Jason Pearson
Seraphim Initiative. CRONOS.
1406
|
Posted - 2013.05.30 06:25:00 -
[1] - Quote
Capital Installation
The Capital Installation is a single installation per Corporation or Alliance, as in, the Corporation who owns a Capital Installation on a District cannot own another. The Capital is considered the centre of a Corporate Empire, offering bonuses to a Corporation who owns and maintains one.
The Capital is an additional reason to have districts linked with eachother through the systems and offers bonuses to the districts connected to it. To link the Capital to the districts, if you have a district three jumps away, you must have a district in the other systems to receive the bonus on that district.
To make it clearer, if a Corporation owns a planet of ten districts, with one capital district on it, the other nine will receive a bonus. If said Corporation owns a district in the next system over (one jump), said district will receive a bonus too. If a Corporation owns a planet, and then owns a planet two jumps away, and nothing on the system in between, the planet two jumps away will receive no bonuses. (C = Capital District, ND = No Districts, O = Owned Districts)
( C -------------------------- ND -------------------------- O )
If everyone understands what I've written so far, I will move on.
The Capital itself is a stronghold but is focused more on Defensive bonuses rather than attack bonuses, this makes the District itself better at not being on the front lines and makes it a beneficial choice later for Corporations who hold land rather than it being the first thing to construct on a District.
Capital Installation Stats:
- 600 Clone Capacity
- 40 Clone Regeneration
- Suffers Larger Penalties when moving clones
The stats above make it more beneficial as defense, but as something not on the frontlines, as despite its healthy amount of clone storage, it slow regeneration of clones makes it something not very feasible for frontline conflict. We could continue to limit this if the Capital was proving to be more combat orientated, such as further lowering the Clone Regeneration. It also suffers a larger penalty for moving clones. As most people know, when moving a group of clones from system to system, they suffer attrition losses. A Capital should be able to move clones, but I believe even the first jump should be hit with 25% attrition.
But you do not create a Capital for its above Statistics, no. Instead you provide Corporate Bonuses, and plenty of them, as there is only 1 per Corporation on the Planetary Conquest Map. Allow these Capitals to be upgraded so that there is an additional ISK sink for DUST Corps, that takes time and is interrupted when the Capital is underattack. Another incentive not to use it as a frontline fortress. The Capital can be upgraded up to level 5, when initally creating the Capital, it will be at level 0, providing no Corporate bonuses.
Capital Corporate Bonuses (Level 1 Capital)
- 2% Additional Clone Capacity
- 3% Improvement to Attrition Rates
- 1% Additional Clone Regeneration
Capital Corporate Bonuses (Level 5 Capital)
- 10% Additional Clone Capacity
- 15% Improvement to Attrition Rates
- 5% Additional Clone Regeneration
As you can see, a level 5 Capital district would be helpful to your frontline territories, providing they are connected. They would not provide a massive buff, but would be useful (110 clones instead of 100 Clones at a Production Facility, or 495 Clone Capacity instead of 450 at a Cargo Hub)
Ofcourse, these numbers can be adjusted, but it seems to me these bonuses, considering they're applied to all connected districts, would be good enough.
Now whilst these are the only bonuses I've written up, there could be more reasons to have a Capital district. An idea of mine would be allowing the CEO to create "Standard" Fits for his corporation, all the gear would be in an Armoury (Separate to the one for sharing gear and such) that, when his guys jump into battle, could select instead of using their own gear, this addition, whilst not needed and would probably not be used by many, would be helpful to Corporations who don't pay their members, but want to allow them to fight without using their own gear. The only way to access this Armoury in a battle, would be in defense of a district that is connected to the Capital.
Thoughts? |
Jason Pearson
Seraphim Initiative. CRONOS.
1504
|
Posted - 2013.06.01 01:27:00 -
[2] - Quote
Bumping because I had additional thoughts, it doesn't have to be called a "Capital", some people pointed out it is a little simple for such a grand name on IRC, but I believe it serves a purpose, rename it to Management Office or whatever you feel like, this along with several other district installations should provide support so that one could create an interesting empire, one that functions through supply lines and such creating an additional strategic element. |