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Thread Statistics | Show CCP posts - 6 post(s) |
Jenova's Witness
Red and Silver Hand Amarr Empire
9
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Posted - 2013.05.24 05:47:00 -
[1] - Quote
Heated or phased plasma shouldn't out range photon laser pulses. The weapon physics in Dust are embarrassing enough to make Tony Gonzales add footnotes to Templar One. |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
48
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Posted - 2013.05.28 05:11:00 -
[2] - Quote
CCP Remnant wrote:Moonracer2000 wrote:CCP Remnant wrote: ...and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. No change to rate of fire planned? That is the number one issue most players have with the gun. If the rate of fire described in the OP is acceptable to CCP then why not just make it fully auto to be fair to those who don't have modded controllers and who can only pull the trigger 2-3 times per second? Changing the RoF to something that would ameliorate the advantage given by modded controllers would likely make the weapon feel a bit worse when using a standard controller (some people can press the fire button faster than others... I have years of Track & Field defeats to prove that. Man, I miss that game. But I digress!). Using modded controllers is tantamount to using a GameGenie or GameShark back in the day. It might be fun, but it ain't cool. We'll need to address it, but not by making the intended behavior worse. That said, we'll look at making adjustments to the RoF to prevent the shameless exploitation currently being seen. ROF and damage would probably be fine if you reduce the clip size and halve the ammo capacity. Starving the weapon would be a great way to force the user to choose their engagements carefully over simply button mashing to pray and spray. |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
51
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Posted - 2013.05.28 06:16:00 -
[3] - Quote
SponkSponkSponk wrote:CCP Remnant wrote:The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on. Amarr = TAC, Caldari = Breach, really? I was expecting it to be the other way around. This affects my skill respec greatly. Yeah, that does feel kind of off. I was thinking:
Burst = Minmatar Breach/Standard = Gallente Tactical = Caldari Standard/Tactical = Amarr |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
52
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Posted - 2013.05.28 06:38:00 -
[4] - Quote
NoxiousMentos wrote:I hope these changes come kinda soon,won't be easy hanging on to sp after respec but with this it would be really dumb not to. This is probably what's holding back the respec. |
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