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EnIgMa99
Imperfects Negative-Feedback
368
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Posted - 2013.05.30 14:57:00 -
[1] - Quote
1) I get clipped into walls
2) impassible terrain staircases places near mountains manus peak
3) aiming is messed up
4) injectors and indicators don't work properly
5) Vehicle turrets don't shoot where the cross hair is. When a vehicle is in motion vehicle turrets shoot in relation to how the vehicle is moving not where you are aiming and sometimes hit your own vehicle
6) passive skill bonuses don't work on some skills like the skill that gives shield %5 with every skill increase, and the sharpshooter skill from what i can tell doesn't do anything to the gun doesn't reduce recoil spread or anything noticeable at level 1 to level 1. Also if its suppose to reduce kick why is it called dispersion, why have a skill that says kick and another skill that says dispersion if the skills are meant to do the same thing? Why cant skill descriptions be clear in what they say they do?
7) Suits are massively imba ex: caldari logi: 5 highs 4 lows with a shield efficacy buff so that's like a 6th high with another complex extender (ccp what were you thinking?)
8) Guns are massively imba tac rifle only rifle
9) Either hit detection or lag is messed up on when moving with speed mods or with scout speed. I inconsistently hit I am also compensating for lag but shooting and hitting still feels inconsistent.
10) equipment disappears from radar inconsistently and sometimes mines and other things disappear from vision or get clipped into structures.
11) AV grenades sometimes go through fast moving cars and vehicle proxy mines fuse delay is so long vehicles drive over them without concern.
these are just the ones off the top of my head that i can think of that I and only I have observed in EVERY MATCH I PLAY!!!!! >.<
You can say these things below are intended gameplay mechanics but dude there are ONLY 32 in the match. Freakin unreal 3 had large maps with vehicles and ppl didn't disappear so saying its a technical limitation and that it cant be helped is false.
There is no reason to render a map that is 54 square miles if we cant play on it (red zone areas) and cant see the people right infront of you.
With that said:
people don't render textures still look like poop guns don't have range for instance about 30 meters and bullets just disappear
These things hamstring gameplay so badly and cannot be competitive from it. An example: So take for instance you are looking at someone they disappear from your vision but you have not disappeared from the enemies vision. You cant fix this any other way other than making people all the time visible any other quick fix or limiting ranges on guns cannot fix this issue.
How I would fix: the enemy at distance could look look like a single color texture but it has to have the same polygons and the same hit boxes. Make them look like mud but keep the shooting mechanics in place. Put mountains as the borders for the battle and use a crappy texture for looking outside the map (for dropships) make it so you can't camp on the border mountains with a red zone.
Say if you have plans to use the 54 square mile map in its entirety for bot smashing, like thats fine thats a bot thats not a person where there is a cash prize or a district with real value to the player.
shooter first needs to be a phrase around your office. ppl still play quake 3 because the mechanics feel rock solid and its competitive because of it |
Tex Mex Aztec
Deadly Blue Dots RISE of LEGION
9
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Posted - 2013.05.30 15:57:00 -
[2] - Quote
I really, really hate #5. It's a special kind of stupid adding parent velocity to turret projectiles. What's that? Helicopters can accurately shoot rockets while moving? Well in the future, f**k you, your missiles are less accurate than someone using a potato gun in the back of a pick up truck when moving.
Also, you can't use equipment with Battleground control scheme. And I mean you literally cannot get the wheel to appear.
I don't see how this game is an MMOFPS. If it's because all these characters exist in one universe, that is one of the biggest cop-outs to achieve said genre ever. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
35
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Posted - 2013.05.30 16:16:00 -
[3] - Quote
1. Weapon balance is awful. Why is the SMG bested by AR in CQC? SMG doesnt get better in CQC until proficiency 3.
2. I dont get points for using an active scanenr that results in kills? LOL. |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
72
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Posted - 2013.05.30 17:44:00 -
[4] - Quote
I've played this game over a year now.
This build is the nail in the coffin, UNPLAYABLE horrible boring, glitchy, and a lack of competitiveness.
I'm done with this game officially, I may AFK farm because my retarded self still has hope for this game. |
Telcontar Dunedain
Imperfects Negative-Feedback
435
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Posted - 2013.05.30 21:31:00 -
[5] - Quote
ALMIGHTY STATIUS wrote:I've played this game over a year now.
This build is the nail in the coffin, UNPLAYABLE horrible boring, glitchy, and a lack of competitiveness.
I'm done with this game officially, I may AFK farm because my retarded self still has hope for this game.
htfu
also
this game is bad. |
EnIgMa99
Imperfects Negative-Feedback
391
|
Posted - 2013.05.31 20:21:00 -
[6] - Quote
bump |
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