
Zat Earthshatter
Ghosts Of Ourselves
309
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Posted - 2013.06.04 06:14:00 -
[1] - Quote
To filter down the OP, Attorney General feels not only that vehicle variants do not properly fit within their roles, but some may be less effective in battle than their less-expensive Standard versions, causing him to question whether a corp would even want to use them. I agree with most of his points, and add my opinion per vehicle class.
LAVs: >the Logi LAV is currently used as a more-durable "murder taxi" simply due to a lack of squad/team coordination that Logistics vehicles require. I reccomend evaluating its effectiveness based on PC matches as an infantry-support vehicle before attempting a rebalance. >I haven't even met the Scout variant, likely due to the speed not justifying the lower Effective HP (EHP - based on resistance as well as raw HP). My idea for balancing the Scout involves adding cloaking modules to the game, and I won't bore you with the details.
HAVs: >The Enforcer was clearly intended as a "field artillery piece", providing extended bombardment from range. Due to small maps unsuited for that role and a lack of indirect fire-capable Large Turrets, this variant turns into a sluggish, vulnerable-to-AV version of the Standard HAV with no extra fitting points and multiple times the cost.
Dropships: >Logistics dropships are, in my opinion, actually very well-balanced when it comes to combat and soldier deployment when well-coordinated and timed as a squad. The issue is that pilots do not earn enough WP to justify the flight, only ever getting assists should a gunner directly kill an enemy. Resolving the WP will make it more worthwhile. >Assault Dropships are currently the best way for a pure-pilot character to gain WP, thanks to the pilot-controlled turret. Having used this variant myself, It definitely has enough EHP to survive a few hits, especially when you take advantage of its greater speed and agility. My only gripe is the elastic reticule - it auto-centers too fast when you let off the right thumbstick, requiring the user to keep the ship stable with the left stick while holding the right stick at exactly the right amount for an accurate shot (or burst, with Cycled launchers fitted). |