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Noc Tempre
Commando Perkone Caldari State
1717
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Posted - 2013.05.29 20:19:00 -
[1] - Quote
I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants? |
Noc Tempre
Commando Perkone Caldari State
1717
|
Posted - 2013.05.29 20:27:00 -
[2] - Quote
Forlorn Destrier wrote:Noc Tempre wrote:I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants? Question: are you repping Assault guys, or heavy?
I am talking local reps. The remote rep does over 100 hp/s and really makes a difference. Which is why I am surprised the pinnacle of active repping, is less that only 25% that. I really feel they should be at least double what they are now, but I'm not sure if even that is balanced (could still be too weak, could be OP).
If every suit had at LEAST 1 hp/s natural rep like the minmitar medium and all logi suits, then the actual module could be buffed a bit (and possibly buffed fitting cost too) without changing the game too much. Needs discussion. |
Noc Tempre
Imperfects Negative-Feedback
1720
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Posted - 2013.05.29 20:44:00 -
[3] - Quote
N1ck Comeau wrote:I get 1 militia bullet every 4 seconds (Heavy)
I love it sense i drop 4 guys then run and let it come back.
Fixed and highlights the problem. |
Noc Tempre
Imperfects Negative-Feedback
1720
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Posted - 2013.05.29 20:46:00 -
[4] - Quote
Booby Tuesdays wrote:I think you are trying to be Superman with the comfort level 28 HP/s gives you. I was stoked to get my logi to 6 HP/s, double what I had last build! The passive rep is there to keep you in the fight as a support player, not to make you Wolverine with a gun. I would probably die only once a game if that was how many HP i regenerated per second with my play style. You're regenerating over 140 HP in 5 seconds! Try less Rambo, and more Repair, Resupply, Revive. If you are using a logi to try and be an assault +1, then you're using the wrong racial suit...
Gallente assault is the same deal, just takes more slots to do it. 140hp in 5 seconds ... is 1 bullet every 2 seconds. That's a lot of dodging. |
Noc Tempre
Imperfects Negative-Feedback
1721
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Posted - 2013.05.29 20:58:00 -
[5] - Quote
Booby Tuesdays wrote:Noc Tempre wrote: Gallente assault is the same deal, just takes more slots to do it. 140hp in 5 seconds ... is 1 bullet every 2 seconds. That's a lot of dodging.
That is a lot of dodging, lol. I think you're missing the point though. Armor rep is made to work between firefights, and get you back in the fight at full strength quicker. A TAR with damage mods would still wreck anyone even with 50 HP/s regen. I'm still jealous of you're almost 30 HP/s though...
It is fun as hell in certain circumstances, and my standard weapon vs their standard weapon feels just about right; however it takes complex vs basic and prototype vs standard/advanced to achieve this balance hence the inclination it is too weak. But I think the "touch up between fights" should just be given to every suit, because it is uninteresting in general.
Give every suit minimum 1hp/s rep, and make the reps something that can make armor equally "assault-style" as shield regen. |
Noc Tempre
Imperfects Negative-Feedback
1721
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Posted - 2013.05.29 21:03:00 -
[6] - Quote
Booby Tuesdays wrote:I think you are trying to be Superman with the comfort level 28 HP/s gives you. I was stoked to get my logi to 6 HP/s, double what I had last build! The passive rep is there to keep you in the fight as a support player, not to make you Wolverine with a gun. I would probably die only once a game if that was how many HP i regenerated per second with my play style. You're regenerating over 140 HP in 5 seconds! Try less Rambo, and more Repair, Resupply, Revive. If you are using a logi to try and be an assault +1, then you're using the wrong racial suit...
Hey, if they need to cost more fitting room so be it, but you are describing a playstyle that sounds fun yet is completely impossible to pull off except in severe SP gap cases. |
Noc Tempre
Imperfects Negative-Feedback
1721
|
Posted - 2013.05.29 21:04:00 -
[7] - Quote
Bonchu Blunt Rifle wrote:I play Gallente Assault gk.0. I currently have the following fitting:
High: 1 basic shield extender 2 enhanced shield extender
Low: 3 complex armour repairers 1 enhanced armour plate
Duvolle Assault rifle Toxin Submachine gun Av Grenade Repair tool
I seem to do ok - better then most of the other fittings I have tried with this suit and it does well if you adapt your play style to the suit. The EHP is low - 595 according to the fitting tool, but its enough to survive one or two hits. The regen is 18 hp/s for armour and 20 hp/s for shield but the armour regen is active all the time which is where the advantage lies vs a shield tanked assault/logistics suit. You have to duck under cover and only allow one enemy LOS on you when you attack. as soon as you take any damage duck back under cover wait for full armour and repeat. You should be able to wear your enemy down. The nice thing is that immediately after any fight you are ready for the next engagement.
In a CQC fight you use lots of cover again and constant movement to slow the incoming DPS and maximize your regen advantage - spin around poles, dance around walls etc.
Amarr Logi Ak.0 is well rounded to a fault. The shield delay is 5 seconds base, the 3/3/3 layout and a sidearm, and fairly even shield/armor split. I just wish it felt more, well, prototype. |
Noc Tempre
Imperfects Negative-Feedback
1722
|
Posted - 2013.05.29 21:22:00 -
[8] - Quote
Forlorn Destrier wrote:Noc Tempre wrote:Bonchu Blunt Rifle wrote:I play Gallente Assault gk.0. I currently have the following fitting:
High: 1 basic shield extender 2 enhanced shield extender
Low: 3 complex armour repairers 1 enhanced armour plate
Duvolle Assault rifle Toxin Submachine gun Av Grenade Repair tool
I seem to do ok - better then most of the other fittings I have tried with this suit and it does well if you adapt your play style to the suit. The EHP is low - 595 according to the fitting tool, but its enough to survive one or two hits. The regen is 18 hp/s for armour and 20 hp/s for shield but the armour regen is active all the time which is where the advantage lies vs a shield tanked assault/logistics suit. You have to duck under cover and only allow one enemy LOS on you when you attack. as soon as you take any damage duck back under cover wait for full armour and repeat. You should be able to wear your enemy down. The nice thing is that immediately after any fight you are ready for the next engagement.
In a CQC fight you use lots of cover again and constant movement to slow the incoming DPS and maximize your regen advantage - spin around poles, dance around walls etc. Amarr Logi Ak.0 is well rounded to a fault. The shield delay is 5 seconds base, the 3/3/3 layout and a sidearm, and fairly even shield/armor split. I just wish it felt more, well, prototype. Didn't you know? Symmetry is the the beauty of God.
God is a fairy tail for children. Sansha is the path to true enlightenment. |
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