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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
114
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Posted - 2013.05.27 10:05:00 -
[1] - Quote
REQUIRED:
1: Stop think that balancing through pub matches will make the game balanced on serious matches. That makes no sense.
2: Give the vehicle engineering skill 3% PG
3: (this will help AV'ers too) Get rid of packed AV nades, make regular AV nades do 800 at Standard, 1000 at Advanced, and 1200 at Prototype. Also, get rid of their homing. Then, change their name to packed AV nades.
4: (cont. from #3) Make sleek do 600 at Standard, 800 at Advanced, and 1000 at Prototype. Make their homing speed faster and lock on farther, and their flight distance farther. Call them reglar AV nades.
5: Create these turret skills-
- Sharphooter- Increases optimal range.
- rapid Fire- Increases rate of fire (only for turrets without heat buildup).
- coolant systems- Reduces heat buildup of turrets (only fir turrets with heat buildup).
- Fitting efficiency- Decreases fitting requirements of turrets.
These would go under the turret upgrades skill.
6: fix the glitch where at a certain distance, you can't see people, and anything that they shoot.
7: Make swarms glow a bright yellow again.
8: Give all vehicles a warning that they are being locked on.
9: Fix the turning angles of Swarms; Make them go straight to you, not to wherever you were, then go to you.
SUGUESTIONS:
1: return the MLT LAV's back to their original HP.
2: Give only 50% of the buff that STD LAV's got.
3: Leave the SLAV's and the LLV's alone.
4: Raise the base resistance of all HAV's (in exception of MLT HAV's); HAV's get 15%, BOHAV's get 25%, Marauders get 30%.
5: Raise all speeds of vehicles, leave acceleration as is, but only when you have larger maps.
6: Instead of cooldowns, we get a capacitor (We were supposed to in the first place, and would be far better than the way now.).
7: Create More open maps.
8: Give they ability to shoot down swarms.
That's all I got in my head for now. tweak all you like.
Peace, Godin
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
114
|
Posted - 2013.05.27 10:17:00 -
[2] - Quote
Kane Fyea wrote:Godin Thekiller wrote: and anything that they shoot. This isn't a glitch. CCP limits how far you can see someone to increase performance. Most developers do this in games with large maps.
This is where it becomes a glitch, and a very nasty exploit. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
114
|
Posted - 2013.05.27 10:36:00 -
[3] - Quote
bump |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
116
|
Posted - 2013.05.27 10:39:00 -
[4] - Quote
ladwar wrote:I think use them need to be said.. because of threads like this one
.... what? I'm not sure I'm following what you mean by that.... |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
116
|
Posted - 2013.05.27 10:48:00 -
[5] - Quote
Charlotte O'Dell wrote:*I think you mean 5%/lvl POG skill. We need that PG to fit proto modules with proto turrets. Otherwise, spot on!
This is to make CCP happy. They want to nerf us for some odd reason, so if we give them a lightly lower number, they might take it. But, if they will give us it, 5% is good. will edit this. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
121
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Posted - 2013.05.27 11:37:00 -
[6] - Quote
Any other ideas on this issue, or tweaks to mine? |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
121
|
Posted - 2013.05.27 11:46:00 -
[7] - Quote
If any CPM's GM's, or dev's are on, can you review my ideas? |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
121
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Posted - 2013.05.27 11:54:00 -
[8] - Quote
? Oh wait, I get it now. lol, that's a good one. I see what you did there. But seriously, what do you think? |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
123
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Posted - 2013.05.27 12:23:00 -
[9] - Quote
bump |
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