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CCP Eterne
C C P C C P Alliance
1696
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Posted - 2013.05.22 15:16:00 -
[1] - Quote
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This thread is for specific feedback on any Manus Peak map in the Ambush Off Map Support game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
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RINON114
B.S.A.A. General Tso's Alliance
172
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Posted - 2013.05.25 07:59:00 -
[2] - Quote
Coordinates 6,6 between the supply depot and turret installation there is what seems to be a barrier where the ground joins up. It's literally impossible to walk across this gap and the only way to traverse it with a jump. It is present on all Manus Peak variations that I have played.
As for layout, the turret in 7,8 and the one in 8,6 can't shoot each other, in some variations of the map. |
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CCP LogicLoop
Imperial Academy Amarr Empire
53
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Posted - 2013.05.29 06:30:00 -
[3] - Quote
RINON114 wrote:Coordinates 6,6 between the supply depot and turret installation there is what seems to be a barrier where the ground joins up. It's literally impossible to walk across this gap and the only way to traverse it with a jump. It is present on all Manus Peak variations that I have played.
As for layout, the turret in 7,8 and the one in 8,6 can't shoot each other, in some variations of the map.
Not sure about some of the areas since you are using two numbers. Can you pinpoint with the Alpha Numeric method? G 6 and F 7 for example. |
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Funkmaster Whale
The Tritan Industries RISE of LEGION
10
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Posted - 2013.05.29 07:16:00 -
[4] - Quote
CCP LogicLoop wrote:RINON114 wrote:Coordinates 6,6 between the supply depot and turret installation there is what seems to be a barrier where the ground joins up. It's literally impossible to walk across this gap and the only way to traverse it with a jump. It is present on all Manus Peak variations that I have played.
As for layout, the turret in 7,8 and the one in 8,6 can't shoot each other, in some variations of the map. Not sure about some of the areas since you are using two numbers. Can you pinpoint with the Alpha Numeric method? G 6 and F 7 for example.
I believe it's between F6 and G6. The invisible wall is towarsds the rocks just south of the supply depot spawn; the only way to get around is to go around the little hill to the right of it if walking from A -> C. |
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Iron Wolf Saber
Den of Swords
5113
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Posted - 2013.06.13 03:57:00 -
[5] - Quote
There is an invisible wall underneath the rock formation on B6 between the supply depot and turret that typically snags players traveling from the supply depot to where the turret is. |
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CCP LogicLoop
C C P C C P Alliance
124
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Posted - 2013.06.17 02:27:00 -
[6] - Quote
Funkmaster Whale wrote:CCP LogicLoop wrote:RINON114 wrote:Coordinates 6,6 between the supply depot and turret installation there is what seems to be a barrier where the ground joins up. It's literally impossible to walk across this gap and the only way to traverse it with a jump. It is present on all Manus Peak variations that I have played.
As for layout, the turret in 7,8 and the one in 8,6 can't shoot each other, in some variations of the map. Not sure about some of the areas since you are using two numbers. Can you pinpoint with the Alpha Numeric method? G 6 and F 7 for example. I believe it's between F6 and G6. The invisible wall is towarsds the rocks just south of the supply depot spawn; the only way to get around is to go around the little hill to the right of it if walking from A -> C.
Ahh, ok, so is this at the rocks? The rock formations have had some troublesome collision that we keep trying to tweak. |
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SponkSponkSponk
The Southern Legion RISE of LEGION
36
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Posted - 2013.06.17 03:42:00 -
[7] - Quote
Yes it is. If it's the exact place I'm thinking of, there's a little overhang nearby, and it feels like the overhang has an invisible wall underneath it that prevents you walking under it, even though you'd expect there to be heaps of headroom. |
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Wombat in combat
Internal Error. Negative-Feedback
37
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Posted - 2013.06.17 21:23:00 -
[8] - Quote
CCP LogicLoop wrote:Ahh, ok, so is this at the rocks? The rock formations have had some troublesome collision that we keep trying to tweak. Just walk between the supply depo and railgun installation at G6, you'll immediately notice it. It's commonly referred to as the 'death wall' as not only is it an invisible wall, you can get stuck in it too.
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Fredrikson Revel
Holdfast Syndicate Amarr Empire
7
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Posted - 2013.06.21 01:43:00 -
[9] - Quote
Sniper heaven. I skip this map in rotations. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4611
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Posted - 2013.06.29 05:05:00 -
[10] - Quote
Its easy to get stuck near the large rocks at 6G, near the turret. |
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