Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|
CCP Eterne
C C P C C P Alliance
1696
|
Posted - 2013.05.22 15:04:00 -
[1] - Quote
This thread is for specific feedback on any Line Harvest map in the Ambush game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
|
Sontie
Ill Omens EoN.
388
|
Posted - 2013.05.23 10:44:00 -
[2] - Quote
easily my most favoritest map. good job ccp. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
342
|
Posted - 2013.05.26 03:14:00 -
[3] - Quote
Do those grid marks represent a particular scale, e.g. each grid is x m^2 or something? Is this constant across all the maps in this section? |
|
CCP LogicLoop
C C P C C P Alliance
57
|
Posted - 2013.05.30 01:34:00 -
[4] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Do those grid marks represent a particular scale, e.g. each grid is x m^2 or something? Is this constant across all the maps in this section?
No. It is merely there for you the community to pinpoint areas for feedback and bugs. |
|
blue skink
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.06.20 16:17:00 -
[5] - Quote
Hello CCP LogicLoop,
Would you please give the scale in terms of meters for these maps. It seems that I am not the only person who wnats to know the scale. See Alan's post above.
For what its worth, I used the maps in this app http://www.youtube.com/watch?v=F84tz8ZSXEw&feature=youtu.be
The app is not available in the play store, but the source code is available here https://github.com/netskink/Dust514SkirmishMaps
The original library and sample code is from here https://github.com/chrisbanes/PhotoView
John |
Mikael Murray
Kameira Lodge Amarr Empire
1
|
Posted - 2013.06.21 01:12:00 -
[6] - Quote
I love the area under the tabletop for insane firefights. |
|
CCP LogicLoop
C C P C C P Alliance
168
|
Posted - 2013.06.25 01:53:00 -
[7] - Quote
Ill see what we can do. The question is, do we want entire gameplay area rough meter size? Or do we want playable area only meter size (meaning main battlefield where both teams are?) or something else? |
|
Django Quik
R.I.f.t
744
|
Posted - 2013.06.25 12:12:00 -
[8] - Quote
CCP LogicLoop wrote:Ill see what we can do. The question is, do we want entire gameplay area rough meter size? Or do we want playable area only meter size (meaning main battlefield where both teams are?) or something else? Just stick a meter scale alongside the map pics in the map forums will probably suffice. |
|
CCP LogicLoop
C C P C C P Alliance
168
|
Posted - 2013.06.26 05:45:00 -
[9] - Quote
Django Quik wrote:CCP LogicLoop wrote:Ill see what we can do. The question is, do we want entire gameplay area rough meter size? Or do we want playable area only meter size (meaning main battlefield where both teams are?) or something else? Just stick a meter scale alongside the map pics in the map forums will probably suffice.
Ill see if we can have that happen some how. No guarantee, since the artists are quite busy right now for the upcoming release. I'll bring it up in a email though. |
|
Celus Ivara
DUST University Ivy League
41
|
Posted - 2013.06.30 05:41:00 -
[10] - Quote
CCP LogicLoop wrote:Django Quik wrote:CCP LogicLoop wrote:Ill see what we can do. The question is, do we want entire gameplay area rough meter size? Or do we want playable area only meter size (meaning main battlefield where both teams are?) or something else? Just stick a meter scale alongside the map pics in the map forums will probably suffice. Ill see if we can have that happen some how. No guarantee, since the artists are quite busy right now for the upcoming release. I'll bring it up in a email though. I'd like to second the request more data with the map images. Those of us in R&D trying to reverse engineer stats for weapons etc, or the Commanders who stare at these things calculating new tactics, use the maps a lot. Useable scale makings would be of tons of value to certain parts of the player-base. Admittedly these groups are small, but they're responsible for a lot of the emergent interaction in the game.
While a scale marking legend alongside each map would be very nice, I think the best solution would be if all the maps were released with a consistent scaling to them (eg: For every map image, the grid lines are always 50 meters apart, and 40 pixels always equal 50 meters). |
|
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5811
|
Posted - 2013.09.07 19:41:00 -
[11] - Quote
I keep getting default spawned behind the building in G9 despite it being camped by enemies. I have been forced to spawn there 4 times, and all those times it was being camped. |
Nick nugg3t
United Universe Corp
116
|
Posted - 2013.09.10 18:40:00 -
[12] - Quote
I dont,like this map WHEN PLAYING AMBUSH because of G9 If you are the team spawned inside G9 you are going to lose alot of clones the enemy team will ALWAYS overwhelm you because it's easy
-the team inside G9 has no cover -Spawns players behind building with no way out. ques the mass driver storm -enemy team has too much cover
I am not complaining. I am just giving honest feedback why I do not enjoy playing ambush on this map |
|
|
|
Pages: 1 :: [one page] |