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D legendary hero
One-Armed Bandits Unclaimed.
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Posted - 2013.05.23 07:06:00 -
[1] - Quote
Why? Let me briefly state that I only play as a heavy all the time. i am a professional heavy. I have 200-300 copies of every HMG from the basic to the proto. I maxed out the proficiency so as to maximize damage, etc. I even bought the seismic heavy damage modifier. with that said, here is why i think there should be a buff to HMG range and shield/armor (even as a temporary fix until the ranges on all weapons are fixed) I also, strongly believe the HMG should do slightly more damage to shields (not like a hybrid weapon but about 10% more than it is now).
1. limited mobility 2. its antipersonnel purpose
limited mobility to elaborate. the heavies limited mobility makes it so that when i gain the upper hand on an enemy who charges me directly, they simply turn around and run away. As a result enemies can literally jump and run circles around me and i am powerless. as a result i am ineffective at mid-range and close-range. this i feel should change. i also find that while i am engaging an enemy at mid-range they can walk backwards faster than i can run and simply cook a grenade and kill me. at other times i have engaged enemies literally across the street, and couldn't do an damage. if the HMG had more range, and did more damage to shields enemies would need to engage me more tactically.
limited mobility is also the reason why i think more armor would be appropriate, proto ARs do so much damage now that they can tear right through a heavy like me even in proto gear. that said more shield or armor (about 25% more than current 400/400) would stop that. :)
its anti-personnel purpose in short, the only real role of the HMG is to be antiperssonel. that said, i have encountered on a consistent basis enemies with massive amounts a shield that make taking them out just as difficult as taking out another heavy. difference is they are more mobile. if the HMG did more shield damage (10% more shield damage than it currently does) that would remedy the problem.
thank you for hearing me out. I appreciate your concern |
D legendary hero
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Posted - 2013.05.23 21:28:00 -
[2] - Quote
Ignatius Crumwald wrote:HMG needs a 5-7 point damage buff across the board with a 50% faster heat buildup.
Range is fine, it just has a hard range limit right now. Accuracy needs to be way lower at spin-up and damn near laser at full auto. Again, this weapon should have been balanced by the heat buildup, not by gimping the damage.
I don't know why i bother... Forehead, meet brick wall.
to be honest i feel the reload time and limited mobilty already balance it out. but in close-range or at midrange , no other weapon, save shotguns, and forguns shouldbeat it in a fight without cover . |
D legendary hero
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Posted - 2013.05.23 21:37:00 -
[3] - Quote
137H4RGIC wrote:Further, your role is wrong. They aren't anti-personnel. They are point-defense units. And they do their job quite well. Start using boundless HMGs, squad up with some people who are good and can communicate well, and do objective based games as Ambush isn't the heavy's strong suit.
Trust me, my KDR has been steadily going up.
the heavy machine gun really has the role of a lmg in real life, because it is not mounted. that said its main functions are position-defense ,and squad-defense (wether your sqaud is attacking or defending a position). both of which requiere you to have strong antiperssonel capabilities.
and to the guy talking about slowing the heavy's movement are you serious? i might as well spawn as a turret then . |
D legendary hero
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Posted - 2013.05.23 21:46:00 -
[4] - Quote
Ignatius Crumwald wrote:Really? A turn speed drop? A super soldier? A logi can circle strafe a Heavy to death. You're all ******** beyond belief.
Jimminy Christmas...
my thoughts exactly |
D legendary hero
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Posted - 2013.05.23 21:52:00 -
[5] - Quote
Breakin Stuff wrote:D legendary hero wrote:what the hell am I saying? yeah, as a habitual player of fatties... No. If you want range use an assault rifle until CCP gives us a heavy beam laser or something or a Gallente blaster cannon. Heavies are not at much of a tactical advantage except when we are in wide open spaces. By the way I have one complex armor mod and I rock over 1150 HP. making this number larger could be bad. Oh and the longer range argument is why CCP nerfed the HMG to begin with. it ain't happening,
1150 hp is nothing to a single duvile which without damage modifiers can kill you just as fast if not faster than another heavy at a longer range. get real.
also, don't change my words around. |
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Posted - 2013.05.23 21:57:00 -
[6] - Quote
Ignatius Crumwald wrote:They've made the odd decision to balance this particular suit by the few and proud who are good at using it. There are like 10 heavies total, in a game of how many thousands of players, that are actually a serious threat.
I could point out that I can pretty much circle strafe a heavy to shreds in a militia scout suit, and people will reply, "well, a scout SHOULD win that battle", If I point out that a heavy SHOULD win a face to face battle with anything else one one, which I don't actually believe, that same person goes all spastic about gun game, insta win buttons, and some other shizz..
SometimesI just want to stuff all of you into a sack of alley cats and toss you in a creek. I'm not sure how that relates to this, but my doctor says I should share my feelings more and that was one of the feels I just had.
i agree. if someone beats a heavy by skill i have no problem. but i do have a problem with scouts and other shield tankers charging directly at me as a heavy and winning out without using tactics. that is bad |
D legendary hero
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Posted - 2013.05.23 22:02:00 -
[7] - Quote
Mary Sedillo wrote:D legendary hero wrote:Why? Let me briefly state that I only play as a heavy all the time. i am a professional heavy. I have 200-300 copies of every HMG from the basic to the proto. I maxed out the proficiency so as to maximize damage, etc. I even bought the seismic heavy damage modifier. with that said, here is why i think there should be a buff to HMG range and shield/armor (even as a temporary fix until the ranges on all weapons are fixed) I also, strongly believe the HMG should do slightly more damage to shields (not like a hybrid weapon but about 10% more than it is now).
1. limited mobility 2. its antipersonnel purpose
limited mobility to elaborate. the heavies limited mobility makes it so that when i gain the upper hand on an enemy who charges me directly, they simply turn around and run away. As a result enemies can literally jump and run circles around me and i am powerless. as a result i am ineffective at mid-range and close-range. this i feel should change. i also find that while i am engaging an enemy at mid-range they can walk backwards faster than i can run and simply cook a grenade and kill me. at other times i have engaged enemies literally across the street, and couldn't do an damage. if the HMG had more range, and did more damage to shields enemies would need to engage me more tactically.
limited mobility is also the reason why i think more armor would be appropriate, proto ARs do so much damage now that they can tear right through a heavy like me even in proto gear. that said more shield or armor (about 25% more than current 400/400) would stop that. :)
its anti-personnel purpose in short, the only real role of the HMG is to be antiperssonel. that said, i have encountered on a consistent basis enemies with massive amounts a shield that make taking them out just as difficult as taking out another heavy. difference is they are more mobile. if the HMG did more shield damage (10% more shield damage than it currently does) that would remedy the problem.
thank you for hearing me out. I appreciate your concern Yet another whiney ***** thread where someone wants their character to be the Rock-Paper-AND-mother ******* SCISSORS. I play a standard heavy rolling with a standard HMG with a damage mod and find that I hold points rather well, and can net well over 15+ kills a match doing that. I know other heavies with similar experiences. They should NOT return to Chromosome levels of power as that was not their intended role. Good day, Heavy QQ'r. Back to bed for you.
dude i get on average 20 kills with my heavy suits. just yesterday i got 32-2. but out of principle their are just certain things that must be fixed. not a single person here is complaining about tac assualt rifles doing more DPS than an hmg. i never said i charge out in the open. and chucking flux grenades their greate when they hit, but really? an assualt way faster than me will shot me while im cooking it and dodge it when its thrown. im dead. the suit needs a buff period. |
D legendary hero
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Posted - 2013.05.23 22:07:00 -
[8] - Quote
Rynx Sinfar wrote:Did I happen to play with you this weekend? I encountered a squad of OAB with a squad of 5 in an ambush game on Sunday.
From my perspective since Sunday I have had perhaps 1 game where I didn't have a 2.0 k/d, often times my deaths are because I have gotten cocky with victory and pushed into enemies foolishly. Example being if you were in that game on Sunday I ran out of ammo on the HMG and there were no hives on field so I pushed into the enemies with my toxin smg.
The above all being said (and multiple games with 3-5 k/d) I play with a Dren Sentinel A-1 suit and MH-82. However I think a lot of corps are busy in PC so my numbers are skewed as a result.
i think we did play. i use the dren sentinel as well, and various hmgs. i cnt use the burst since the nerf, but the others are pretty sweet. still, alot of people misunderstand my post. i dnt want an insta-kill heavy. but an effective heavy. people laugh at heavies now, and people talking about further reducing rotation speed, i mean really do you want me to be a turret? seriously? these tac AR noobs are a joke. |
D legendary hero
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Posted - 2013.05.23 22:11:00 -
[9] - Quote
Chinduko wrote:The heavy is too weak. It can't compete with the dmg of the AR and even with 506 shield and 633 armor, my suit gets destroyed instantly whereas my hmg barely takes any dmg away from a highly shield assault or logi. I have corp mates that have 600 shields, near 400 armor on a Minmatar assault suit while still able to carry a GLU TAC AR. If a heavy is suppose to be the highly shielded and armored suit, why did CCP make is so medium suits could have just about the same shield and armor? The HMG is not as effective as the AR at digging through shield and armor as an AR is. The range is a huge issue to this. You don't need a heavy suit when you can just build a assault suit with the same shield and armor while still able to move much faster. You don't need an HMG when the TAC AR and other AR's out perform it.
I'm not sure why CCP doesn't want the heavy suit to be able to compete at the proto level but that's the way it is.
this my friend is exactly my point. I cant say it better myself. i agree 150%
still so many people are scared about the heavy being OP. and yet they are the people running OP assualt suits. they should buff the HMG and HVY suits just like they did the AR and see how it works out. if it is too OP update it. |
D legendary hero
One-Armed Bandits Unclaimed.
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Posted - 2013.05.23 22:15:00 -
[10] - Quote
Rachoi wrote:D legendary hero wrote:Mary Sedillo wrote:D legendary hero wrote:Why? Let me briefly state that I only play as a heavy all the time. i am a professional heavy. I have 200-300 copies of every HMG from the basic to the proto. I maxed out the proficiency so as to maximize damage, etc. I even bought the seismic heavy damage modifier. with that said, here is why i think there should be a buff to HMG range and shield/armor (even as a temporary fix until the ranges on all weapons are fixed) I also, strongly believe the HMG should do slightly more damage to shields (not like a hybrid weapon but about 10% more than it is now).
1. limited mobility 2. its antipersonnel purpose
limited mobility to elaborate. the heavies limited mobility makes it so that when i gain the upper hand on an enemy who charges me directly, they simply turn around and run away. As a result enemies can literally jump and run circles around me and i am powerless. as a result i am ineffective at mid-range and close-range. this i feel should change. i also find that while i am engaging an enemy at mid-range they can walk backwards faster than i can run and simply cook a grenade and kill me. at other times i have engaged enemies literally across the street, and couldn't do an damage. if the HMG had more range, and did more damage to shields enemies would need to engage me more tactically.
limited mobility is also the reason why i think more armor would be appropriate, proto ARs do so much damage now that they can tear right through a heavy like me even in proto gear. that said more shield or armor (about 25% more than current 400/400) would stop that. :)
its anti-personnel purpose in short, the only real role of the HMG is to be antiperssonel. that said, i have encountered on a consistent basis enemies with massive amounts a shield that make taking them out just as difficult as taking out another heavy. difference is they are more mobile. if the HMG did more shield damage (10% more shield damage than it currently does) that would remedy the problem.
thank you for hearing me out. I appreciate your concern Yet another whiney ***** thread where someone wants their character to be the Rock-Paper-AND-mother ******* SCISSORS. I play a standard heavy rolling with a standard HMG with a damage mod and find that I hold points rather well, and can net well over 15+ kills a match doing that. I know other heavies with similar experiences. They should NOT return to Chromosome levels of power as that was not their intended role. Good day, Heavy QQ'r. Back to bed for you. dude i get on average 20 kills with my heavy suits. just yesterday i got 32-2. but out of principle their are just certain things that must be fixed. not a single person here is complaining about tac assualt rifles doing more DPS than an hmg. i never said i charge out in the open. and chucking flux grenades their greate when they hit, but really? an assualt way faster than me will shot me while im cooking it and dodge it when its thrown. im dead. the suit needs a buff period. no, it doesnt, you jsut think that because that is the only suit a heavy can use. shy not wait untill you see the gallente heavy, or even the [hopefully] faster than average Minmatar heavy, hell, sheild tankign will get worse with the Caldari heavies running around
soon TM
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