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CCP Eterne
C C P C C P Alliance
1696
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Posted - 2013.05.22 15:19:00 -
[1] - Quote
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This thread is for specific feedback on any Line Harvest map in the Skirmish game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
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From Costa Rica
Grupo de Asalto Chacal CRONOS.
88
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Posted - 2013.05.23 02:43:00 -
[2] - Quote
Move the defenders MCC from C-6 to C-4 thay way the installations on D-4 have an use. |
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Full Metal Kitten
Chatelain Rapid Response Gallente Federation
570
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Posted - 2013.05.26 22:52:00 -
[3] - Quote
F7 - Drop uplinks placed on the lower middle pipe sink below the surface and cannot be shot.
This is true for other pipe locations on Line Harvest as well. I have seen this at G8 and G9 also. |
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Mike Molle
L.O.T.I.S. RISE of LEGION
15
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Posted - 2013.05.29 08:09:00 -
[4] - Quote
Death barrier on top of all the towers: E5, F6, H6/7, E10/11,G/1011,I11 |
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Cross Atu
Conspiratus Immortalis
1028
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Posted - 2013.05.29 15:30:00 -
[5] - Quote
H11, there is a dip in the mountain texturing (just off the ridge facing towards the A CRU which can get a Merc on foot perma-stuck forcing a suicide and respawn to regain movement. |
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Eskel Bondfree
DUST University Ivy League
103
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Posted - 2013.06.11 19:27:00 -
[6] - Quote
Something I dislike about this map: the only supply depots are placed right in the middle of the battle. Once both depots have been destroyed or the enemy controls them, there is no way to restock on ammo or change the suit load out without suiciding. It's very frustrating if a tank is roaming around and there is no supply depot on the map where I could switch to an AV fitting.
I think there should be a supply depot in each team's main base on every skirmish map, including this one. |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
173
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Posted - 2013.06.15 10:03:00 -
[7] - Quote
E5, F6, H6/7, E10/11,G/1011,I11.
Rooftops should not be walkable, is too easy for a swarm launcher user to become unreachable. Or Add elevators Or Let us destroy the towers. |
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Doyle Reese
OSG Planetary Operations Covert Intervention
145
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Posted - 2013.06.18 17:09:00 -
[8] - Quote
So in the Dust E3 2012 trailer or even the Intro video, there is a Orbital Cannon on this map with a road leading to it on a separate part of the map, is that what the map will eventually become? |
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Fredrikson Revel
Holdfast Syndicate Amarr Empire
7
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Posted - 2013.06.21 01:47:00 -
[9] - Quote
Full Metal Kitten wrote:F7 - Drop uplinks placed on the lower middle pipe sink below the surface and cannot be shot.
This is true for other pipe locations on Line Harvest as well. I have seen this at G8 and G9 also.
Still happening. Glitchers are still using this method to spawn. |
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Velvet Overkill
Seraphim Initiative. CRONOS.
113
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Posted - 2013.06.21 02:22:00 -
[10] - Quote
The new consolidation matrix medium surface infrastructure around C4 or C5 isn't on that picture. Also it would make for a great spawn point. |
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Mitchman 514
BetaMax Beta CRONOS.
29
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Posted - 2013.07.08 11:04:00 -
[11] - Quote
Full Metal Kitten wrote:F7 - Drop uplinks placed on the lower middle pipe sink below the surface and cannot be shot.
This is true for other pipe locations on Line Harvest as well. I have seen this at G8 and G9 also.
This is still being exploited heavily. Uplinks on the pipes of a favorite spot for many, and it makes it harder to defend A. Uplinks dropped on top of the building next to A also used to be invulnerable, has this been fixed?
Are these issues being ignored? |
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Soraya Xel
New Eden's Most Wanted Top Men.
126
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Posted - 2013.07.10 07:40:00 -
[12] - Quote
I got trapped in G10. (I keep waivering if it's the F10 or G10 spire, but pretty sure it's G10.) At the base of the spire, in the back (away from the center of the map), there is a small (maybe a digital 20 centimeter length or so) flat surface behind the tower under a ledge. The terrain leading up to it leads slightly downhill into it. Someone threw a drop uplink in there, and the two of us who spawned on it (actually thinking it was on top of the spire, given it's position when viewed from above) were stuck in there for the rest of the match. Tried crouching/jumping/shifting around etc. No dice. The combination of the outcropping in the spire overhead and the raised terrain around it seems to equal an inescapable position. |
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Buddha Brown
Factory Fresh
159
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Posted - 2013.07.19 18:30:00 -
[13] - Quote
Can confirm G10 is a trap, in the north-east or top-right corner of the spire right at its base. Was slipping behind said spire to cap CRU and got trapped in same spot as described above.
Its right at the corner of the building, with a slight overhang above and a downhill run to the CRU to your northwest. As I was making the left turn towards the CRU I was just stuck in place, tried crouching, jumping, etc but no success.
The terrain to the east is elevated so any LAVs you call in won't even come close, dying was the only way out lol |
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Rogue Saint
Science For Death The Shadow Eclipse
70
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Posted - 2013.07.22 11:31:00 -
[14] - Quote
Since patch 1.2 (I think) the supply depot has been removed from E9, please reinstate this, also the lower turret in C6 can now destroy the only supply depot on the map in G7 AND the CRU in F6!!
These issues make the map very unbalanced and practically an ambush since the defender can take out the supply depot & CRU way before the attacker even arrives.
Summary:
- Reinstate Supply Depot in E9 - Don't allow lower turret in C6 to destroy CRU in F6 - Don't allow lower turret in C6 to destroy Supply Depot in G7 |
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blue skink
Subdreddit Test Alliance Please Ignore
20
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Posted - 2013.07.23 18:47:00 -
[15] - Quote
Hello Eterne,
Could you please give us updated maps and include scale this time?
John |
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Fire of Prometheus
Solaris Space Marines
48
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Posted - 2013.07.29 01:54:00 -
[16] - Quote
In square G-8 on the right there are those bunker looking walls, i got stuck imbetween 2 of them, thought someone might want to check that out |
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Seymor Krelborn
DUST University Ivy League
433
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Posted - 2013.08.02 03:05:00 -
[17] - Quote
theres a spawn bug at Charlie where the timer counts to 0 and leaves you on the map screen for sometimes 30 seconds or more |
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XiBravo
TeamPlayers EoN.
176
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Posted - 2013.08.23 11:22:00 -
[18] - Quote
E9 Resupply is no longer there... |
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Quil Evrything
DUST University Ivy League
101
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Posted - 2013.09.11 18:08:00 -
[19] - Quote
Turret at C-8, has capability to completely deny hacking of objective D, via splash damage, I found out recently.
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
688
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Posted - 2013.09.25 10:53:00 -
[20] - Quote
Can you add something similar to the high voltage rooftops of the new maps, on the megatowers?
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Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
193
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Posted - 2013.10.09 16:55:00 -
[21] - Quote
F6 in the bottom left corner you can get stuck in the terrain, you hear the jump noise repeated very fast, nothing happens and you can't get out unless killed/suicide. You can still aim and shoot without problems however, |
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