon after I've softened them up with the scrambler and they are trying to get close to me (i.e. a shotgun user).
I didn't go with the shotgun because shotgun+smg would give me absolutely no range capability which I need if i'm going to be picking off people trying to hack the null canons. |
|
Asmodeus Reinhart
Ninth Rim
19
|
Posted - 2013.06.01 22:42:00 -
[11] - Quote
Krom Ganesh wrote:Scout G-1 is 70/130.
And i chose the SMG because I like the look of it and also because it makes a good panic weapon after I've softened them up with the scrambler and they are trying to get close to me (i.e. a shotgun user).
I didn't go with the shotgun because shotgun+smg would give me absolutely no range capability which I need if i'm going to be picking off people trying to hack the null canons.
70/130 + basic plates & basic shield extenders (+5% +5%) = 96/ 200
My Gallente has 96/203? Or something like that.
That extra 100-ish raw HP allows me to take hits and flee before I die.
As for the "instead" portion. You bought the scout suit right? So go hit create class... and build ANOTHER fit with the shotgun. It doesn't need to be spec'd to level 4 and unlocked to advanced shotguns. Just build a fit with the militia shotgun for when things turn into a war in a closet. Try some fits with a militia scrambler pistol instead. Try some fits with different combinations. Use militia gear to experiment BEFORE you invest the points. Not ALL militia gear sucks.
I have a scout scrambler class. A shotgun. An assault rifle... some are spec'd to be faster and lighter, most have armor and shield add ons. Name these classes appropriately and when you die switch to the most suitable subset of your "class".
If I go from picking at people with the scrambler and it turns into a kill box in a small room or obj - I'll toss the nades and charge in. Try to take someone with me - die - rush back with a shotgun and clean up.
If you are trying to live the entire match... every time...
Bah... you're probably not helping your team as much as you should be. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |