Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Alabastor 'TheBlaster' Alcar Alabastor 'TheBlaster' Alcar](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
22
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 20:07:00 -
[1] - Quote
We need a multi-team mode where there are multiple mccGÇÖs like 4 or 5 on a map with a large compound with an underground section 3 or 4 levels down where there is a relic or sone sort of rare tech worth an assload of isk at the bottom. there could even be 2 versions of this mode where the compound has a defending team with massive clone count and spawns inside of tbe compound while 3 or 4 other teams fight to get in and steal the tech, ind in the relic mode it could be an all out rush for the relic fromm ur mcc which stores all the clones you could afford to bring to the operation and boh of theese modes should require the ownership of a mcc and a clone pack, and perhapse an eve exploration counterpart o yeah what ever team left standing or gets the tech to their mcc wins |
![KEROSIINI-TERO KEROSIINI-TERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
363
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 22:19:00 -
[2] - Quote
Nah no need for this. When arena mode gets implemented in some future update, then yeah. But as such this is minimal priority. |
![Draxus Prime Draxus Prime](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Draxus Prime
BurgezzE.T.F Orion Empire
588
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 23:06:00 -
[3] - Quote
i liked this in mag |
![Doyle Reese Doyle Reese](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doyle Reese
OSG Planetary Operations
42
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 23:30:00 -
[4] - Quote
...what? Escalation was terrible, it always ended up being a complete cluster**** at D with everyone spamming gas nades. I don't know if I'm alone on this opinion, I may be since I was one of the few that LOVED Interdiction when it comes together.
long story short, this idea is terrible, and you should feel terrible*
*opinions may vary |
![Den-tredje Baron Den-tredje Baron](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
67
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 23:41:00 -
[5] - Quote
Alabastor 'TheBlaster' Alcar wrote:We need a multi-team mode where there are multiple mccGÇÖs like 4 or 5 on a map with a large compound with an underground section 3 or 4 levels down where there is a relic or sone sort of rare tech worth an assload of isk at the bottom. there could even be 2 versions of this mode where the compound has a defending team with massive clone count and spawns inside of tbe compound while 3 or 4 other teams fight to get in and steal the tech, ind in the relic mode it could be an all out rush for the relic fromm ur mcc which stores all the clones you could afford to bring to the operation and boh of theese modes should require the ownership of a mcc and a clone pack, and perhapse an eve exploration counterpart o yeah what ever team left standing or gets the tech to their mcc wins
Because the lag we got right now isnt good enough. We need to add more things the client has to keep under control and loaded and calculated ![P](https://forums.dust514.com/Images/Emoticons/ccp_p.png)
Sorry but lag issues right now needs addressing and then lets get back to it ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![Aerion Spiritus Aerion Spiritus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aerion Spiritus
The Southern Legion RISE of LEGION
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 23:42:00 -
[6] - Quote
I like this idea along with teams being able to talk to each other would add an interesting aspect with teams joining up and then breaking their temp alliance during the match |
![Alabastor 'TheBlaster' Alcar Alabastor 'TheBlaster' Alcar](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
22
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.22 10:49:00 -
[7] - Quote
i dont have lag issues in dust and i never did in mag either, i think a new mode and map theame is whoopass and just what we need. there needs to be more of an eve connection and wit this mode it can be linked to exploration in eve. i bet u guys were the ones who said domination in mag was laggtastic also which is bull it worked fine till people started multi-queeing. also this mode would be completely different than escalation in mag for the fact that there is a spawn limit and no mission timer and the relic has to be returned to your mcc to win. |
![Alabastor 'TheBlaster' Alcar Alabastor 'TheBlaster' Alcar](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
41
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.14 07:19:00 -
[8] - Quote
bump |
|
|
|
Pages: 1 :: [one page] |