Numot MTG
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2013.05.27 03:21:00 -
[1] - Quote
Jason Pearson wrote:Correct me if I'm wrong, but the majority of players view LAVs as an issue. Some simply say its an issue, some say it's a game breaking issue. But the majority of us agree it's an issue.
We need to address what the issue is, is it that we have high HP meaning we cannot be killed as quickly as before or is it that the LAVs are better than every single vehicle in the game due to its ability to take damage and kill, a lot. From experience I can tell you the LAV is great for running people over, 9 times out of 10 I run a LAV and I run people over, a lot, and I always profit from my LAVs.
So assuming that the issue is not so much the HP, but the damage it can deal as well, perhaps we should look at not nerfing the LAV (The shock, the horror, I know) but offering solutions to stopping players from just running others over. Now before AVers come crying because I do not suggest a HP nerf to the LAV nor give them their ability to one shot a LAV with a AV grenade, and before Vehicle players start demanding my head because I am suggesting something that will weaken their ability to run people over, read everything and understand I'm not looking at the game for its current state, but more its future state and the fact it is a sandbox, where different tactics should be applied and should be viable.
The LAV needs to be strong and fast, but it needs to suffer consequences for running people over, so I want to look at taking damage to the LAV based on the person that you have run over's HP. The ability to run people over will still be in the game, and the occasional kill from the LAVs will be there, but you will take damage from doing it and this, I believe, is a step towards the right direction.
For example, Vehicle Players, like it or not but the Heavy is meant to be an infantry unit that can stand against us yet can be crushed as easily as a scout. I ran into 4 heavies earlier, crushed them all together in a blob and carried on down the road, broken. What if, my LAV did kill two of them, but died as a result? I think that would be far fairer. Right now, I see a Forge Gunner and I think "Oh he's going to shoot me" and then I proceed to run him over, what a scrub. But perhaps if I saw the forge gunner and though "Oh ****, that Forge might hit me before I hit him and I only have 3000hp, and the heavy might have 1200ehp, I might die". Of course, unless its a powerful forge I won't die from hitting him alone.
AVers, like it or not, but you need to run as a group to take on vehicles, but with this suggestion I give you even more of a benefit for running in a group. Sure the solo AVer can do some damage, but as above, I have 3000 HP, lets say that heavy has a forge dealing 1400 damage, and because I hit the heavy, I take 1200 damage. 2600HP is gone, I survive, to run over another. What if there had been a logibro right behind that heavy? he had 600 HP, 3200HP, I blew up.
What if, you saw a Vehicle in the city, and decided to place 4 heavies infront of it, AV at the ready? As of now, I will run you over and laugh, but with this? You just created a brick wall that I just shat myself at the sight of, because I can't go that way without dying, and because I've turned around, I've just wasted a few seconds, enough time to fire another volley.
But these are not the only reasons I give. By nerfing the LAV it becomes merely a transport vehicle with no additional uses, a throwaway vehicle that nobody wants to skill into. Let's first look at Squad support. the LLAVs have reps to support infantry, how does it support a vehicle if someone fires a forge from a distance and instantly dies? It doesn't, it's dead and useless, nobody will use these to support their squads.
What about E-war? Using scanners and blocking them, LAVs are the most logical choice (imo) to use when CCP eventually rolls out e-war, but nerf them and they'll be as useless as dropships are, nobody wants to use a vehicle that gets one shotted and costs them a load of cash.
We need to tweak and balance yes, start off with raw HP, run over a heavy with 1 armor left yet has a max hp of 1200? Take 1200, if it works well keep it, if its too strong, rebalance and tweak. Allow HAVs to do damage and take damage when driving into people, makes 4 Forge Gunners standing in front of a HAV a fearful thing indeed, but let's HAVs kill you if you get too close. This also solves the Dropship issues with them crushing people, allows you to give them more health but slamming on top of you will not only damage themselves from the ground, but from you aswell.
This, seems like a logical and straight forward solution to some issues we are facing, should you have criticisms on this post, respond and I will address asap, I don't want to see another nerf to vehicles, but I don't want to see them ruining the game.
I am new here, but not new to games like this. LAVs in this game already have much less killing power then those in other games. Take the BattleFeild Games. They have LAVs, HAVs, and Helis(=dropship). In BattleFeild you have roughly the same classes of infantry. In Battlefeild when I jump in a LAV and run people down I can kill them as many as I like in one go, full spd.
I can't do that here, you can't in Dust. In Dust you hit someone with a LAV and you might as well have just slamed on the brakes. Brings to almost a complete stop everytime you hit someone. This allows the larger AV weapons to lock on with ease and the aim ones get a free shot as the LAV is not moving for that critical split second.
Not to mention a simple side step does wonders when a LAV trys to run you down.
This idea will do nothing but annoy people, everyone actually. It won't stop us from running you down, I will take 1 for 5 anyday. It won't fix the tankiness. It won't make the AVs happy. It annoys the LAV drivers that they can't do what they do the same way. No one will win. |