Pro'fane
RestlessSpirits
2
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Posted - 2013.05.22 11:22:00 -
[1] - Quote
Cosgar wrote: I... actually like that solution. But, another solution I've been preaching for moths is: Make the damage a weapon does proportionate to its versatility. What this means is AV grenades are simply too versatile to be this powerful. In most cases, they eliminate any incentive to specialize in AV weaponry that require a weapon slot. In fact, they take jobs away from AV players. See a tank on a field? Merc A makes a beeline for a supply depot to change to his proto swarm launcher fitting before the tank blows it up. By the time he changes fittings and catches up with the tank, merc B is already lobbing AV grenades at it while camping a nanohive. AV grenades are dealing the damage that real AV weapons should be doing and their users don't even have to change fittings. Speccing into a real AV weapon should reward you for doing so because you have meaningful choices as an effective counter to a specific game mechanic that other players, at the cost of versatility, should only have a fraction of that effectiveness. It's common sense.
Except that level 1 and 2 AV grenades are useless against everything but the most basic of tanks (we're talking militia). The AV guy is not 'taking your kill' just because you spec'ed into swarms. I spec'ed into grenades specifically for AVs, but you don't see me complaining when some swarm guy off in the distance just took the last hit on a tank I spent half the game stalking, wearing down and getting killed for a few times in the process. It's two different strategies for the same result.
And I have a load-out made specifically for tanks, with sneaking being the goal. I've taken out tanks that no one else could or would, and I've also ruined my KDR for a match in the trying. Meanwhile, the swarm guys hang out in background, taking potshots while the tank rolls over everyone else.
As for AVs being versatile? I've never been killed on foot by an AV, but I have by forge gun (frequently) and swarms. AVs are only good against vehicles, they are useless from far away, and they normally only do any significant damage if you throw out a nanohive first (which then gives away your position if you've been sneaky). Meanwhile, I've been in a Gunnlogi that was taken out in one hit of a proto-swarm. But yeah, it's totally the AVs that are versatile.
But at the end of the day, you're complaining that someone on your team is trying to tank out before you can. If only I had your games, I might see AV guys as kill-thieves instead of as the desperately needed, yet rarely seen, support that I want. |