Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Murph's Meatshield
D3ath D3alers RISE of LEGION
5
|
Posted - 2013.05.30 22:01:00 -
[1] - Quote
After weeks of trying to like this build, I have finally come to the conclusion this build is much worse than the last build. Granted there were some irritations in the last build such as: no red dot sights, heavies supreme range, snipers hiding in third world countries, etc. But all in all, it was a pretty well balanced build.
This current build the core game mechanic is so horribly imbalanced it is not all that much fun to play. Heavies are laughably bad now, lasers are awful...in fact, why use anything other than the TAC (I use the TAC, it's OP)? Tanks aren't a threat anymore, but oddly enough murder taxi service is a viable weapon now--that damn logi LAV is much more difficult to kill than a tank.
Isn't CCP supposed to have ex-MAG employees? Did they not express that MAG essentially died because of weapon imbalance?
Planetary Conquest is a fantastic addition, as are the new shiny graphics; but without the core gameplay being worthwhile they are wasted.
Anyway, just thought I'd throw my hat in the ring of the QQ-fest. Flame away |
Kitten Empress
Ametat Security Amarr Empire
141
|
Posted - 2013.05.30 22:02:00 -
[2] - Quote
I do not. For every problem it fixed, it added 5 new problems.
Also the overall balance in chromosome was better. |
Johnny Guilt
Algintal Core Gallente Federation
100
|
Posted - 2013.05.30 22:04:00 -
[3] - Quote
They both suck,we end up with the same problems from before but in a different form every build, it's unbelievable |
Daedric Lothar
Onslaught Inc RISE of LEGION
569
|
Posted - 2013.05.30 22:05:00 -
[4] - Quote
Uprising > Chromo
By far. I'm having a blast.
Only thing that makes me kinda crazy is the range issue. I'm use to the wonky controls now |
Dust Project 514
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.05.30 22:05:00 -
[5] - Quote
Well after uprising came, I could no longer destroy people with the Scrambler Pistols due to it being more difficult to get headshots and lack of any real range with it now, like I used to, so I had to throw that away.
There are other problems, I just find other things that I'm good at and stick with it, so I can have some fun.
But the game is always changing, so meh. |
The Black Art
Pro Hic Immortalis RISE of LEGION
65
|
Posted - 2013.05.30 22:08:00 -
[6] - Quote
I had more fun in Chromosome, yes. |
AntanTheBeast
Foxhound Corporation General Tso's Alliance
45
|
Posted - 2013.05.30 22:13:00 -
[7] - Quote
I also think this Uprising is way better than the last build. I have had more fun with this build than the last, most of the new features added in this build for example the sounds,graphics and the better gameplay is way better than the last build. Right now I think CCP needs to fix the aiming and make the game more balanced also they need to fix the terrain glitches I especially hate getting stuck on the terrain in shootout. I can't comment on lag since I rarely experience it and for me the lag is not as bad as other games I have played. |
KingBabar
Seraphim Initiative. CRONOS.
665
|
Posted - 2013.05.30 22:14:00 -
[8] - Quote
Agreed. |
Joseph Ridgeson
WarRavens
199
|
Posted - 2013.05.30 22:25:00 -
[9] - Quote
I liked Chromosome far more. I do not like that Tanks are impossible to fit without using LAV gear or PG modules because of the effective removal of 20% PG. Imagine if your Basic suit couldn't fit Basic gear without a PG module; you would be bummed. Chromosome didn't have a super slippery Module Wheel that makes it impossible to accurately choose which equipment or module item you wanted to use. Now it just slips and slides all other the place. Only thing I flat out like about Uprising is returning Tanks. The graphics, to me, went straight into the Uncanny Valley though I am getting used to them.
For the infantry game play, they shouldn't have neutered the range of weapons so much. Sure, Sharpshooter was overpowered because it meant that someone with five million more than you could get too much of an advantage by having his GEK really reach out and touch you, but did they have to lower the ranges across the board? The only reason people are using the Tactical AR is because the range is greater than a spitwad. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
767
|
Posted - 2013.05.30 22:30:00 -
[10] - Quote
Honestly every build since the first has lost appeal to me, the first was unbalanced and extremely rough but it held promise and it was fun to play when it worked, since then it has degenerated into a boring run around in circles with the FOTM gun and try to coax the wonky controls into getting a kill. Not to mention grind grind grind grind for the SP.
I want to help fix DUST but the problem is so big I can't think of a way to break down the huge document saved on my computer into anything less than a Great Wall o Text... Its just too much |
|
Chinduko
KILL-EM-QUICK RISE of LEGION
145
|
Posted - 2013.05.30 22:33:00 -
[11] - Quote
I preferred Chromosome much better, even with its reduced visual graphics. |
Rolf The Viking
Ill Omens EoN.
17
|
Posted - 2013.05.30 22:37:00 -
[12] - Quote
This builds graphics and equipment with last builds draw distance, range mechanics and aiming controls. |
crazy space 1
Unkn0wn Killers
1301
|
Posted - 2013.05.30 22:44:00 -
[13] - Quote
I remember reviving people |
Green Living
PFB Pink Fluffy Bunnies
334
|
Posted - 2013.05.30 22:45:00 -
[14] - Quote
I had no lag issues or choppy gameplay in Chromosome. Uprising is near unplayable for me. |
DigiOps
Kirkinen Risk Control Caldari State
322
|
Posted - 2013.05.30 22:46:00 -
[15] - Quote
crazy space 1 wrote:I remember reviving people I remember getting revived by intelligent logis. |
Rolf The Viking
Ill Omens EoN.
17
|
Posted - 2013.05.30 22:50:00 -
[16] - Quote
DigiOps wrote:crazy space 1 wrote:I remember reviving people I remember getting revived by intelligent logis.
We're still here. Injector only works about 30% of the time now |
Mobius Wyvern
BetaMax. CRONOS.
1707
|
Posted - 2013.05.30 22:56:00 -
[17] - Quote
Murph's Meatshield wrote:After weeks of trying to like this build, I have finally come to the conclusion this build is much worse than the last build. Granted there were some irritations in the last build such as: no red dot sights, heavies supreme range, snipers hiding in third world countries, etc. But all in all, it was a pretty well balanced build. This current build the core game mechanic is so horribly imbalanced it is not all that much fun to play. Heavies are laughably bad now, lasers are awful...in fact, why use anything other than the TAC (I use the TAC, it's OP)? Tanks aren't a threat anymore, but oddly enough murder taxi service is a viable weapon now--that damn logi LAV is much more difficult to kill than a tank. Isn't CCP supposed to have ex-MAG employees? Did they not express that MAG essentially died because of weapon imbalance? Planetary Conquest is a fantastic addition, as are the new shiny graphics; but without the core gameplay being worthwhile they are wasted. Anyway, just thought I'd throw my hat in the ring of the QQ-fest. Flame away I've made a few posts about issues with their backend that you can find.
As far as we've found out, the people claiming the balance changes were made based on pub matches only were actually correct, but by virtue of the data not recording correctly. CCP apparently had no idea they were missing so much data until it was too late.
Among other things, Chribba went to ping the API server to check on why his third-party applications weren't working. Out of 30,000 packets, 9,000 made it through.
Something went VERY wrong. I can guarantee you we haven't heard from people like CCP nothin in ages because he and the others that work the database are scrambling to get things put back together. |
Murph's Meatshield
D3ath D3alers RISE of LEGION
7
|
Posted - 2013.05.30 23:39:00 -
[18] - Quote
Mobius Wyvern wrote:Murph's Meatshield wrote:After weeks of trying to like this build, I have finally come to the conclusion this build is much worse than the last build. Granted there were some irritations in the last build such as: no red dot sights, heavies supreme range, snipers hiding in third world countries, etc. But all in all, it was a pretty well balanced build. This current build the core game mechanic is so horribly imbalanced it is not all that much fun to play. Heavies are laughably bad now, lasers are awful...in fact, why use anything other than the TAC (I use the TAC, it's OP)? Tanks aren't a threat anymore, but oddly enough murder taxi service is a viable weapon now--that damn logi LAV is much more difficult to kill than a tank. Isn't CCP supposed to have ex-MAG employees? Did they not express that MAG essentially died because of weapon imbalance? Planetary Conquest is a fantastic addition, as are the new shiny graphics; but without the core gameplay being worthwhile they are wasted. Anyway, just thought I'd throw my hat in the ring of the QQ-fest. Flame away I've made a few posts about issues with their backend that you can find. As far as we've found out, the people claiming the balance changes were made based on pub matches only were actually correct, but by virtue of the data not recording correctly. CCP apparently had no idea they were missing so much data until it was too late. Among other things, Chribba went to ping the API server to check on why his third-party applications weren't working. Out of 30,000 packets, 9,000 made it through. Something went VERY wrong. I can guarantee you we haven't heard from people like CCP nothin in ages because he and the others that work the database are scrambling to get things put back together.
That's interesting...I'm going to go huntdown those threads and take a peek at them. Thanks for the info!
|
Mobius Wyvern
BetaMax. CRONOS.
1712
|
Posted - 2013.05.30 23:41:00 -
[19] - Quote
Murph's Meatshield wrote:Mobius Wyvern wrote:Murph's Meatshield wrote:After weeks of trying to like this build, I have finally come to the conclusion this build is much worse than the last build. Granted there were some irritations in the last build such as: no red dot sights, heavies supreme range, snipers hiding in third world countries, etc. But all in all, it was a pretty well balanced build. This current build the core game mechanic is so horribly imbalanced it is not all that much fun to play. Heavies are laughably bad now, lasers are awful...in fact, why use anything other than the TAC (I use the TAC, it's OP)? Tanks aren't a threat anymore, but oddly enough murder taxi service is a viable weapon now--that damn logi LAV is much more difficult to kill than a tank. Isn't CCP supposed to have ex-MAG employees? Did they not express that MAG essentially died because of weapon imbalance? Planetary Conquest is a fantastic addition, as are the new shiny graphics; but without the core gameplay being worthwhile they are wasted. Anyway, just thought I'd throw my hat in the ring of the QQ-fest. Flame away I've made a few posts about issues with their backend that you can find. As far as we've found out, the people claiming the balance changes were made based on pub matches only were actually correct, but by virtue of the data not recording correctly. CCP apparently had no idea they were missing so much data until it was too late. Among other things, Chribba went to ping the API server to check on why his third-party applications weren't working. Out of 30,000 packets, 9,000 made it through. Something went VERY wrong. I can guarantee you we haven't heard from people like CCP nothin in ages because he and the others that work the database are scrambling to get things put back together. That's interesting...I'm going to go huntdown those threads and take a peek at them. Thanks for the info! No problem. They'll probably also release a DevBlog about all this once it's over.
Last I heard, they had to outsource the issue to another company. |
Skipper Jones
ZionTCD Unclaimed.
104
|
Posted - 2013.05.30 23:43:00 -
[20] - Quote
I do... |
|
Cinnamon267
The Southern Legion RISE of LEGION
70
|
Posted - 2013.05.31 02:43:00 -
[21] - Quote
I prefer this build. There are problem, but Chromosome had a lot of issues, too. Many, many issues. |
Alucard Fang
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
13
|
Posted - 2013.05.31 02:54:00 -
[22] - Quote
Mobius Wyvern wrote:Murph's Meatshield wrote:After weeks of trying to like this build, I have finally come to the conclusion this build is much worse than the last build. Granted there were some irritations in the last build such as: no red dot sights, heavies supreme range, snipers hiding in third world countries, etc. But all in all, it was a pretty well balanced build. This current build the core game mechanic is so horribly imbalanced it is not all that much fun to play. Heavies are laughably bad now, lasers are awful...in fact, why use anything other than the TAC (I use the TAC, it's OP)? Tanks aren't a threat anymore, but oddly enough murder taxi service is a viable weapon now--that damn logi LAV is much more difficult to kill than a tank. Isn't CCP supposed to have ex-MAG employees? Did they not express that MAG essentially died because of weapon imbalance? Planetary Conquest is a fantastic addition, as are the new shiny graphics; but without the core gameplay being worthwhile they are wasted. Anyway, just thought I'd throw my hat in the ring of the QQ-fest. Flame away I've made a few posts about issues with their backend that you can find. As far as we've found out, the people claiming the balance changes were made based on pub matches only were actually correct, but by virtue of the data not recording correctly. CCP apparently had no idea they were missing so much data until it was too late. Among other things, Chribba went to ping the API server to check on why his third-party applications weren't working. Out of 30,000 packets, 9,000 made it through. Something went VERY wrong. I can guarantee you we haven't heard from people like CCP nothin in ages because he and the others that work the database are scrambling to get things put back together. Link? |
Bling Blaine
FrontLine-Coalition
144
|
Posted - 2013.05.31 03:01:00 -
[23] - Quote
Chromo>Uprising IMO |
Rynoceros
One-Armed Bandits Unclaimed.
87
|
Posted - 2013.05.31 03:05:00 -
[24] - Quote
Chromosome w/ PC would have been enough. A couple maps, minor weapon changes (Viziam, etc), terrain fixes, and they'd have a small knot of my cash to fund a new server or whatever is killing CQC. |
Surt gods end
Demon Ronin
186
|
Posted - 2013.05.31 03:07:00 -
[25] - Quote
they took a **** on scout this build. why? were we that damn sexy? were taking others wives? |
Vrain Matari
ZionTCD Unclaimed.
550
|
Posted - 2013.05.31 03:13:00 -
[26] - Quote
Murph's Meatshield wrote:After weeks of trying to like this build, I have finally come to the conclusion this build is much worse than the last build. Granted there were some irritations in the last build such as: no red dot sights, heavies supreme range, snipers hiding in third world countries, etc. But all in all, it was a pretty well balanced build. This current build the core game mechanic is so horribly imbalanced it is not all that much fun to play. Heavies are laughably bad now, lasers are awful...in fact, why use anything other than the TAC (I use the TAC, it's OP)? Tanks aren't a threat anymore, but oddly enough murder taxi service is a viable weapon now--that damn logi LAV is much more difficult to kill than a tank. Isn't CCP supposed to have ex-MAG employees? Did they not express that MAG essentially died because of weapon imbalance? Planetary Conquest is a fantastic addition, as are the new shiny graphics; but without the core gameplay being worthwhile they are wasted. Anyway, just thought I'd throw my hat in the ring of the QQ-fest. Flame away Not here to argue, i agree there are a lot of balance issues right now. I don't worry about that too much tbh, we and CCP will get things balanced again, we had to go through the same process in Chromo and all the other builds too.
I'm really just here to stress the point that balance and core game mechanics are two separate things and we shouldn't confuse them. Core game mechanics is aiming, shooting, scoping, throwing, switching, moving, reloading, using equipment, etc.
Core mechanics i worry about a lot, balance i don't stress over, since the game is going to go through several balancing cycles before we get to something stable and more-or-less balanced. There's still lots more suits, different types of suits, weapons, modules, vehicles etc. coming so expect the whole balancing drama to be going on for a good long time. Contribute opinions and data but don't get wound up over balancing, it'll happen but it takes time. |
Dust HaHakoke
Krusual Covert Operators Minmatar Republic
25
|
Posted - 2013.05.31 03:38:00 -
[27] - Quote
i am a heavy with a hmg... i dont honestly see the problem most of the time the reds need to gang up to kill me |
Pent'noir
Algintal Core Gallente Federation
99
|
Posted - 2013.05.31 03:43:00 -
[28] - Quote
I personally haven't had any connection issues or random disconnects in this build, so i'm enjoying that, but the balance of vehicles seems way off. I miss when lav's would go pop in one hit unless some massive isk was dumped into it and tanks lived up to their name, "tank", although it hasn't been like that for a couple builds. And darn it I miss my sharpshooting increased range for my smg, since smg is my main anti-infantry weapon. |
castba
Penguin's March
4
|
Posted - 2013.05.31 05:13:00 -
[29] - Quote
I am enjoying uprising much, much more than chromosome. It is not even close. My only issues as a heavy are random disconnects when trying to get into a game, squads of tac users, speed tanked shotgun ninjas and the inability to jump over ankle high objects... But only two of those are new to uprising.
Seems like a lot of guys have their rose coloured glasses on when they "remember" chromosome. |
Mobius Wyvern
BetaMax. CRONOS.
1725
|
Posted - 2013.05.31 05:16:00 -
[30] - Quote
castba wrote:I am enjoying uprising much, much more than chromosome. It is not even close. My only issues as a heavy are random disconnects when trying to get into a game, squads of tac users, speed tanked shotgun ninjas and the inability to jump over ankle high objects... But only two of those are new to uprising.
Seems like a lot of guys have their rose coloured glasses on when they "remember" chromosome. Like they "remembered" Replication and E3 when both of those were actually pretty terrible. Anyone remember the old REs?
Man, I just really want those back. Doesn't feel like Dust without getting a OHK explosive tossed at me from 10 feet away. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |