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Malkai Inos
The Vanguardians Orion Empire
194
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Posted - 2013.05.30 21:49:00 -
[1] - Quote
The skillsystem is supposed to give weight to your decisions concerning role and gear. Increasing Specialization goes along with increasing effort and time required, increasing the cost of changes the further one goes. Bearing the consequences of ones decision is a central aspect of the new eden philosophy and is a worthwhile aspect for this reason alone but not exclusively.
The skilltree differs from many other progression systems in that it is not just a strife to power but rather a strife to flexibility. Once you max all relevant skills of one progression you can choose to invest into a second one, and then another and so on. This means that while the amount of SP to be had is in practical terms unlimited (there is a set amount but i don't expect it to be reached, possibly even through the game's lifespan) there is a limit of power any given combination of suit/gear can have. That allows (relatively) new players to compete with year old veterans if they full on specialize. The vet can still use his excess SP to change his role in a whimp, giving him the deserved advantage over the newer player but the total possible gap is limited.
A system without respecs can also dramatically shift the power between new and old blood, whenever new gear is released. New situations and fits emerge that veterans first have to spec into just as new players, giving the latter the chance to compete even early on if they're smart. That gives Vets a changing enviroment where staying on top is an ongoing cognitive effort to adapt to the changes.
If CCP were to introduce respecs, both concepts would break down.
Everyone could become everything without any time effort invested, giving flexibilty as a default and rendering excess SP near worthless, thus lowering replay value and, of course profitability (boosters, anyone?). It would reduce the skillsystem to a comparatively short powergrind and nothing else. No one likes grinding (i guess).
More dramatic even is the effect that Vets with enough SP can switch to whatever is new, OP or just interesting, depriving new blood of the chance to jump into the game and compet on the new content. This leads to a "why bother" effect where players avoid the game because they could never become relevant without millions of SP and leaves the high SP chars with an unchallengeable superiority and ultimately with boredom due to lack of competition.
TL;DR: NO |
Malkai Inos
The Vanguardians Orion Empire
194
|
Posted - 2013.05.30 21:58:00 -
[2] - Quote
Full Metal Kitten wrote:Bubba Brown wrote:good lord no the ONLY respec you should EVER get is when you exit the battle academy, which is a suggestion i made a while ago I made this suggestion too, until I created an alt to try out the academy. I graduated after like 7 matches. Didn't have enough SP to make it worthwhile tbh. New players could get a limited Passive SP boost, say 2x to 1.5m gradually slowing until 2m where it goes to normal. This the makes the system more forgivable and allows for some experimenting.
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Malkai Inos
The Vanguardians Orion Empire
198
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Posted - 2013.05.30 22:32:00 -
[3] - Quote
Onesimus Tarsus wrote:A'Real Fury wrote:No. Unlimited free Respecs means there are no consequences to your actions. For testing purposes it is a good idea but they could do the same thing by introducing the proto item or whatever level they prefer and it will take no skills to use and cost zero Isk but it will be removed from your assets/marketplace after 1 week so no stockpiles. Really quickly. What consequence are we so in love with? I mean, other than the almost solid assuredness that if you're not some spreadsheet nerd you're gonna misallocate something into total uselessness (or boredom), be stuck with it, and the eternal weapons nerf/buff cycle (which ALSO negates the notion of consequence) means that the train is a'comin' no matter how far off. And only a week to try new gear. C'mon. We've already firmly established in other threads that reviewers who put in that amount of time don't know anything about the first scintilla of this game. Make it six months. Not other than. Because. There are different types of game for different types of people. This one aims at the spreadsheet loving part of the FPS community.
Nerf cycles work as intended. You are supposed to like the gun itself, not it's numbers. And finally, the weapons lab has been confirmed at fanfest and since then on the forums aswell so you can soon(tm) test whatever you want, how often you want. |
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