You say you want us to talk directly to you? Well here I go. The problem with Vehicles are very large. Therefore, I'm just going to give you a gigantic list of problems I have noticed so you can address them with CPM/CCP so you guys can fix them already.
The HP of Dropships are way to low for it to fly in, drop off, and pick up people, and get out. Give Drophips a HP buff.
HAV's don't have enough HP either to, well tank. At codex, tanks were fine (except missiles, which needed a slight damage nerf, not a radius nerf). They need to go back to those eHP levels. Or we could get a base resistance for them, say 10-20% for HAV's, and 20-30% for the specialized ones?
The LLV' and SLAV's are fine, and the LAV's only needed half of the buff they got. MLT LAV's are supposed to suck, so nerf them back to their original HP levels.
They have no way to actively defend themselves other than running away, and even then that doesn't work. We need to be able to shoot them down (swarms), or have countermeasures to block them out.
Swarms still have a broken flight pattern and need to get fixed. Also, with this range rendering BS, swarms don't render if the launcher fires past this range. Fix this.
Rails long range is pointless with the range rendering. Remove it or fix it.
Why the hell is Vehicle engineering the only of it's kind in not only just Dust, but in EVE and Dust that doesn't give PG? Plus, why did you take it away? The #1 thing we need for our vehicles IS PG.
AV grenades were, from my understanding, to deal with LAV's. But, there's two problems with that. 1: LAV's if on the move, won't feel them, as they won't touch them. 2: Even if they do, unless there's many thrown at the same time, it won't kill the LAV. Therefore, it has become more powerful, and can kill HAV's. Why is this a problem? Because unlike LAV's, we can't avoid them, and it's a lot harder to run from them. Therefore, I've actually came up with a specific idea for them. First step is to get rid of the Packed AV nades. They are way too powerful. Second step is to Get rid of homing for the regulars, and change it to have damage of 1000 at STD, 1200 at Adv., and 1400 at Proto. Then, change the name to Packed AV nades. Third step is to Make sleeks have a longer homing lock on range, a faster homing speed, and do 600 at STD, 800 at Adv., and 1000 at Proto; after all that, change the name to just AV nades. These changes will make Packed AV nades a extra damage skill weapon rather than a OP fotm weapon, and regular AV grenades actually do their job; scaring off LAV, or in groups, killing them. And if you think that I made them like that to nerf them and make this into "vehicle514", it's not a specialization weapon. It doesn't hinder for dropsuit fights. Therefore, it shouldn't take the place of AV.
So there you go. You wanted results, so I gave them to you. Read think hard, review it with CPM/Devs, then please give me a response. Thank you.
Peace, Godin