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CCP Eterne
C C P C C P Alliance
1696
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Posted - 2013.05.22 15:11:00 -
[1] - Quote
This thread is for specific feedback on any Manus Peak map in the Domination game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
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From Costa Rica
Grupo de Asalto Chacal CRONOS.
88
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Posted - 2013.05.23 03:01:00 -
[2] - Quote
How about getting the cannon terminal under the facility on H-8,9 and I-8,9
Because where it is now, it can be camped from inside the MCCs by snipers. |
Arne Auva
Seituoda Taskforce Command Caldari State
1
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Posted - 2013.05.24 22:17:00 -
[3] - Quote
This map definitely needs the objectives "A" to be change of position.
As it is extremely easy for the team coming South to North (In this example the Red Team) to have a perfect sniping position of objectives "A" hacking console making it extremely difficult for the team coming North to South (In this example the Blue Team) to take objective "A", without proper HAV support or a proper/effective Anti-Snipping team.
In detail the team coming South to North (Red) have the following "perfect" sniping places on objectives "A" hacking console:
-The hill located in sector I-10 of the grid, (Offers a perfect sniping position on objectives "A" hacking console I know that It differs from time to time according to the structures that spawn in sectors H8/9, I8/9).
-From inside the MCC which is the place were most of the snipping is coming from both sides, but it seems that teams Red MCC is located just in the right position to snipe the opposing team players that are trying to hack objective "A".
I understand that this map was made with the intention of making objective "A" as the perfect kill box location, making it fun for both sides, but when one side has an staggering advantage on the other team when it comes to Snipping positions, it makes it almost impossible for the opposing players to enjoy it.
The fastest solution is to change objective "A" position or orientation.
Also I don't know if fire from inside the MCC was an intended change for the latest patch, but I think it would be better if it would go back to how it was in Chromosome of No fire coming in, No fire coming out of the MCC's (With the force field that is).
Thx. o7 |
SponkSponkSponk
The Southern Legion RISE of LEGION
18
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Posted - 2013.05.27 03:54:00 -
[4] - Quote
The specific buildings on the map can change, right?
Because I played a game last night where the building closest to A was the building that looks like a giant table.
Next to that building was a raised area with railings and four boxes arranged in 2x2 - probably power generators.
I tried to kill a LAV that was driving around, but the railings on that raised area blocked lock-on attempts, even though the LAV was right on the other side of the railing as it drove past. I believe this is incorrect behaviour and that swarm launchers should be able to lock on through those barriers. |
SponkSponkSponk
The Southern Legion RISE of LEGION
22
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Posted - 2013.05.29 07:39:00 -
[5] - Quote
SponkSponkSponk wrote:The specific buildings on the map can change, right?
Because I played a game last night where the building closest to A was the building that looks like a giant table.
Next to that building was a raised area with railings and four boxes arranged in 2x2 - probably power generators.
I tried to kill a LAV that was driving around, but the railings on that raised area blocked lock-on attempts, even though the LAV was right on the other side of the railing as it drove past. I believe this is incorrect behaviour and that swarm launchers should be able to lock on through those barriers.
Btw these were the railings that kept blocking swarm lock-ons on LAVs on the other side.
http://i.imgur.com/liLt56kh.jpg |
Deluxe Edition
TeamPlayers EoN.
319
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Posted - 2013.05.31 01:56:00 -
[6] - Quote
This map is insanely one sided, the side on the south has a huge advantage with a ridge from their redline looking directly over the point (with the trail up the ridge being filled with glitched spots). I just don't understand how little of though was put into the placement of the point in the starting position.
Snipers are easily able to snipe each side from the MCC. |
Luther Mandrix
Planetary Response Organization
65
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Posted - 2013.06.08 00:20:00 -
[7] - Quote
Sniping from south very bad at A. Suggest moving mcc's that spin so snipers will have to adjust. Also have A timeout and activate a new A or B letter objective close to the other Mcc for equal sniper pain. |
Luther Mandrix
Planetary Response Organization
65
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Posted - 2013.06.08 00:25:00 -
[8] - Quote
Out of box idea Mirror South side so the north would have everything the same.Hill angle to snipe whoever is hacking this would be equal pain for both sides. |
Harry Hendersons
Royal Uhlans Amarr Empire
3
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Posted - 2013.06.21 01:20:00 -
[9] - Quote
Another sniping map, sorry but I dont like the layout. Flatten everything out and start over |
Scheneighnay McBob
Bojo's School of the Trades
1747
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Posted - 2013.06.24 21:36:00 -
[10] - Quote
Imbalanced as hell. Defenders always win because they can cover the everything with snipers, while staying in the redzone. They're also protected because the redzone stops the attacking team from getting anywhere to effectively counter them
Also, the I8 railgun can spawn camp N6, while the e5 spawn is pointless. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
691
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Posted - 2013.07.22 03:40:00 -
[11] - Quote
I started to back out of the match every time I get this, it is ridiculously imbalanced. The team coming from the south gets a huge advantage with the ridge on the East side. Great for snipers, great for HAVs which can roll back when needed, great for spamming drop uplinks with no chance of the enemy fighting their way up the terrain and destroying them. |
RINON114
B.S.A.A. General Tso's Alliance
322
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Posted - 2013.07.23 17:23:00 -
[12] - Quote
Agreed with all the feedback, snipers can hit you even when you drop out of the MCC making it an unviablr spawn point which is very frustrating because it's so close. The south side have a massive hill protecting them! |
Planetside2PS4F2P
Osmon Surveillance Caldari State
19
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Posted - 2013.08.10 03:03:00 -
[13] - Quote
Oh I just love mANUS peak it is just perfect the way it is. |
KnEe DeEp EnYa
Hellstorm Inc League of Infamy
0
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Posted - 2013.08.18 19:48:00 -
[14] - Quote
u guys just need to deal with it, there are plenty of excellent sniping positions from both sides, and a good team can use the terrain to its advantage. we have never had a problem on this map spawning on either side. |
Lyndran Romanov
Imperial Populicide Legion Alpha Wolf Pack
0
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Posted - 2013.08.20 03:28:00 -
[15] - Quote
Can't Stand This One. The Battlefield Is Tiny As Compared To The Ridiculously Huge Red Zones. Almost Everytime I Play A Round Deployed From The North Is A Redline Beatdown. |
Funkmaster Whale
0uter.Heaven EoN.
257
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Posted - 2013.08.20 06:24:00 -
[16] - Quote
This map is horribly imbalanced for the team climbing the hill to Alpha. Please reconsider where the objective is because right now this map is by far the worst for Domination. |
Valeryy Igunen
Nexus Marines
11
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Posted - 2013.09.04 17:51:00 -
[17] - Quote
Couldn't kill that guy in H9 but he was able to kill me :( http://www.youtube.com/watch?v=KEuy1sy6_z0 |
Sorry Wrong Chat
United Pwnage Service RISE of LEGION
4
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Posted - 2013.09.05 16:50:00 -
[18] - Quote
As a sniper I have no problems with this map and it is no difference to be the attacking or defending team.
There is 100% safe position for sniper, though mostly it needs a sniper to kill another one
Annoying were the MCC Snipers, dunno if this is still possible.
Please accept that there must exist sniper maps too. |
Funkmaster Whale
Inner.H3LL
526
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Posted - 2013.09.08 18:22:00 -
[19] - Quote
This map is horribly imbalanced with its starting zones. The winning team almost always is the team that starts on top of the hill and automatically has the high ground. Please find a better area for the null cannons that doesn't give such a huge advantage to one team. |
The-Errorist
Mannar Focused Warfare Gallente Federation
260
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Posted - 2013.10.07 02:21:00 -
[20] - Quote
The CRU placement near the objective is greatly in favor of the defenders, the objective is too close to their side, and their MCC is closer to the objective than the attacker's MCC. |
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The Attorney General
MoIden Heath PoIice Department EoN.
1403
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Posted - 2013.11.01 03:32:00 -
[21] - Quote
This map really needs to be removed from the rotation while you rework it.
Badly balanced, sniper paradise, and no reasonable places for vehicles to operate without being immediately and savagely AV'd by any team with even the slightest effort.
When compounded by a huge tower in the large socket, the mode becomes unplayable for those spawning on the attacker side according to the map above.
Mr. Hybrid Vayu.
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Cass Caul
Namtar Elite Gallente Federation
213
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Posted - 2013.11.01 16:59:00 -
[22] - Quote
lol, I like how there isn't a single positive review. Because, you know, it doesn't deserve one. Seriously move the objective over to Skirmish "A" so we can get back the glorious days of yore when it was all about being in the bowl. |
Nocturnal Soul
Immortal Retribution
1018
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Posted - 2013.11.06 09:10:00 -
[23] - Quote
That hill is OP nerf it
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Text Grant
Death Firm.
197
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Posted - 2013.11.07 11:23:00 -
[24] - Quote
The null cannon needs moved under the building, or the map needs removed |
GeneralButtNaked
ZionTCD Public Disorder.
543
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Posted - 2013.11.15 17:22:00 -
[25] - Quote
The worst of the old domination maps, completely stale, awful game play erupts on this map whenever it is played.
Save newberries, remove this map.
Mr. Hybrid Vayu
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