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Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.27 01:58:00 -
[1] - Quote
Correct me if I'm wrong, but the majority of players view LAVs as an issue. Some simply say its an issue, some say it's a game breaking issue. But the majority of us agree it's an issue.
We need to address what the issue is, is it that we have high HP meaning we cannot be killed as quickly as before or is it that the LAVs are better than every single vehicle in the game due to its ability to take damage and kill, a lot. From experience I can tell you the LAV is great for running people over, 9 times out of 10 I run a LAV and I run people over, a lot, and I always profit from my LAVs.
So assuming that the issue is not so much the HP, but the damage it can deal as well, perhaps we should look at not nerfing the LAV (The shock, the horror, I know) but offering solutions to stopping players from just running others over. Now before AVers come crying because I do not suggest a HP nerf to the LAV nor give them their ability to one shot a LAV with a AV grenade, and before Vehicle players start demanding my head because I am suggesting something that will weaken their ability to run people over, read everything and understand I'm not looking at the game for its current state, but more its future state and the fact it is a sandbox, where different tactics should be applied and should be viable.
The LAV needs to be strong and fast, but it needs to suffer consequences for running people over, so I want to look at taking damage to the LAV based on the person that you have run over's HP. The ability to run people over will still be in the game, and the occasional kill from the LAVs will be there, but you will take damage from doing it and this, I believe, is a step towards the right direction.
For example, Vehicle Players, like it or not but the Heavy is meant to be an infantry unit that can stand against us yet can be crushed as easily as a scout. I ran into 4 heavies earlier, crushed them all together in a blob and carried on down the road, broken. What if, my LAV did kill two of them, but died as a result? I think that would be far fairer. Right now, I see a Forge Gunner and I think "Oh he's going to shoot me" and then I proceed to run him over, what a scrub. But perhaps if I saw the forge gunner and though "Oh ****, that Forge might hit me before I hit him and I only have 3000hp, and the heavy might have 1200ehp, I might die". Of course, unless its a powerful forge I won't die from hitting him alone.
AVers, like it or not, but you need to run as a group to take on vehicles, but with this suggestion I give you even more of a benefit for running in a group. Sure the solo AVer can do some damage, but as above, I have 3000 HP, lets say that heavy has a forge dealing 1400 damage, and because I hit the heavy, I take 1200 damage. 2600HP is gone, I survive, to run over another. What if there had been a logibro right behind that heavy? he had 600 HP, 3200HP, I blew up.
What if, you saw a Vehicle in the city, and decided to place 4 heavies infront of it, AV at the ready? As of now, I will run you over and laugh, but with this? You just created a brick wall that I just shat myself at the sight of, because I can't go that way without dying, and because I've turned around, I've just wasted a few seconds, enough time to fire another volley.
But these are not the only reasons I give. By nerfing the LAV it becomes merely a transport vehicle with no additional uses, a throwaway vehicle that nobody wants to skill into. Let's first look at Squad support. the LLAVs have reps to support infantry, how does it support a vehicle if someone fires a forge from a distance and instantly dies? It doesn't, it's dead and useless, nobody will use these to support their squads.
What about E-war? Using scanners and blocking them, LAVs are the most logical choice (imo) to use when CCP eventually rolls out e-war, but nerf them and they'll be as useless as dropships are, nobody wants to use a vehicle that gets one shotted and costs them a load of cash.
We need to tweak and balance yes, start off with raw HP, run over a heavy with 1 armor left yet has a max hp of 1200? Take 1200, if it works well keep it, if its too strong, rebalance and tweak. Allow HAVs to do damage and take damage when driving into people, makes 4 Forge Gunners standing in front of a HAV a fearful thing indeed, but let's HAVs kill you if you get too close. This also solves the Dropship issues with them crushing people, allows you to give them more health but slamming on top of you will not only damage themselves from the ground, but from you aswell.
This, seems like a logical and straight forward solution to some issues we are facing, should you have criticisms on this post, respond and I will address asap, I don't want to see another nerf to vehicles, but I don't want to see them ruining the game.
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V 23
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.05.27 02:01:00 -
[2] - Quote
The "problem" with LAV's
Is that everyone is stubborn and only want to use their main build in a match.
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Jason Pearson
Seraphim Initiative. CRONOS.
1363
|
Posted - 2013.05.27 02:02:00 -
[3] - Quote
V 23 wrote:The "problem" with LAV's
Is that everyone is stubborn and only want to use their main build in a match.
Thanks for reading guy! |
Pombe Geek
Red Star. EoN.
71
|
Posted - 2013.05.27 02:06:00 -
[4] - Quote
Jason Pearson wrote:Correct me if I'm wrong, but the majority of players view LAVs as an issue. Some simply say its an issue, some say it's a game breaking issue. But the majority of us agree it's an issue.
We need to address what the issue is, is it that we have high HP meaning we cannot be killed as quickly as before or is it that the LAVs are better than every single vehicle in the game due to its ability to take damage and kill, a lot. From experience I can tell you the LAV is great for running people over, 9 times out of 10 I run a LAV and I run people over, a lot, and I always profit from my LAVs.
So assuming that the issue is not so much the HP, but the damage it can deal as well, perhaps we should look at not nerfing the LAV (The shock, the horror, I know) but offering solutions to stopping players from just running others over. Now before AVers come crying because I do not suggest a HP nerf to the LAV nor give them their ability to one shot a LAV with a AV grenade, and before Vehicle players start demanding my head because I am suggesting something that will weaken their ability to run people over, read everything and understand I'm not looking at the game for its current state, but more its future state and the fact it is a sandbox, where different tactics should be applied and should be viable.
The LAV needs to be strong and fast, but it needs to suffer consequences for running people over, so I want to look at taking damage to the LAV based on the person that you have run over's HP. The ability to run people over will still be in the game, and the occasional kill from the LAVs will be there, but you will take damage from doing it and this, I believe, is a step towards the right direction.
For example, Vehicle Players, like it or not but the Heavy is meant to be an infantry unit that can stand against us yet can be crushed as easily as a scout. I ran into 4 heavies earlier, crushed them all together in a blob and carried on down the road, broken. What if, my LAV did kill two of them, but died as a result? I think that would be far fairer. Right now, I see a Forge Gunner and I think "Oh he's going to shoot me" and then I proceed to run him over, what a scrub. But perhaps if I saw the forge gunner and though "Oh ****, that Forge might hit me before I hit him and I only have 3000hp, and the heavy might have 1200ehp, I might die". Of course, unless its a powerful forge I won't die from hitting him alone.
AVers, like it or not, but you need to run as a group to take on vehicles, but with this suggestion I give you even more of a benefit for running in a group. Sure the solo AVer can do some damage, but as above, I have 3000 HP, lets say that heavy has a forge dealing 1400 damage, and because I hit the heavy, I take 1200 damage. 2600HP is gone, I survive, to run over another. What if there had been a logibro right behind that heavy? he had 600 HP, 3200HP, I blew up.
What if, you saw a Vehicle in the city, and decided to place 4 heavies infront of it, AV at the ready? As of now, I will run you over and laugh, but with this? You just created a brick wall that I just shat myself at the sight of, because I can't go that way without dying, and because I've turned around, I've just wasted a few seconds, enough time to fire another volley.
But these are not the only reasons I give. By nerfing the LAV it becomes merely a transport vehicle with no additional uses, a throwaway vehicle that nobody wants to skill into. Let's first look at Squad support. the LLAVs have reps to support infantry, how does it support a vehicle if someone fires a forge from a distance and instantly dies? It doesn't, it's dead and useless, nobody will use these to support their squads.
What about E-war? Using scanners and blocking them, LAVs are the most logical choice (imo) to use when CCP eventually rolls out e-war, but nerf them and they'll be as useless as dropships are, nobody wants to use a vehicle that gets one shotted and costs them a load of cash.
We need to tweak and balance yes, start off with raw HP, run over a heavy with 1 armor left yet has a max hp of 1200? Take 1200, if it works well keep it, if its too strong, rebalance and tweak. Allow HAVs to do damage and take damage when driving into people, makes 4 Forge Gunners standing in front of a HAV a fearful thing indeed, but let's HAVs kill you if you get too close. This also solves the Dropship issues with them crushing people, allows you to give them more health but slamming on top of you will not only damage themselves from the ground, but from you aswell.
This, seems like a logical and straight forward solution to some issues we are facing, should you have criticisms on this post, respond and I will address asap, I don't want to see another nerf to vehicles, but I don't want to see them ruining the game.
What I gathered from your post - You want to keep LAV's as they are, but when they run over a heavy they take damage. So you want to still be able to run over soldiers individually, but your "solution" is to make it so that if multiple heavies stand together, you might second guess running them over?
Still broken.
Why not just remove the LAV's ability to 1-shot anyone (unless they're already softened up). Have a collision with an LAV cause 100 damage to armor for both soldier and LAV - problem solved. Soldier lives to fight another day, Domination mode doesn't become one giant Death Race 2000 (the orginal, not the bullcrap new one), and LAV's maintain their intended purpose as a support vehicle.
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DeadlyAztec11
One-Armed Bandits Unclaimed.
363
|
Posted - 2013.05.27 02:10:00 -
[5] - Quote
+1 I would like to see LAV's take damage from running people over. This is a really good idea and sensible. CCP use this one! |
Jason Pearson
Seraphim Initiative. CRONOS.
1364
|
Posted - 2013.05.27 02:12:00 -
[6] - Quote
Pombe Geek wrote:
What I gathered from your post - You want to keep LAV's as they are, but when they run over a heavy they take damage. So you want to still be able to run over soldiers individually, but your "solution" is to make it so that if multiple heavies stand together, you might second guess running them over?
Still broken.
Why not just remove the LAV's ability to 1-shot anyone (unless they're already softened up). Have a collision with an LAV cause 100 damage to armor for both soldier and LAV - problem solved. Soldier lives to fight another day, Domination mode doesn't become one giant Death Race 2000 (the orginal, not the bullcrap new one), and LAV's maintain their intended purpose as a support vehicle.
It's not a solution, more a step towards fixing them without completely nerfing them so they cannot function on the battlefield. I don't whine about being run over when I'm off by myself, I do get quite pissed off when I get hit in a group of 4/5 people and we all die and the guy cruises along just fine. It's not so much heavies, but there have been many times where I've hit a group of people and just drove away, even if they've chucked an AV grenade or two at me.
But I don't wish to see the entire thing completely gone. A lot of issues occur from just hitting a player and doing a single amount of damage. What happens when I run into said player, he gets 100 damage and I continue to drag him along the road? Or I drive into a player against a wall and he is stuck there? Does he die or just magically teleport away?
One step at a time, what I suggest is making it so people who rush into a crowd of people are more likely to die. So that single forge gunner whos hitting me doesn't just get trampled over. An example would be the proto forge I killed yesterday, he almost got me, I had little shields left, I rolled into him and pushed him against the wall killing him instantly, but I was fine. |
V 23
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.05.27 02:23:00 -
[7] - Quote
Jason Pearson wrote:V 23 wrote:The "problem" with LAV's
Is that everyone is stubborn and only want to use their main build in a match.
Thanks for reading guy!
You're welcome!
I luv reading teh wordz.
/hugs |
Skywalker83
GamersForChrist
18
|
Posted - 2013.05.27 02:27:00 -
[8] - Quote
I do agree that an lav should take damage from running over people. Also in the old build if you ran over someone it would stop your vehicle. I think this should be added back also. This would prevent someone from just running over a whole squad and continue like nothing was in the way. Think about , there is two heavies in the middle of the road your running full steam ahead and run over them both but you keep going like you just ran over a rabbit . I know sometimes the lav will stop or slow down if you hit something but I think it should happen every time you run someone over. Also maybe it should take more damage when you run into a solid structure. All that being said the main problem is just the basic lav being able to destroy everyone and requires no skill points to use. I also do not want to see the nerf hammer hit all lav's. People like the OP that have skilled into the lav deserve to have a viable vehicle but the free one could get a nerf to the hp along with the other suggestions. I feel that a proto av grenade that will cost over 20,000 isk to put on a suit and a lot of skill points should one hit kill the basic lav. |
V 23
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.05.27 02:28:00 -
[9] - Quote
There is a post somewhere around here that mentions why applying damge this way is causing "them" problems.
Something about the "code" used to determine physics, and the "mesh" that is applied to the suite.
I'll look for it and get back with you. |
V 23
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.05.27 02:36:00 -
[10] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=847413#post847413
Quote:Another thing on the to-do list is to be able to tune how collision damage is handled when hitting infantry with a vehicle. Currently, collision damage is based on scaling physics impulses to hp damage values (while using a minimum threshold). When a vehicle runs into a wall or another vehicle, this works well enough, but hitting a infantry in terms of physics really isn't a big impact.
However, because there's very little impact, the vehicle will take next to no damage and the result is this LAV roadkill epidemic we're having where running over people seems to be a very popular offensive tactic. Running over people is just fine, but we may want to adjust the risk/reward for doing so.
Quote: Shayz - Thanks for the feedback. To respond to your concern: This is in-game physics, not perceived physics. A mesh that looks like it is armor, and has a lot of hitpoints on it has no bearing on how the physics system of a game works. The values that matter in this sort of a case is the volume of both meshes colliding, the density values of the physics materials on each mesh, the stiffness and material damage multipliers of each object colliding, and the damage threshold of the object whose HP you are looking at.
That may be of interest to you.
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ladwar
Dead Six Initiative Lokun Listamenn
504
|
Posted - 2013.05.27 02:36:00 -
[11] - Quote
actually that is the problem because most main build are vehicles or infantry, not AV. trust me this is it. and I am full hearted against LAVs taking full hp damage from a run over. maybe 1/4 max. heavies by themselves should not be a form AV that's like HAV should only die from AV and never from HAVs. |
137H4RGIC
SVER True Blood Unclaimed.
90
|
Posted - 2013.05.27 02:38:00 -
[12] - Quote
I agree with you OP. But there's one problem. Armor hardeners, and armor/shield reps. This will allow the LAV to trample over players much better and longer, especially if the LAV is followed by another using remote reps on it. It's still kind of broken. I like your initiative (pardon the pun), and I genuinely agree that this is a step in the right direction. Perhaps, what should happen is not only do you get dealt the amount of damage of the suits EHP that you run over, but it slows/stops you in your tracks. I think also, depending on the speed of the vehicle, the damage should scale with the speed. Because as a heavy, I stood in a corner and an LAV creeped around the corner (I was out of AV nades) and went at me at a heavy's sprinting speed and killed me for 100% of my health. |
137H4RGIC
SVER True Blood Unclaimed.
90
|
Posted - 2013.05.27 02:40:00 -
[13] - Quote
ladwar wrote:actually that is the problem because most main build are vehicles or infantry, not AV. trust me this is it. and I am full hearted against LAVs taking full hp damage from a run over. maybe 1/4 max. heavies by themselves should not be a form AV that's like HAV should only die from AV and never from HAVs. Well, everyone is talking about achieving as close to realism in this game as close as possible. If you hit a deer (which aren't that 'heavy') it will mess up your car a bit. Heavies are like bears. If you hit a bear, you are going to mess up your car. No doubt. However, what we could do is have the active propulsion modules negate some of the damage you receive when running people over. This would add an interesting mechanic, haven't thought of the cons or balances against it though. |
Jason Pearson
Seraphim Initiative. CRONOS.
1364
|
Posted - 2013.05.27 02:43:00 -
[14] - Quote
ladwar wrote:actually that is the problem because most main build are vehicles or infantry, not AV. trust me this is it. and I am full hearted against LAVs taking full hp damage from a run over. maybe 1/4 max. heavies by themselves should not be a form AV that's like HAV should only die from AV and never from HAVs.
As the guy running people over I will tell you it is not the lack of AV, I promise.
Like I said, tweak and rebalance, the LAV shouldn't be the vehicle you use only to run people over, the majority of people that dislike the idea are the people that just run others over repeatedly. It would be a form of defense through TEAMWORK, something we vehicle players constantly preach to AVers and yet do not give them other abilities to work together as a team. It is nothing like a HAV only dying from AV and never from HAVs, that's a ridiculous analogy.
1/4 max would be pitiful. It wouldn't make me any more wary of other players. I'd continue running people over until CCP finally decides to nerf my HP which will be the end of LAVs ever being a useful vehicle on the battlefield. |
Jason Pearson
Seraphim Initiative. CRONOS.
1364
|
Posted - 2013.05.27 02:45:00 -
[15] - Quote
V 23 wrote:https://forums.dust514.com/default.aspx?g=posts&m=847413#post847413 Quote:Another thing on the to-do list is to be able to tune how collision damage is handled when hitting infantry with a vehicle. Currently, collision damage is based on scaling physics impulses to hp damage values (while using a minimum threshold). When a vehicle runs into a wall or another vehicle, this works well enough, but hitting a infantry in terms of physics really isn't a big impact.
However, because there's very little impact, the vehicle will take next to no damage and the result is this LAV roadkill epidemic we're having where running over people seems to be a very popular offensive tactic. Running over people is just fine, but we may want to adjust the risk/reward for doing so. Quote: Shayz - Thanks for the feedback. To respond to your concern: This is in-game physics, not perceived physics. A mesh that looks like it is armor, and has a lot of hitpoints on it has no bearing on how the physics system of a game works. The values that matter in this sort of a case is the volume of both meshes colliding, the density values of the physics materials on each mesh, the stiffness and material damage multipliers of each object colliding, and the damage threshold of the object whose HP you are looking at.
That may be of interest to you.
Good find, your first like for it :P
Still, want more of a discussion and debate as to this as a step forward, only players I've spoke too, disagreeing with it, are players who want to run everyone over with no regards for the game whatsoever. |
ladwar
Dead Six Initiative Lokun Listamenn
504
|
Posted - 2013.05.27 02:48:00 -
[16] - Quote
realism does not need to be completely in games so this point is not valid because there are plenty of other things not realistic in the game. I personally have no problems with the LAVs when I run about sniping or toying with the plasma cannon or the scrambler rifle. I don't stand in the middle of the road as a heavy(which I sometimes play), I don't stare the vehicle down with AV waiting to be crush and then go WTF I died. I think out of all the deaths I have had less then 1/10 were from some kind of vehicle to include HAV and DS on top of LAVs. so issue, not really. |
Jason Pearson
Seraphim Initiative. CRONOS.
1364
|
Posted - 2013.05.27 02:52:00 -
[17] - Quote
ladwar wrote:realism does not need to be completely in games so this point is not valid because there are plenty of other things not realistic in the game. I personally have no problems with the LAVs when I run about sniping or toying with the plasma cannon or the scrambler rifle. I don't stand in the middle of the road as a heavy(which I sometimes play), I don't stare the vehicle down with AV waiting to be crush and then go WTF I died. I think out of all the deaths I have had less then 1/10 were from some kind of vehicle to include HAV and DS on top of LAVs. so issue, not really.
So the issue does not affect you, sure, but the issue affects everyone else that gets killed and will cry to CCP asking for a nerf, and CCP will nerf LAVs because of it.
I rarely die in the LAV (My KDR would be through the roof if I didn't try so hard in PC matches and get myself killed repeatedly) and the minimum amount of kills I get in said LAV is 10, the max being 40 and the average being around 25. 25/0 every game, no consequence or risk to myself. There needs to be risk in this game, I get more rewards as a LAV driver than a tanker or Dropship pilot and yet I have nowhere near as much risk, be it from other players or the monetary loss if I did die, it's pennies compared. |
ladwar
Dead Six Initiative Lokun Listamenn
504
|
Posted - 2013.05.27 02:55:00 -
[18] - Quote
Jason Pearson wrote:ladwar wrote:actually that is the problem because most main build are vehicles or infantry, not AV. trust me this is it. and I am full hearted against LAVs taking full hp damage from a run over. maybe 1/4 max. heavies by themselves should not be a form AV that's like HAV should only die from AV and never from HAVs. As the guy running people over I will tell you it is not the lack of AV, I promise. Like I said, tweak and rebalance, the LAV shouldn't be the vehicle you use only to run people over, the majority of people that dislike the idea are the people that just run others over repeatedly. It would be a form of defense through TEAMWORK, something we vehicle players constantly preach to AVers and yet do not give them other abilities to work together as a team. It is nothing like a HAV only dying from AV and never from HAVs, that's a ridiculous analogy. 1/4 max would be pitiful. It wouldn't make me any more wary of other players. I'd continue running people over until CCP finally decides to nerf my HP which will be the end of LAVs ever being a useful vehicle on the battlefield.
dude I have Charybdis and yes it has been destroyed by AV, rarely but has happen. I used to drive LLAV before uprising and I get the same amount of kills. its not the vehicle its the players ability to adopt and change to new tactics. my LLAV went though multiple nerfs when I overused it which was annoying but didn't really change anything till people realize they needed AV on their team and had people spec into it which forced me to use different tactics which I did and guess what when people get over themselves and realize that proper AV is needed then all the hey I used a MLT SL on LLAV and it didn't die from the first hit nerf it so I can and CCP which tweak it slightly and then it'll die down a bit and come back later. |
Jason Pearson
Seraphim Initiative. CRONOS.
1364
|
Posted - 2013.05.27 02:58:00 -
[19] - Quote
ladwar wrote:Jason Pearson wrote:ladwar wrote:actually that is the problem because most main build are vehicles or infantry, not AV. trust me this is it. and I am full hearted against LAVs taking full hp damage from a run over. maybe 1/4 max. heavies by themselves should not be a form AV that's like HAV should only die from AV and never from HAVs. As the guy running people over I will tell you it is not the lack of AV, I promise. Like I said, tweak and rebalance, the LAV shouldn't be the vehicle you use only to run people over, the majority of people that dislike the idea are the people that just run others over repeatedly. It would be a form of defense through TEAMWORK, something we vehicle players constantly preach to AVers and yet do not give them other abilities to work together as a team. It is nothing like a HAV only dying from AV and never from HAVs, that's a ridiculous analogy. 1/4 max would be pitiful. It wouldn't make me any more wary of other players. I'd continue running people over until CCP finally decides to nerf my HP which will be the end of LAVs ever being a useful vehicle on the battlefield. dude I have Charybdis and yes it has been destroyed by AV, rarely but has happen. I used to drive LLAV before uprising and I get the same amount of kills. its not the vehicle its the players ability to adopt and change to new tactics. my LLAV went though multiple nerfs when I overused it which was annoying but didn't really change anything till people realize they needed AV on their team and had people spec into it which forced me to use different tactics which I did and guess what when people get over themselves and realize that proper AV is needed its going to be hey I used a MLT SL on LLAV and it didn't die from the first hit nerf it so I can and CCP which tweak it slightly and then it'll die down a bit and come back later.
Good for you, I also run a Charybdis, immensely strong and rarely killed by AV. But what about the other LAVs? They'll get nerfed again, with this idea it allows them to kill but mainly makes them supportive vehicles as I believe LAVs should be. |
ladwar
Dead Six Initiative Lokun Listamenn
504
|
Posted - 2013.05.27 03:00:00 -
[20] - Quote
it takes awhile for people to spec into AV because of the cap so it will take awhile before any real AV comes out of the woodwork. |
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Jason Pearson
Seraphim Initiative. CRONOS.
1364
|
Posted - 2013.05.27 03:05:00 -
[21] - Quote
ladwar wrote:it takes awhile for people to spec into AV because of the cap so it will take awhile before any real AV comes out of the woodwork.
There is already plenty of people with Proto AV, I've been hit with it. It's laughable. I ran over a proto forger several times despite his attempts to avoid me, and should he get up high, I'd just disappear. But AV is not exactly what I'm looking at here, but moving away from just running things over, preventing the LAV from being nerfed and allowing them a place on the battlefield, not just as throwaway vehicles which they become when they're weak and not a LLAV. |
Numot MTG
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.05.27 03:21:00 -
[22] - Quote
Jason Pearson wrote:Correct me if I'm wrong, but the majority of players view LAVs as an issue. Some simply say its an issue, some say it's a game breaking issue. But the majority of us agree it's an issue.
We need to address what the issue is, is it that we have high HP meaning we cannot be killed as quickly as before or is it that the LAVs are better than every single vehicle in the game due to its ability to take damage and kill, a lot. From experience I can tell you the LAV is great for running people over, 9 times out of 10 I run a LAV and I run people over, a lot, and I always profit from my LAVs.
So assuming that the issue is not so much the HP, but the damage it can deal as well, perhaps we should look at not nerfing the LAV (The shock, the horror, I know) but offering solutions to stopping players from just running others over. Now before AVers come crying because I do not suggest a HP nerf to the LAV nor give them their ability to one shot a LAV with a AV grenade, and before Vehicle players start demanding my head because I am suggesting something that will weaken their ability to run people over, read everything and understand I'm not looking at the game for its current state, but more its future state and the fact it is a sandbox, where different tactics should be applied and should be viable.
The LAV needs to be strong and fast, but it needs to suffer consequences for running people over, so I want to look at taking damage to the LAV based on the person that you have run over's HP. The ability to run people over will still be in the game, and the occasional kill from the LAVs will be there, but you will take damage from doing it and this, I believe, is a step towards the right direction.
For example, Vehicle Players, like it or not but the Heavy is meant to be an infantry unit that can stand against us yet can be crushed as easily as a scout. I ran into 4 heavies earlier, crushed them all together in a blob and carried on down the road, broken. What if, my LAV did kill two of them, but died as a result? I think that would be far fairer. Right now, I see a Forge Gunner and I think "Oh he's going to shoot me" and then I proceed to run him over, what a scrub. But perhaps if I saw the forge gunner and though "Oh ****, that Forge might hit me before I hit him and I only have 3000hp, and the heavy might have 1200ehp, I might die". Of course, unless its a powerful forge I won't die from hitting him alone.
AVers, like it or not, but you need to run as a group to take on vehicles, but with this suggestion I give you even more of a benefit for running in a group. Sure the solo AVer can do some damage, but as above, I have 3000 HP, lets say that heavy has a forge dealing 1400 damage, and because I hit the heavy, I take 1200 damage. 2600HP is gone, I survive, to run over another. What if there had been a logibro right behind that heavy? he had 600 HP, 3200HP, I blew up.
What if, you saw a Vehicle in the city, and decided to place 4 heavies infront of it, AV at the ready? As of now, I will run you over and laugh, but with this? You just created a brick wall that I just shat myself at the sight of, because I can't go that way without dying, and because I've turned around, I've just wasted a few seconds, enough time to fire another volley.
But these are not the only reasons I give. By nerfing the LAV it becomes merely a transport vehicle with no additional uses, a throwaway vehicle that nobody wants to skill into. Let's first look at Squad support. the LLAVs have reps to support infantry, how does it support a vehicle if someone fires a forge from a distance and instantly dies? It doesn't, it's dead and useless, nobody will use these to support their squads.
What about E-war? Using scanners and blocking them, LAVs are the most logical choice (imo) to use when CCP eventually rolls out e-war, but nerf them and they'll be as useless as dropships are, nobody wants to use a vehicle that gets one shotted and costs them a load of cash.
We need to tweak and balance yes, start off with raw HP, run over a heavy with 1 armor left yet has a max hp of 1200? Take 1200, if it works well keep it, if its too strong, rebalance and tweak. Allow HAVs to do damage and take damage when driving into people, makes 4 Forge Gunners standing in front of a HAV a fearful thing indeed, but let's HAVs kill you if you get too close. This also solves the Dropship issues with them crushing people, allows you to give them more health but slamming on top of you will not only damage themselves from the ground, but from you aswell.
This, seems like a logical and straight forward solution to some issues we are facing, should you have criticisms on this post, respond and I will address asap, I don't want to see another nerf to vehicles, but I don't want to see them ruining the game.
I am new here, but not new to games like this. LAVs in this game already have much less killing power then those in other games. Take the BattleFeild Games. They have LAVs, HAVs, and Helis(=dropship). In BattleFeild you have roughly the same classes of infantry. In Battlefeild when I jump in a LAV and run people down I can kill them as many as I like in one go, full spd.
I can't do that here, you can't in Dust. In Dust you hit someone with a LAV and you might as well have just slamed on the brakes. Brings to almost a complete stop everytime you hit someone. This allows the larger AV weapons to lock on with ease and the aim ones get a free shot as the LAV is not moving for that critical split second.
Not to mention a simple side step does wonders when a LAV trys to run you down.
This idea will do nothing but annoy people, everyone actually. It won't stop us from running you down, I will take 1 for 5 anyday. It won't fix the tankiness. It won't make the AVs happy. It annoys the LAV drivers that they can't do what they do the same way. No one will win. |
TBdaBoss
A.N.O.N.Y.M.O.U.S. ROFL BROS
13
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Posted - 2013.05.27 04:27:00 -
[23] - Quote
Or maybe someone could just man up, grab a forge gun, and start cleaning house. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4014
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Posted - 2013.05.27 04:49:00 -
[24] - Quote
I really like the idea of LAVs taking damage when they hit people. I tried to find a thread I had on the subject, but its locked because of inactivity now. |
Coleman Gray
GunFall Mobilization Covert Intervention
300
|
Posted - 2013.05.27 05:06:00 -
[25] - Quote
As a crazy suggesion but, why not have it so LAV's when they hit a heavy they stop as if hitting a wall? It's a suit designed to be tough enough to take on tanks, so why not make them "too hard" to simply run over and have the suit simply able to stop an LAV like a wall? |
Vermaak Doe
SVER True Blood Unclaimed.
756
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Posted - 2013.05.27 05:08:00 -
[26] - Quote
In no way would it make sense for a vehicle to take that much damage from any suit, maybe a fraction of it's health is removed but not exactly as much. |
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CCP Eterne
C C P C C P Alliance
1766
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Posted - 2013.05.27 10:20:00 -
[27] - Quote
Moving from General Discussions to Feedback/Requests. |
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Jason Pearson
Seraphim Initiative. CRONOS.
1697
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Posted - 2013.07.07 09:10:00 -
[28] - Quote
Bumping for further discussion.
@Vermaak Doe, It should be enough to mean if you hit two/three people in a row, you're in serious trouble. I think it would be quite entertaining to see a firing line of heavies with forges, preventing LAVs from driving through an entrance. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
45
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Posted - 2013.07.07 09:25:00 -
[29] - Quote
Or, you can do this, then add EWAR?
Peace, Aizen |
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