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Cy Clone1
Ill Omens EoN.
4
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Posted - 2013.05.20 15:35:00 -
[1] - Quote
Can someone please tell me why the shield booster has a pulse interval of 1sec, but in actually reps every 3sec. The armor repair has 3sec, but reps every one second.
Armor Tanks 1. heals faster 2.heals more 3.higher hp 4.moves faster 5.higher pg can increase by 5% 6.lower cpu, but can increase it by 30%
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Melted Kitt3n
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2013.05.20 15:43:00 -
[2] - Quote
Don't forget the hardener differences. Armor 30 seconds only 10 s cool down.
Shield 20 seconds (?) With 30 s cool down. |
LeCuch
Red Star. EoN.
135
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Posted - 2013.05.20 15:48:00 -
[3] - Quote
Melted Kitt3n wrote:Don't forget the hardener differences. Armor 30 seconds only 10 s cool down.
Shield 20 seconds (?) With 30 s cool down. 10 seconds active |
Cy Clone1
Ill Omens EoN.
4
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Posted - 2013.05.20 15:51:00 -
[4] - Quote
yeah 10sec active, 30sec cooldown(shield). vs 60sec active, 10sec cooldown and only 5% difference in resistence |
Hex Trickster
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.05.20 17:14:00 -
[5] - Quote
Armor gets more hp over shield but suffer being slower and having more anti armor weaponry than anti shield.
A general rule is armor is for being a slow bruiser soaking up damage in the middle of the fight Shields are for hit and run or longer ranged fights
Learn tanks strengths and play to them |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
322
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Posted - 2013.05.20 17:16:00 -
[6] - Quote
Hex Trickster wrote:Armor gets more hp over shield but suffer being slower and having more anti armor weaponry than anti shield.
A general rule is armor is for being a slow bruiser soaking up damage in the middle of the fight Shields are for hit and run or longer ranged fights
Learn tanks strengths and play to them SLOWER LOL. WAT TANK R U IN ARMOR IS FASTER.
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ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 17:25:00 -
[7] - Quote
Hex Trickster wrote:Armor gets more hp over shield but suffer being slower and having more anti armor weaponry than anti shield.
A general rule is armor is for being a slow bruiser soaking up damage in the middle of the fight Shields are for hit and run or longer ranged fights
Learn tanks strengths and play to them armor=faster more hp more regeneration more tank while having more dps. also have the same amount on weapons designed to take them down
shield-plasma cannon, flux nades armor- swarm, av nads
so the general rule if you tanking always go armor because there is no reason to go shields. armor tanks make better rail tanks then shield so shields don't even have the range over armor. |
Ninjanomyx
Imperfects Negative-Feedback
65
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Posted - 2013.05.20 17:29:00 -
[8] - Quote
Hex Trickster wrote:Armor gets more hp over shield but suffer being slower and having more anti armor weaponry than anti shield.
A general rule is armor is for being a slow bruiser soaking up damage in the middle of the fight Shields are for hit and run or longer ranged fights
Learn tanks strengths and play to them
You obviously never Tanked, your argument is invalid. Also....Reading/Comprehension Fails are abundant in your Post. You must be "That Guy" who sees a Thread Title, immediately clicks Reply with no intention of reading the contents 1st, then commence "Textual Diarrhea" with assumed preconceptions of something for the sake of getting it out of your head (Not Brain....as Empty Space allows things to fall out with greater ease). And if you did Read.......you did not Comprehend, and/or you are utterly rubbish @ Math & throw caution to the wind screaming "F**K LOGIC!!!!!". Please leave the premises, door is thataway, there may be Cake & Punch on the other side :P |
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 17:37:00 -
[9] - Quote
Cy Clone1 wrote:Can someone please tell me why the shield booster has a pulse interval of 1sec, but in actually reps every 3sec. The armor repair has 3sec, but reps every one second. Armor Tanks 1. heals faster 2.heals more 3.higher hp 4.moves faster 5.higher pg can increase by 5% 6.lower cpu, but can increase it by 30% during the pulse is when the boost/repair so shields boost 1 every 3secs and armor repairs for 3 times in 3 seconds(pulse time) with a 1second gap between pulses. |
Hexen Trickster
Isuuaya Tactical Caldari State
20
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Posted - 2013.05.20 17:50:00 -
[10] - Quote
Ninjanomyx wrote: You obviously never Tanked, your argument is invalid. Also....Reading/Comprehension Fails are abundant in your Post. You must be "That Guy" who sees a Thread Title, immediately clicks Reply with no intention of reading the contents 1st, then commence "Textual Diarrhea" with assumed preconceptions of something for the sake of getting it out of your head (Not Brain....as Empty Space allows things to fall out with greater ease). And if you did Read.......you did not Comprehend, and/or you are utterly rubbish @ Math & throw caution to the wind screaming "F**K LOGIC!!!!!". Please leave the premises, door is thataway, there may be Cake & Punch on the other side :P
I only tank, literally all my sp is in tanks and i cant read a word of that wall, minimelest text please i dont have all day. I was simply stating how tanks are fine if you play to there strengths
One thing people fail to realise is your basing all this off generic T1 tanks, the strengths mainly come from specialised tanks like marauders and enforcers. Changes to shields would greatly effect the strength of the 2 enforcers mainly due to (wait for it) the RANGE the shield tank has over the armor tank. Dont forget specilised tanks in your 'calculations'
Tank speed, its really simple. Armor plates lower the speed of the armor tank. If you dont have armor plates then your doing it wrong. Shield tanks also have there lows for passive speed mods which you can use to help get a greater advantage over armor tanks. Dont just look at the base speed and say 'this is faster'
EDIT- Forgot to mention acceleration which also plays a great factor in tanks moving in the battlefield.
Plasma cannon is hybrid, same as the forge gun Armor - Swarm, AV nade Shield - Flux Both - Forge, Plasma
My final point is Its all fine the way it is. Your just not educated well enough in there mechanics. |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
322
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Posted - 2013.05.20 17:55:00 -
[11] - Quote
Hexen Trickster wrote:Ninjanomyx wrote: You obviously never Tanked, your argument is invalid. Also....Reading/Comprehension Fails are abundant in your Post. You must be "That Guy" who sees a Thread Title, immediately clicks Reply with no intention of reading the contents 1st, then commence "Textual Diarrhea" with assumed preconceptions of something for the sake of getting it out of your head (Not Brain....as Empty Space allows things to fall out with greater ease). And if you did Read.......you did not Comprehend, and/or you are utterly rubbish @ Math & throw caution to the wind screaming "F**K LOGIC!!!!!". Please leave the premises, door is thataway, there may be Cake & Punch on the other side :P
I only tank, literally all my sp is in tanks and i cant read a word of that wall, minimelest text please i dont have all day. I was simply stating how tanks are fine if you play to there strengths One thing people fail to realise is your basing all this off generic T1 tanks, the strengths mainly come from specialised tanks like marauders and enforcers. Changes to shields would greatly effect the strength of the 2 enforcers mainly due to (wait for it) the RANGE the shield tank has over the armor tank. Dont forget specilised tanks in your 'calculations' Tank speed, its really simple. Armor plates lower the speed of the armor tank. If you dont have armor plates then your doing it wrong. Shield tanks also have there lows for passive speed mods which you can use to help get a greater advantage over armor tanks. Dont just look at the base speed and say 'this is faster' EDIT- Forgot to mention acceleration which also plays a great factor in tanks moving in the battlefield. Plasma cannon is hybrid, same as the forge gun Armor - Swarm, AV nade Shield - Flux Both - Forge, Plasma My final point is Its all fine the way it is. Your just not educated well enough in there mechanics. armor tanks r faster i have one. if u don't use nitrous ur doing it wrong. |
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 18:16:00 -
[12] - Quote
Hexen Trickster wrote:Ninjanomyx wrote: You obviously never Tanked, your argument is invalid. Also....Reading/Comprehension Fails are abundant in your Post. You must be "That Guy" who sees a Thread Title, immediately clicks Reply with no intention of reading the contents 1st, then commence "Textual Diarrhea" with assumed preconceptions of something for the sake of getting it out of your head (Not Brain....as Empty Space allows things to fall out with greater ease). And if you did Read.......you did not Comprehend, and/or you are utterly rubbish @ Math & throw caution to the wind screaming "F**K LOGIC!!!!!". Please leave the premises, door is thataway, there may be Cake & Punch on the other side :P
I only tank, literally all my sp is in tanks and i cant read a word of that wall, minimelest text please i dont have all day. I was simply stating how tanks are fine if you play to there strengths One thing people fail to realise is your basing all this off generic T1 tanks, the strengths mainly come from specialised tanks like marauders and enforcers. Changes to shields would greatly effect the strength of the 2 enforcers mainly due to (wait for it) the RANGE the shield tank has over the armor tank. Dont forget specilised tanks in your 'calculations' Tank speed, its really simple. Armor plates lower the speed of the armor tank. If you dont have armor plates then your doing it wrong. Shield tanks also have there lows for passive speed mods which you can use to help get a greater advantage over armor tanks. Dont just look at the base speed and say 'this is faster' EDIT- Forgot to mention acceleration which also plays a great factor in tanks moving in the battlefield. Plasma cannon is hybrid, same as the forge gun Armor - Swarm, AV nade Shield - Flux, Plasma Both - Forge My final point is Its all fine the way it is. Your just not educated well enough in there mechanics. armor plate does not reduce speed its reduce acceleration which armor tanks have more to start with and after adding a plate they still have more then shield HAVs so armor are still faster. |
Hexen Trickster
Isuuaya Tactical Caldari State
20
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Posted - 2013.05.20 18:31:00 -
[13] - Quote
BobThe843CakeMan wrote: armor tanks r faster i have one. if u don't use nitrous ur doing it wrong.
Thats hardly the fault of the tank its the fitting. Nothing stopping a shield tank using it.
ladwar wrote: armor plate does not reduce speed its reduce acceleration which armor tanks have more to start with and after adding a plate they still have more then shield HAVs so armor are still faster.
Perhaps with a light plate. With a heavy plate i get less acceleration than the shield. a 25% reduction in acceleration is a huge amount. You also rarly drive at full speed, Its mainly all in the acceleration to make fast moves to avoid the damage. The mass of the plate also makes you turn slower at speed. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
143
|
Posted - 2013.05.20 18:34:00 -
[14] - Quote
bump. dont forget our PG either. |
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 18:37:00 -
[15] - Quote
Hexen Trickster wrote:BobThe843CakeMan wrote: armor tanks r faster i have one. if u don't use nitrous ur doing it wrong.
Thats hardly the fault of the tank its the fitting. Nothing stopping a shield tank using it. ladwar wrote: armor plate does not reduce speed its reduce acceleration which armor tanks have more to start with and after adding a plate they still have more then shield HAVs so armor are still faster.
Perhaps with a light plate. With a heavy plate i get less acceleration than the shield. a 25% reduction in acceleration is a huge amount. You also rarly drive at full speed, Its mainly all in the acceleration to make fast moves to avoid the damage. The mass of the plate also makes you turn slower at speed. btw plasma is for shield it does 110% on shield and 90% on armor forge does 100% on both.and that's with adding a 180mm plate not a 60mm plate. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
322
|
Posted - 2013.05.20 18:43:00 -
[16] - Quote
Hexen Trickster wrote:BobThe843CakeMan wrote: armor tanks r faster i have one. if u don't use nitrous ur doing it wrong.
Thats hardly the fault of the tank its the fitting. Nothing stopping a shield tank using it. ladwar wrote: armor plate does not reduce speed its reduce acceleration which armor tanks have more to start with and after adding a plate they still have more then shield HAVs so armor are still faster.
Perhaps with a light plate. With a heavy plate i get less acceleration than the shield. a 25% reduction in acceleration is a huge amount. You also rarly drive at full speed, Its mainly all in the acceleration to make fast moves to avoid the damage. The mass of the plate also makes you turn slower at speed. u want a shield tank to waste one it's high slots for nitrous. it barely has enough EHP as it is. it needs all of them just to live. nitrous is for armor tanks cause well it doesn't need high slots. 120mm is the only plate i put on an armor tank as it is the best. |
Ninjanomyx
Imperfects Negative-Feedback
66
|
Posted - 2013.05.20 19:01:00 -
[17] - Quote
Hexen Trickster wrote:Ninjanomyx wrote: You obviously never Tanked, your argument is invalid. Also....Reading/Comprehension Fails are abundant in your Post. You must be "That Guy" who sees a Thread Title, immediately clicks Reply with no intention of reading the contents 1st, then commence "Textual Diarrhea" with assumed preconceptions of something for the sake of getting it out of your head (Not Brain....as Empty Space allows things to fall out with greater ease). And if you did Read.......you did not Comprehend, and/or you are utterly rubbish @ Math & throw caution to the wind screaming "F**K LOGIC!!!!!". Please leave the premises, door is thataway, there may be Cake & Punch on the other side :P
I only tank, literally all my sp is in tanks and i cant read a word of that wall, minimelest text please i dont have all day. I was simply stating how tanks are fine if you play to there strengthsOne thing people fail to realise is your basing all this off generic T1 tanks, the strengths mainly come from specialised tanks like marauders and enforcers. Changes to shields would greatly effect the strength of the 2 enforcers mainly due to (wait for it) the RANGE the shield tank has over the armor tank. Dont forget specilised tanks in your 'calculations' Tank speed, its really simple. Armor plates lower the speed of the armor tank. If you dont have armor plates then your doing it wrong. Shield tanks also have there lows for passive speed mods which you can use to help get a greater advantage over armor tanks. Dont just look at the base speed and say 'this is faster' EDIT- Forgot to mention acceleration which also plays a great factor in tanks moving in the battlefield. Plasma cannon is hybrid, same as the forge gun Armor - Swarm, AV nade, Missile launcher Turret Shield - Flux Both - Forge, Plasma, Railgun Turret, Blaster Turret Second EDIT- Tank damage, some 1 mentioned that armor have more DPS over shield tanks. This simply isnt true. For tanks damage mods go on the LOW slots which armor use for tank My final point is Its all fine the way it is. Your just not educated well enough in there mechanics.
Ummmm.....who are you??? Oh.....right, a Scrublet who didn't learn to Read. Hi, I'm Ninjanomyx, Tester since Replication & IMP. Nice to meet you Mr. Noobody :P Now that the formalities are out of the way.....:
(Responses in order of BOLD appearance)
1. You must be terrible @ Tanking if you are a "Pure Tanker" and still have no idea as to what you are talking about. Also, if you only ever Tanked then you have no place in any Balancing Conversations. Move along Puppy Chow Meow Mix :P
2. This may have been true Pre-Uprising, but is invalidated in the Current Build. You, again, have no idea what you are talking about, & I care not to elaborate on informing you as to why that is since you are a TL:DRtard.
3. LOL.......T1 Tanks. Just.....no. You are bad & should feel bad about that. Also, there are no Maurauders, & Enforcers are trash (Especially the Armor Enforcer, but I digress). Enforcer has less EHP, Speed, PG & CPU (Armor & Shield respectively), & the only "Bonuses" are not applied to Rails.
4. What Range Advantage??? I can Topple-Pop you w/ an Armor Rail from the same Range, & Outrange & dodge Missiles, regardless of Enforcer Buff (Which btw only affects Missiles/Shield & Blasters/Armor).
Acceleration is nullified by Keyboard, Low Slots on Shield Tank are forced to PG Mods to stay "Relevant" as Armor can fit easier. You are just horrible @ DUST Gameplay, Balancing, & Forum PvP. Any Vet Tanker (Not unlike myself) would come in here, read your Post, & commence the throwing of the ***** @ you, FACT. GOML Scrublet, know your place, L2P KthxBAI :P |
Cy Clone1
Ill Omens EoN.
4
|
Posted - 2013.05.20 19:10:00 -
[18] - Quote
I only tank, literally all my sp is in tanks and i cant read a word of that wall, minimelest text please i dont have all day. I was simply stating how tanks are fine if you play to there strengths
One thing people fail to realise is your basing all this off generic T1 tanks, the strengths mainly come from specialised tanks like marauders and enforcers. Changes to shields would greatly effect the strength of the 2 enforcers mainly due to (wait for it) the RANGE the shield tank has over the armor tank. Dont forget specilised tanks in your 'calculations'
Tank speed, its really simple. Armor plates lower the speed of the armor tank. If you dont have armor plates then your doing it wrong. Shield tanks also have there lows for passive speed mods which you can use to help get a greater advantage over armor tanks. Dont just look at the base speed and say 'this is faster'
EDIT- Forgot to mention acceleration which also plays a great factor in tanks moving in the battlefield.
Plasma cannon is hybrid, same as the forge gun Armor - Swarm, AV nade, Missile launcher Turret Shield - Flux Both - Forge, Plasma, Railgun Turret, Blaster Turret
Second EDIT- Tank damage, some 1 mentioned that armor have more DPS over shield tanks. This simply isnt true. For tanks damage mods go on the LOW slots which armor use for tank
My final point is Its all fine the way it is. Your just not educated well enough in there mechanics.[/quote] (Hexan)
i really dont believe you tank, you cant fit anything other than pg extenders on shield tanks other wise your pg will be too low. please stop commenting if you dont know what your talikng about. Forge and plasma both have 130% on shileds. you sir have wasted your sp.(cyclone) |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
322
|
Posted - 2013.05.20 19:14:00 -
[19] - Quote
Hexen Trickster wrote:Ninjanomyx wrote: You obviously never Tanked, your argument is invalid. Also....Reading/Comprehension Fails are abundant in your Post. You must be "That Guy" who sees a Thread Title, immediately clicks Reply with no intention of reading the contents 1st, then commence "Textual Diarrhea" with assumed preconceptions of something for the sake of getting it out of your head (Not Brain....as Empty Space allows things to fall out with greater ease). And if you did Read.......you did not Comprehend, and/or you are utterly rubbish @ Math & throw caution to the wind screaming "F**K LOGIC!!!!!". Please leave the premises, door is thataway, there may be Cake & Punch on the other side :P
I only tank, literally all my sp is in tanks and i cant read a word of that wall, minimelest text please i dont have all day. I was simply stating how tanks are fine if you play to there strengths One thing people fail to realise is your basing all this off generic T1 tanks, the strengths mainly come from specialised tanks like marauders and enforcers. Changes to shields would greatly effect the strength of the 2 enforcers mainly due to (wait for it) the RANGE the shield tank has over the armor tank. Dont forget specilised tanks in your 'calculations' Tank speed, its really simple. Armor plates lower the speed of the armor tank. If you dont have armor plates then your doing it wrong. Shield tanks also have there lows for passive speed mods which you can use to help get a greater advantage over armor tanks. Dont just look at the base speed and say 'this is faster' EDIT- Forgot to mention acceleration which also plays a great factor in tanks moving in the battlefield. Plasma cannon is hybrid, same as the forge gun Armor - Swarm, AV nade, Missile launcher Turret Shield - Flux Both - Forge, Plasma, Railgun Turret, Blaster Turret Second EDIT- Tank damage, some 1 mentioned that armor have more DPS over shield tanks. This simply isnt true. For tanks damage mods go on the LOW slots which armor use for tank My final point is Its all fine the way it is. Your just not educated well enough in there mechanics. 10 mil isk he just graduated from the acadamy and has a soma with 180 mm plates on with light rep. and a pg upgrade with 1 resist plate. along with a milita shield extender and small booster. |
Cy Clone1
Ill Omens EoN.
4
|
Posted - 2013.05.20 19:16:00 -
[20] - Quote
ladwar wrote:Cy Clone1 wrote:Can someone please tell me why the shield booster has a pulse interval of 1sec, but in actually reps every 3sec. The armor repair has 3sec, but reps every one second. Armor Tanks 1. heals faster 2.heals more 3.higher hp 4.moves faster 5.higher pg can increase by 5% 6.lower cpu, but can increase it by 30% during the pulse is when the boost/repair so shields boost 1 every 3secs and armor repairs for 3 times in 3 seconds(pulse time) with a 1second gap between pulses. effectively give 3time the hp at 3time the speed.
Thanks for the comment, but i dont think that how it actually works. Armor should be giving 414hp(ex) every 3sec 5 times but are giving 414hp every 1sec instead. |
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ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 19:32:00 -
[21] - Quote
Hexen Trickster wrote:Armor - Swarm, AV nade, Missile launcher Turret Shield - Flux, Plasma,Blaster Turret Both - Forge, Railgun Turret
Second EDIT- Tank damage, some 1 mentioned that armor have more DPS over shield tanks. This simply isnt true. For tanks damage mods go on the LOW slots which armor use for tank
My final point is Its all fine the way it is. Your just not educated well enough in there mechanics. you messed up a second time for what's effective against what. so I fixed it for you. again |
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 20:02:00 -
[22] - Quote
Cy Clone1 wrote:ladwar wrote:Cy Clone1 wrote:Can someone please tell me why the shield booster has a pulse interval of 1sec, but in actually reps every 3sec. The armor repair has 3sec, but reps every one second. Armor Tanks 1. heals faster 2.heals more 3.higher hp 4.moves faster 5.higher pg can increase by 5% 6.lower cpu, but can increase it by 30% during the pulse is when the boost/repair so shields boost 1 every 3secs and armor repairs for 3 times in 3 seconds(pulse time) with a 1second gap between pulses. effectively give 3time the hp at 3time the speed. Thanks for the comment, but i dont think that how it actually works. Armor should be giving 414hp(ex) every 3sec 5 times but are giving 414hp every 1sec instead. nope that 414 is per sec of the pulse which last 3 seconds. |
Cy Clone1
Ill Omens EoN.
4
|
Posted - 2013.05.20 20:06:00 -
[23] - Quote
ladwar wrote:Cy Clone1 wrote:ladwar wrote:Cy Clone1 wrote:Can someone please tell me why the shield booster has a pulse interval of 1sec, but in actually reps every 3sec. The armor repair has 3sec, but reps every one second. Armor Tanks 1. heals faster 2.heals more 3.higher hp 4.moves faster 5.higher pg can increase by 5% 6.lower cpu, but can increase it by 30% during the pulse is when the boost/repair so shields boost 1 every 3secs and armor repairs for 3 times in 3 seconds(pulse time) with a 1second gap between pulses. effectively give 3time the hp at 3time the speed. Thanks for the comment, but i dont think that how it actually works. Armor should be giving 414hp(ex) every 3sec 5 times but are giving 414hp every 1sec instead. nope that 414 is per sec of the pulse which last 3 seconds.
Im actually starting to question myself. can anyone else confrim this? If it is true, although im still not sure, thank you for telling me. |
Hexen Trickster
Isuuaya Tactical Caldari State
20
|
Posted - 2013.05.21 06:41:00 -
[24] - Quote
Ninjanomyx wrote:
Ummmm.....who are you??? Oh.....right, a Scrublet who didn't learn to Read. Hi, I'm Ninjanomyx, Tester since Replication & IMP. Nice to meet you Mr. Noobody :P Now that the formalities are out of the way.....:
On the internet nobody knows your a dog.
1. A person who only ever uses tanks has no place in a discussion about tanks being over powerd compared with each other? who should we ask, scout suit users?
2. Its been invalidated because of players complaining last buid at how slow armor tanks where, some 1 has to stand up for tanks and non of the 'vets' are
3 Maurauders have been temp removed for a rework, they are still apart of this game. Enforcers are high dps sniper tanks they are not trash when used to there advantage. People who cant see this advantage are the ones calling them trash. If i need to say why they have less stats (they have the same CPU pg anyway) then you simply have never ever in your life played eve and known the stats for a sniper ship over a short ranged brawler.
4 Then is this all the fault of shield tanks being horrible over armor. Or the fault of the railgun having to much ability over other weapon systems.
5 How does the keyboard change how fast the tank accelerates thats just not true. and you arnt forced to fit anything, its un inmaginative thinking that leads to that
Ninjanomyx wrote: You are just horrible @ DUST Gameplay, Balancing, & Forum PvP. Any Vet Tanker (Not unlike myself) would come in here, read your Post, & commence the throwing of the ***** @ you, FACT. GOML Scrublet, know your place, L2P KthxBAI :P
There is no relative information here. It is simply the angry rants of a child.
BobThe843CakeMan wrote: 10 mil isk he just graduated from the acadamy and has a soma with 180 mm plates on with light rep. and a pg upgrade with 1 resist plate. along with a milita shield extender and small booster.
My fit if you must know Soma - L - 180 poly plate L - Light rep L - Resist plate L - Resist plate H - CRU H - Overdrive LT - Milita blaster LT - Milita blaster T - Prototype missle turret
Why a soma, because its pub matches and i simply dont need to drop a falcon |
Tiel Syysch
Imperfects Negative-Feedback
821
|
Posted - 2013.05.21 06:56:00 -
[25] - Quote
Hexen Trickster wrote: My fit if you must know Soma - L - 180 poly plate L - Light rep L - Resist plate L - Resist plate H - CRU H - Overdrive LT - Milita blaster LT - Milita blaster T - Prototype missle turret
Why a soma, because its pub matches and i simply dont need to drop a falcon
Man, that is a crappy fit.
I have nothing to contribute other than shield reps kick in as soon as you turn them on, rather than armor reps that take a 3 sec cycle before you get your first rep. That's pretty neat. But yeah, current balance, shield tanks are trash.
I don't know about the claims that armor reps heal once per sec for 3 secs, that doesn't seem right at all, but I haven't watched the numbers with a stopwatch lately. My inclination is to believe someone is pulling that out of their butt. |
Hexen Trickster
Isuuaya Tactical Caldari State
20
|
Posted - 2013.05.21 07:22:00 -
[26] - Quote
Tiel Syysch wrote:Hexen Trickster wrote: My fit if you must know Soma - L - 180 poly plate L - Light rep L - Resist plate L - Resist plate H - CRU H - Overdrive LT - Milita blaster LT - Milita blaster T - Prototype missle turret
Why a soma, because its pub matches and i simply dont need to drop a falcon
Man, that is a crappy fit. I have nothing to contribute other than shield reps kick in as soon as you turn them on, rather than armor reps that take a 3 sec cycle before you get your first rep. That's pretty neat. But yeah, current balance, shield tanks are trash. I don't know about the claims that armor reps heal once per sec for 3 secs, that doesn't seem right at all, but I haven't watched the numbers with a stopwatch lately. My inclination is to believe someone is pulling that out of their butt. I'm all for the reps being something new they broke this build, I'm just going off of how they used to work in the past. I haven't paid much attention to their cycles in Uprising, I just kick it on and either live or die, I have more important things to do than watch numbers while I need my rep on usually. Will have to pay attention next time.
Crappy fit, id like to see you fit a better dps/tank balance That 'crappy' soma has taken multiple laser strikes and delt with more av infantry than i care to count. And its still yet to be killed.
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