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Herpn Derpidus
Outkast Blood
23
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Posted - 2013.05.24 16:17:00 -
[1] - Quote
Thor Odinson42 wrote:Everyone knows about the nanite injector situation. It's completely broken. I don't know anybody that is still using them.
This in conjunction with the equipment selection wheel being glitchy has turned me into a full blown assault logi.
I've stopped advertising myself as a logi and I used to love that role.
The equipment selection wheel and weapon selection wheel are supposed to be fixed, but the nanite injector needs to go back to the way it was in Chromosome. Lots of people throw that around, but this is really a case of fixing something that wasn't broken. It really appears the number one priority here was to avoid screwing up KDR due to revive farmers in pub matches (I could be wrong, but it seems to be a consensus among many players I talk to).
With PC clones are more valuable than ever. I'd guess 20% of the clones lost in PC battles are due to the lack of nanite injectors in the field right now and that is VERY conservative in my opinion. If you consider my conservative number this could be costing an attacker or defender who reinforced with a clone pack at least 16 million ISK per battle.
I'd be interested in seeing the percentage of players that are strictly shield tanking right now as well. It appears to be rampant. Shield tanking and the problems that heavy players foresaw in Uprising led to many of them specing out of heavy suits thus rendering the repair tool less important. Heavies seem to be making a comeback and we may see more after the optional respec so the repair tool may make a comeback.
All in all the logi role isn't what it used to be. Perhaps it is because I'm "failing to adapt" or maybe it's because the logi suits are so attractive to build an assault role around. Either way, it seems like something that needs to be discussed.
i agree, equipment needs to be looked at really as a whole, nanite injectors need alittle bit more range and they need to start actually working, im tired of dancing around dead bodies waiting to get sniped because i cant revive this guy right at my feet, and rep tools need to rep shields at a very very slow rate so i can atleast kind of help shield tankers, and dont you dare tell me that there should be a whole diferent rep tool for shields, aint nobody got time for that, im not choosing or carrying both, and for nano hives i have a crazy idea that all of you are going to hate for dumb reasons, instead of tosing the nano hive down, hold it and shoot a cluster of nanites that will swarm around the spot you shot them at, they will stay in that cloud and function how they do now, except they will deplete faster than nanohives do now, and after a cool down another swarm would be ready to fire, that way technically less effective short term, i can actualy keep my team resupplied and not be so damn stingy
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Herpn Derpidus
Outkast Blood
23
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Posted - 2013.05.24 17:11:00 -
[2] - Quote
Stefan Stahl wrote:Herpn Derpidus wrote: and for nano hives i have a crazy idea that all of you are going to hate for dumb reasons, instead of tosing the nano hive down, hold it and shoot a cluster of nanites that will swarm around the spot you shot them at, they will stay in that cloud and function how they do now, except they will deplete faster than nanohives do now, and after a cool down another swarm would be ready to fire, that way technically less effective short term, i can actualy keep my team resupplied and not be so damn stingy
Incidentally that's how ammo resupply works in other games of this genre. What a funny coincidence. Good thing CCP decided against that.
yea your right, no body likes those games, especialy not like...idk... most people, and the ammo resupply system in this game is clearly perfect, i mean logis find it so usefull that they skill up their skill with nano hives all the way all the time, everyone does that, because they are so worth it, who wouldnt put so much effort into getting a box to toss on the floor while it gets smashed by a flux grenade or eaten up by a crowd in seconds and now totally out of usefull ness, id give up and equipment slot for that any day |
Herpn Derpidus
Outkast Blood
26
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Posted - 2013.05.25 00:03:00 -
[3] - Quote
Kinkku-Ananas Kepappi wrote:I managed to revive pretty well today, I only remember ~3 instances where I couldn't revive someone. I feel like it's a bit better now, but that might just be my imagination.
That being said, it's still not good enough, especially on uneven ground.
its an equipment that really needs to be reliable for it to have any use, plenty of times i can remember reviving someone that immediatly saved my life, and i can think theres probably even more times where that could have hapened but the tool didnt work right |
Herpn Derpidus
Outkast Blood
27
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Posted - 2013.05.25 16:34:00 -
[4] - Quote
S Park Finner wrote:Mark0h wrote:I'd suggest you make the area of use for the needle wider. Make a Nano-spray similar to the MAG medkit tool. Anyway to make it work!
Otherwise OP is right, there is barely any support role for logi's. Im limited to planting Drop uplinks, nanos, repping, and using an active scanner. Mark0h has the right of it. And the OP (and others in the thread) have rightly pointed out that the selection wheel, especially for KB/M users, is right at the edge of being useless. Further, it is worth mentioning that the SP rewards for many useful activities simply don't make them worth doing. Helping out the team is one thing. Scanning, re-hacking a partially taken null cannon, repairing a vehicle are a different thing all together. In an FPS where WPs are the way to advance there's only so much taking-one-for-the-team a character can do before they start to fall behind and get discouraged. Here are some alternatives based on logistics drop suits that I've heard mentioned. - Electronic warfare -- jamming comms, suppressing scanning and sensors
- Localized invisibility and shield bubbles
Not short term I'm sure but with proper skill point compensation worth while. And that's the key: logis have to be compensated in skill points for the class of actions that define their class. Solutions have to be found so the SP system isn't abused -- but if the no-compensation situation persists fewer and fewer people will step up to be logis.
i think poersonaly that being a logi should be more about their equipment than anything, but as it is now, skilling up into a logi suit already takes some time for a new player, once they get the suit they are gona have garbage equipment so they are going to want to skill up their equipment, but then they also have to skill up into everything an assault has to skill into or they are gona get killed to easily, and in the end they arent getting enough reward so they automatically fall behind, its just too much, they need to make skilling into logi suits easier or equipment easier and have someway of them being able to pay for all the extra equipment needed for their job, and for christ sakes make nano hives more dependable and useful, i wana be who my sqaud gets ammo from, not the supply depo
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