Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
70
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Posted - 2013.05.30 13:08:00 -
[1] - Quote
A lot of the problems with HAV is that they don't have their prototype anymore and the PG got nerfed while engineering is literally bugged. It's like having a standard dropsuit with militia modules that you can barely equip because you don't have your core skills maxed and going up against someone with a Duvolle.
AV needs to be reworked too based on risk vs reward. Grenades are too powerful for their versatility, nearly eliminating the incentive to spec into actual AV weapons like swarm launchers and the lolplasma cannon. At the same time, the more riskier proximity mines need a significant buff and need to stop beeping whenever a tanker comes within proximity, eliminating the purpose of using them in the first place.
LAVs seem fine, outside of something to put them at risk for playing Deat Race 514. I don't mind that people are using them as murder taxis, but they need something to put them at risk for doing so like taking damage for every person they run over. Right now, they're literally the TAR of vehicles because with all the LAVs I see every match, I rarely see someone dying to a turret on the kill feed. This also makes Scout LAVs even more useless since they're very effective at out maneuvering targets while keeping a steady lock on them. This is the closest thing we'll see to warthog combat from Halo, but there needs to be more incentive to do so since your front bumper gets more results for less effort.
As for drop ships, they're pretty polarizing based on player skill. If the pilot is particularly skilled, having one on your side can be the deciding factor of an extended battle, any thing less and they're nothing more than an expensive WP pinata for the other team. They could benefit from a price drop and/or an HP buff to promote more usage along with them being able to have a way to generate WP like active scanning or putting a mobile CRU to use. With the CRU, I'm surprised they didn't simply add a cooldown after how gaining so many WP at one time similar to logis at this point. Automated turrets could use a rework too. They seem to be extremely accurate as of late and can even wipe out a vehicle in a team's redline from their own territory.
Also, RDVs are... well, do I really need to explain? Some things never change I'm afraid...
Edit: Last but not least, remote modules as a whole are entirely too cumbersome to use. The need a serious revamping to be more effective without taking a pilot's attention away from heated combat. I've suggested making the proximity based in the past, not unlike an active scanner. There have been word of mouth rumors that there are remote modules planned in the future that will do this, but this needs to be the standard, not a simple add-on. Again, it will eliminate incentive to use the ones you need a lock on to use. |