Utsuru Kaiju
IMPSwarm Negative-Feedback
22
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Posted - 2013.05.19 20:49:00 -
[1] - Quote
I don't chime in on the forums very much but this has got to become a more prominent topic. Shiny menus, cool new weapons and dropsuits, snazzy new features, these are all well and good, but they aren't what is going to really pull people in and build a respectably sized audience...
...but great gameplay will. We can all agree that there are many things Dust does well. With the recent update, a lot of the menus are more responsive, loading times a bit better here and there, the graphics are improved, they added some new things that weren't broken, and so on.
On the other hand, there are many, many things that Dust is not excelling at, and they should be top priorities on CCP's list of things that need to be addressed as soon as possible. Weapon ranges and odd bugs aside, the aiming, hit detection and frame rate in this game are laughable at best. These aspects of the game need to be acceptable, if not spot-on in order to create a game that will hook people from the first second and keep them interested for years to come. Here's why.
It's kind of like tasting some exotic new food for the first time. You have no idea what to expect. You do, however, know if you like it or not within the first few seconds of taking a bite and tasting it. Dust is the same way. New players will hear some info about the game or watch some trailer and say to themselves, "wow, this looks like something I could get into!" so they download the game. The first time they load into a match, they'll know within the first few seconds if they're driving a Ferrari or a Ford Fiesta. If it's smooth, if their bullets hit what they're aiming at, if the controls feel crisp, they'll say "man, this is good."
All the complexity with skills and dropsuits and prototype this and prototype that all comes later. That first match they play however is crucial. If the game doesn't feel good, people aren't going to play it no matter how complex you try to make it and how "vast" of a universe you strive to create.
Take Counter-Strike 1.6 for example. It was a pretty simple game, minimal weapons, all classes the same, it was very bare bones. But it played extraordinarily well. It was smooth, the aiming and hit detection was great, and look how well it did. One of the most successful competitive shooters ever, with a huge audience to this day.
My point is this, CCP: stop with all the bells and whistles. Stop with the shiny add-ons for one second and fix your game for the long haul. The aiming is terrible, especially with a mouse, the hit detection is incredibly inconsistent, and the frame rate is not acceptable. Please, if you want people to pick up your game and be impressed, these issues will need to be addressed first, mark my words.
TL;DR- What the hell are you doing on a forum in the first place?
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Utsuru Kaiju
IMPSwarm Negative-Feedback
25
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Posted - 2013.05.19 21:38:00 -
[2] - Quote
It's a shame this thread will get buried in the feedback section, as not many people read it. There are numerous threads in General Discussion that could be regarded as Feedback and/or a Request, however the admins choose to keep them there. I think I posted something substantial that you don't want people to read, it may actually make too much sense and open up some eyes.
I try not to come off as snarky, but due to being limited to text and not having the help of tone of voice I sound a bit like a prick. My intentions however are good.
I know nothing about EVE online, never really heard of it until I picked up Dust in mid-February, to be honest I don't really care what's going on up there in space. I picked up this game because it was something aiming to be different and ground-breaking but in the end, I think we all just want a fun, smooth, well-polished shooting experience to the best abilities the hardware allows. |