EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
11
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Posted - 2013.05.20 19:09:00 -
[1] - Quote
Before doing this, they should fix the fact that some skills don't offer any real incentive to train. I'm copy pasting something from a different thread I started:
Our wonderful CPM Iron Wolf Saber has made an excellent thread detailing part of my point here. The skill system is just downright AWKWARD, and in some cases stupid (though the UI is absolutely GORGEOUS, useful, and simple, good job on that one CCP). Long story short Iron Wolf's idea is to streamline the skill training and advancing of dropsuits by making the skills more useful to the suit rather than just make it so you "unlock" access to a slightly better version of the same suit. In EVE, I can't think of a single time where you train a skill and not get a single benefit from it. Training skills in Spaceship command always relate to ship bonuses (and this game doesn't have dropsuit bonuses except to "T2" dropsuits? Whaaat?) But the issue extends beyond dropsuits. Let's look at HAVs. Okay, so you have to train LAVs to IV if you want to train HAVs, that's fine. But what does training LAVs to IV get you, besides HAVs? ....Nothing. It gets you closer to using "T2" LAVs, if you want, but if you don't want them... you just wasted a buttload of ISK to get better at nothing only to access HAVs. And then this also applies to HAVs. There is NO point for HAV skills 2-4. You get ABSOLUTELY no benefit for training them. Not easier fitting, not slightly better damage, not better turret tracking speed, not better health, not better resistances, not higher speed... ab-so-lutely nothing. Train it to V and now you can use "T2" Enforcers (and eventually Marauders again). But that STILL does nothing to your T1 version of HAVs! I have to train Gallente Battleships to V in order to use the Marauder, Kronos, in EVE. Now, the skill Marauders does nothing to my T1 Megathron, that is fine. But training Gallente Battleships to V DOES improve my Megathron. So why is it that training HAVs to V does NOTHING for a Madrugar, but training Gallente Enforcer helps the "T2" tank? I have a serious issue here.
It's a complete and total waste of SP on the long road to Enforcer HAVs for me. The game is supposed to reward specialization, and to a certain extent it does, but it doesn't change the fact that I'm literally wasting SP while I'm on my specialization path. But come on now, I can't be the only one who sees it as ridiculous. Especially when it applies not only to dropsuits, not only to vehicles, but everything. What's the incentive for me training Weaponry Level 2, or Level 4? There isn't one, beyond "well in one more level you unlock ______"
Okay, that's fine. But what about level 2, and level 4? Not every skill experiences this "Unlocks @ 1, 3, 5" issue where skill levels 2 and 4 are meaningless, but the ones that do are just strange and annoying. Dropsuit Command is strange in that after level 3 it becomes pointless (at least for now).
Now if anything I just ranted about has been addressed by CCP or something in a blog or post, I haven't seen it. Feel free to link me to it, I'd be more than happy to read it.
As a side note, being from EVE, I see no problem with having the skills max out at level V. "All level V" is a thing that holds some pretty significant meaning when it comes to skills. While I do agree that players have to make stupidly high SP investments just to try out certain things, I don't think halving skill benefits and doubling skill levels is really necessary. For example, in DUST to get a Rank 1 Skill to Level 1 takes a minimum of approximately 7 hours of passive SP gain (7,000 SP). In EVE, to get a Rank 1 Skill to Level 1, without any augmentations or Neural Remapping, takes 8 minutes.
Granted DUST gets Active SP as well, but I think the skill requirements are just a little too high to be honest. |