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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Eterne
C C P C C P Alliance
1696
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Posted - 2013.05.22 15:01:00 -
[1] - Quote
This thread is for specific feedback on any Ashland map in the Ambush game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
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Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
75
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Posted - 2013.07.30 23:54:00 -
[2] - Quote
This map is broken on all game types, the three boxes at I7 closest to the railing where the CRU are the problem. You can get inside and you cannot be hit by anything. Its really frustrating to have some one put an uplink in there and have people spawning in an effectively invincible spot. |
Dunk Mujunk
Forty-Nine Fedayeen Minmatar Republic
0
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Posted - 2013.07.31 06:47:00 -
[3] - Quote
My feedback isn't involving any problems with this map, but it is the only map I have ever seen when playing Ambush. I've only been playing for a day, but almost every match I have played has been Ambush, and I've never played any map other than this one. (Hopefully Ambush map choice is out of the players control and I didn't just make myself look like an idiot lol). |
Johnny Guilt
Algintal Core Gallente Federation
211
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Posted - 2013.08.03 09:06:00 -
[4] - Quote
i dislike this map for ambush,mainly because where the suppile depos are located at I7 and H7 currently, provideing incentive to just hold occupy those areas and never move ,so it turns into a "attack and defend game" though it isnt a bad thing. |
Minor Treat
The Enclave Syndicate Dark Taboo
41
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Posted - 2013.08.12 07:29:00 -
[5] - Quote
There is a Glitch in this map... (in Skrimish) Its Above objective B (Null Cannon B) in the crow's nest with one ladder and near the CRU between Objective C and B. There is a glitch with a large invisible wall where if you run around the crow's nest you will stop instantly before reaching the side where you can fire down on the CRU between Objective B and Objective C. Its a very large invisible wall nearly impossible to miss. I am sure almost every Dust Player has experienced this. |
Jathniel
G I A N T EoN.
885
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Posted - 2013.09.10 15:32:00 -
[6] - Quote
As of 1.4 Ambush on this map is problematic.
An entire team ends up spawning on top of each other, and there's absolutely no room to spawn else where. We are often spawning in the line of fire on this map. Whether that's more with spawning or the map, I can't be sure. But the spawning becomes a problem on this map. |
Jathniel
G I A N T EoN.
885
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Posted - 2013.09.10 15:45:00 -
[7] - Quote
This map could also use some sockets.
The launchpad in the center can stay, that's what gives the map its flavor.
But there is a LOT of unused space in the area from grid H1 - L5, as well as A8 - D12
Also, if you bite off a bit of the mountain at C4 - D5, you could probably make a socket out of that, so that the terrain changes up a bit more for that home base. Same goes for I11 - J12.
Maybe put more footpaths in the mountain from C1 - G3 for snipers; since snipers on the opposite side at E11 - H13 can use their mountain for sniping. |
Oscar Neymar
Carbon 7 CRONOS.
24
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Posted - 2013.09.20 19:45:00 -
[8] - Quote
I havn't seen this map for weeks and weeks , am I just unlucky or has it been deleted ?? |
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