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WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
9
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Posted - 2013.05.24 16:49:00 -
[1] - Quote
Mass drivers are being cheated out off ammo capacity when the max ammo skill is level 5 almost all other weapons get a full clip size when the skill is complete only others that don't are swarms and hmgs I don't believe that's fair to these weapons users! |
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Full Metal Kitten
Chatelain Rapid Response Gallente Federation
501
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Posted - 2013.05.24 17:24:00 -
[2] - Quote
QQ > balance > fairness |
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Kleanur Guy
SyNergy Gaming EoN.
267
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Posted - 2013.05.24 17:28:00 -
[3] - Quote
Full Metal Kitten wrote:QQ > balance > fairness Pretty much |
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WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
9
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Posted - 2013.05.24 17:30:00 -
[4] - Quote
im not talking clip size. |
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Quirky CatchPhrase
The Southern Legion RISE of LEGION
5
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Posted - 2013.05.24 18:05:00 -
[5] - Quote
My Clip is Bigger than Yours... |
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Thor McStrut
Intara Direct Action Caldari State
9
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Posted - 2013.05.24 18:14:00 -
[6] - Quote
This is something I've been weighing as I decide which skills to skill up. Pretty much, you get 2 extra rounds, which doesn't even give a full reload. So I've been holding off training that up. You've got to deploy with a nanohive anyway, so you are better off investing in that skill. Is it fair? IDK, but it is what it is.
I don't think you should really have more than ~20 rounds anyway, or it will quickly become OP. Now that it's been a while since the update, I am starting to adapt to the Uprising changes and am really finding my skills improving.
Hell, now that I think about it, maybe they should swap the ammo skill for a second blast radius skill. Maybe an x6 skill that goes 3% per level  |
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WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
9
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Posted - 2013.05.24 18:17:00 -
[7] - Quote
Thor McStrut wrote:This is something I've been weighing as I decide which skills to skill up. Pretty much, you get 2 extra rounds, which doesn't even give a full reload. So I've been holding off training that up. You've got to deploy with a nanohive anyway, so you are better off investing in that skill. Is it fair? IDK, but it is what it is. I don't think you should really have more than ~20 rounds anyway, or it will quickly become OP. Now that it's been a while since the update, I am starting to adapt to the Uprising changes and am really finding my skills improving. Hell, now that I think about it, maybe they should swap the ammo skill for a second blast radius skill. Maybe an x6 skill that goes 3% per level  
great idea |
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Waruiko DUST
G I A N T EoN.
100
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Posted - 2013.05.24 18:22:00 -
[8] - Quote
I'd be interested in that. |
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calisk galern
BurgezzE.T.F Orion Empire
152
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Posted - 2013.05.24 18:32:00 -
[9] - Quote
I make my extra bullet count.
their are about 100-200 dead clones out their that would be alive today if not for my last bullet |
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